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lecails

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Everything posted by lecails

  1. You use the last Visual Studio .. bad for me lol
  2. Windows(now based on a part of unix system) = easy instalation but not enough optimize for performance exept Visual studio performance compilation, so for novice , Linux = best performance, more hard installation and support so for expert.
  3. Yes, its stored in the DDR server , when the player enter in the game, the speed rate its initialized and its will changed over time. So the m_speed_rate change when you mount or when you debuffed,there are some function which set speed_rate. Its why m_speed_rate is a variable .. lol
  4. This script need to be reconvert in C++ and insert in the mangos core,in the future if you have not got database update the core say this and say if you would update automatically.
  5. Great but you can use more Javascript for lighten cpu server consomation.
  6. The first commit for this its https://github.com/mangos/one/commit/8cd46197e1efbb34fc1a5be27a7cdace3f57de98, table world_template for calling script in ScriptDev2 whith map id when is loaded and table world in characters database for save some data string. Wintergasp can be added whth this function. Very simple example: If you would say something when the player enter on the map, you just make a script and respect ScriptDev2 structure : (reset(),update(),etc.. and insert in the table world_template this name and id example : (say_welcome_xx,xxx), they are few script example in the ScriptDev2 source and the ScriptDev2 forum can help you too. For outdoor pvp script is not very hard because you already have the script for each map, you need adapt this into ScriptDev2 but there is always a small part of code like flags outdoor pvp structure that you need insert in mangos. More proper code, less hacky code, have nice .
  7. This Last day , vladimir add a new usefull feature for script on non instanceable map, its the way to make outdoor pvp whithout hack, you need make script like script boss as in ScriptDev2 and read how this feature work in database.
  8. someone has an idea? Problem fixed, you need re-download patch.
  9. Patch updated for revision 11080 and higher,remove some useless code and cleanup patch.Need some stability test report.
  10. World Tasks system you say , its interresting, what is the topic link ?, yes transport system need to rewrite for dungeons and really support npc.And yes I think as you FinMap call in startup server is useless ,I will remove it in the future update
  11. Patch Updated, move OutdoorPvp Initialize code after all maps Initialised. Thanks to Ambal for the light
  12. So, FindMaps reply works need move OutdoorPvp after load transport ..
  13. Not i dnt test the patch but I knew the possible crash as Ambal quoted, since Ambal has rengeneering system Map function CreateBaseMap is removed , the new system is great, I dn't deny it but if Map is created why find maps return Nothing Ambal ?I also revert temporarly patch in the older version.
  14. Patch udapted, replace FindMap function (because its just find if map exist lol) by CreateMap, compile fine on 10992 Mangos revision but need test report, it might crash server ..
  15. It will be more logical to have sMapMgr.CreateBaseMap(mapId) than FindMap ... thx also I would know who add this function
  16. The probleme is not the database but the code in OutdoorPvp.cpp AddObject function Map * map = const_cast<Map*>(sMapMgr.FindMap(mapId)); if(!map) { sLog.outError("Map (Id: %i) for AddObject cannot be initialized.", mapId); return false; } Because map (?) is not loaded so it can't addobject on nothing , i dnt know how MapManager::FindMap function work, need some light on this . Very strange condition ..
  17. Use this patch http://tsol.fr/?page_id=159. You dont modify the patch ? Whitch revision you use ? Look if the header OutDoorPvpMgr.h is specifed in SpellEffects.cpp for example.
  18. Use this patch http://tsol.fr/?page_id=159.
  19. The patch is in beta revision many things should not work and need to fix.
  20. Patch Updated , add missing files in makefile , you can download in the same url http://tsol.fr/?page_id=159
  21. After many hours , I can post the patch http://tsol.fr/?page_id=159 whith cleanup and synthax update for Mangos rev 10992 , build whitout error but I have not try yet . Now, Im working on improvment and fix. Have a nice
  22. Original patch: https://github.com/xfurry/ScriptDev2/blob/3784d9ec24f3402478ab8e36cb50b25bd4bb6d65/patches_custom/opvp.patch Cleanup patch (untested properly) https://github.com/xfurry/ScriptDev2/blob/3784d9ec24f3402478ab8e36cb50b25bd4bb6d65/patches_custom/p2_opvp_cleanup.patch I begin with your original patch , its corrupted because we need some conversion typo : example && -> && I fix it and I repost a clean patch for the last mangos rev .
  23. This is great. But I think that first we should focus on the current under development outdoor pvp scripts, and after this are finished and accepted into the main core, then we can focus on Wintergrasp, which still needs vehicles and Go type 33. Yes, Its true, its can be most easy if you can post the patch file from your git repository for I begin.
  24. Well I fixed most of those already some time ago on trinitycore1 continuation, OregonCore. That code we had in the core was also from the original outdoor pvp patch made for mangos and had a few issues like: - requiring creatures to capture the tower points (remove "hack") - http://bitbucket.org/oregon/oregoncore/changeset/c4ffe56d3cfd - not having set the artkit initially (only on first update if someone arrives at the location) - http://bitbucket.org/oregon/oregoncore/changeset/15504f118ec4 - EP (eastern plaguelands) not working - http://bitbucket.org/oregon/oregoncore/changeset/3a53d3aba59e - Redundant EP code (code refactor) - http://bitbucket.org/oregon/oregoncore/changeset/60c526937550 - have no flag spawns on EP - http://bitbucket.org/oregon/oregoncore/changeset/15504f118ec4 - not displaying the correct shrine aura on EP - http://bitbucket.org/oregon/oregoncore/changeset/f2a6dfc86180 - not displaying the flightmasters horde aura if he was summoned for the horder and not being able to use him to fly somewhere I might help to fix a few in this patch but unfortunately I have no WotLK client nor server I m working for implementation of fixes, I seek also the script for WinterGasp if anyone have this .
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