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tim

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  • Birthday 01/01/1

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  1. thx but if i use the dbc editor i only see alot of nummbers and i cant see any texts or can say what the numbers stay for... so this is useless foe me..
  2. #ifndef __BATTLEGROUNDAB_H #define __BATTLEGROUNDAB_H #include "Common.h" #include "BattleGround.h" enum BG_AB_WorldStates { BG_AB_OP_OCCUPIED_BASES_HORDE = 1778, BG_AB_OP_OCCUPIED_BASES_ALLY = 1779, BG_AB_OP_RESOURCES_ALLY = 1776, BG_AB_OP_RESOURCES_HORDE = 1777, do i understand you right ... i have to enumerate the worldstate ids like this with but what you mean with "if world id listed for zone in binary you can do" is there a example ?
  3. bump damm spammer on forum
  4. ok and how can i send the display to the zone like the counter for points in Arati? http://www.pic-upload.de/view-13507587/WoWScrnShot_010612_144430---Kopie.jpg.html
  5. How can i find out the world state ids for zones and is it possible to send world state to map 13 for testing stuff ? And is there a exapmple for sending it to custom zone ?
  6. tim

    graveyard

    you can try this @@ -5265,48 +5220,6 @@ void Player::RepopAtGraveyard() // stop countdown until repop m_deathTimer = 0; - // Custom Gravyards - if (sWorld.getConfig(CONFIG_BOOL_GRAVYARD_AREA_ENABLE)) - { - if (GetAreaId() == sWorld.getConfig(CONFIG_UINT32_GRAVYARD_AREA)) // Change "YOUR_AREA_ID" to the Area ID 4080 Quel Danas for custom Outdoor BG - { - uint32 cMap; - float cx; - float cy; - float cz; - float co; - - if (GetTeam() == ALLIANCE) // Alliance coords - { - cMap = sWorld.getConfig(CONFIG_UINT32_GRAVYARD_A_MAP); - cx = sWorld.getConfig(CONFIG_FLOAT_GRAVYARD_A_X); - cy = sWorld.getConfig(CONFIG_FLOAT_GRAVYARD_A_Y); - cz = sWorld.getConfig(CONFIG_FLOAT_GRAVYARD_A_Z); - co = sWorld.getConfig(CONFIG_FLOAT_GRAVYARD_A_O); - } - else - { - cMap = sWorld.getConfig(CONFIG_UINT32_GRAVYARD_H_MAP); - cx = sWorld.getConfig(CONFIG_FLOAT_GRAVYARD_H_X); - cy = sWorld.getConfig(CONFIG_FLOAT_GRAVYARD_H_Y); - cz = sWorld.getConfig(CONFIG_FLOAT_GRAVYARD_H_Z); - co = sWorld.getConfig(CONFIG_FLOAT_GRAVYARD_H_O); - } - TeleportTo(cMap, cx, cy, cz, co); - - if (isDead()) - { - WorldPacket data(SMSG_DEATH_RELEASE_LOC, 4*4); - data << cMap; - data << cx; - data << cy; - data << cz; - GetSession()->SendPacket(&data); - } - return; - } - }// Custom Gravyard ends
  7. ok sir... but i hope some guy who use r2 read this and help me . I use r2 because 1 month without 1 commit on github on mangos...
  8. Hi guys i look for DB for mangos r2 i used ytdb and patched it with mr updates but i get a lot of errors while patching does anyone have a db with all the updates in it and can upload it pls ....
  9. tim

    Maze

    you are on the wrong map the maze is created on map 13 you can go there by tele to test area i didnt used the quest or checked the quests i only teleport to test area and check if the maze was created. .tele test
  10. tim

    Maze

    http://www.file-upload.net/download-4174037/Laberinth.patch.html here you can download it
  11. Can some one load the extrated files up to some host that we can download the finished mmaps thx if some one do this.
  12. to increase the heal effects of shamanebot should first cast EARTHSHIELD on target than cast RIPTIDE and after this cast CHAINHEAL (increase chainhealing +25% ) or cast RIPTIDE and after this should cast LESSER_HEALINGWAVE ( in this order critt effect grow +25%) or cast RIPTIDE and after this should cast HEALINGWAVE ( increase haste of casting Healingwave +30%)
  13. if you use udb database you have to apply the udb updates befor you run mangos updates if you do this you dont need to install 1500 files
  14. I dont see any changes under the code accepted section that hit pathfinding/mmaps and i dont have to extract any new maps. So pathfinding/mmaps is done and is incoming into master Branch this days or did you just write "was" instead of "is" ?
  15. Thx mates The Addons was the problem i disabled it and now it works.
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