tim
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thx but if i use the dbc editor i only see alot of nummbers and i cant see any texts or can say what the numbers stay for... so this is useless foe me..
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#ifndef __BATTLEGROUNDAB_H #define __BATTLEGROUNDAB_H #include "Common.h" #include "BattleGround.h" enum BG_AB_WorldStates { BG_AB_OP_OCCUPIED_BASES_HORDE = 1778, BG_AB_OP_OCCUPIED_BASES_ALLY = 1779, BG_AB_OP_RESOURCES_ALLY = 1776, BG_AB_OP_RESOURCES_HORDE = 1777, do i understand you right ... i have to enumerate the worldstate ids like this with but what you mean with "if world id listed for zone in binary you can do" is there a example ?
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bump damm spammer on forum
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ok and how can i send the display to the zone like the counter for points in Arati? http://www.pic-upload.de/view-13507587/WoWScrnShot_010612_144430---Kopie.jpg.html
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How can i find out the world state ids for zones and is it possible to send world state to map 13 for testing stuff ? And is there a exapmple for sending it to custom zone ?
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you can try this @@ -5265,48 +5220,6 @@ void Player::RepopAtGraveyard() // stop countdown until repop m_deathTimer = 0; - // Custom Gravyards - if (sWorld.getConfig(CONFIG_BOOL_GRAVYARD_AREA_ENABLE)) - { - if (GetAreaId() == sWorld.getConfig(CONFIG_UINT32_GRAVYARD_AREA)) // Change "YOUR_AREA_ID" to the Area ID 4080 Quel Danas for custom Outdoor BG - { - uint32 cMap; - float cx; - float cy; - float cz; - float co; - - if (GetTeam() == ALLIANCE) // Alliance coords - { - cMap = sWorld.getConfig(CONFIG_UINT32_GRAVYARD_A_MAP); - cx = sWorld.getConfig(CONFIG_FLOAT_GRAVYARD_A_X); - cy = sWorld.getConfig(CONFIG_FLOAT_GRAVYARD_A_Y); - cz = sWorld.getConfig(CONFIG_FLOAT_GRAVYARD_A_Z); - co = sWorld.getConfig(CONFIG_FLOAT_GRAVYARD_A_O); - } - else - { - cMap = sWorld.getConfig(CONFIG_UINT32_GRAVYARD_H_MAP); - cx = sWorld.getConfig(CONFIG_FLOAT_GRAVYARD_H_X); - cy = sWorld.getConfig(CONFIG_FLOAT_GRAVYARD_H_Y); - cz = sWorld.getConfig(CONFIG_FLOAT_GRAVYARD_H_Z); - co = sWorld.getConfig(CONFIG_FLOAT_GRAVYARD_H_O); - } - TeleportTo(cMap, cx, cy, cz, co); - - if (isDead()) - { - WorldPacket data(SMSG_DEATH_RELEASE_LOC, 4*4); - data << cMap; - data << cx; - data << cy; - data << cz; - GetSession()->SendPacket(&data); - } - return; - } - }// Custom Gravyard ends
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ok sir... but i hope some guy who use r2 read this and help me . I use r2 because 1 month without 1 commit on github on mangos...
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Hi guys i look for DB for mangos r2 i used ytdb and patched it with mr updates but i get a lot of errors while patching does anyone have a db with all the updates in it and can upload it pls ....
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you are on the wrong map the maze is created on map 13 you can go there by tele to test area i didnt used the quest or checked the quests i only teleport to test area and check if the maze was created. .tele test
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http://www.file-upload.net/download-4174037/Laberinth.patch.html here you can download it
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Can some one load the extrated files up to some host that we can download the finished mmaps thx if some one do this.
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to increase the heal effects of shamanebot should first cast EARTHSHIELD on target than cast RIPTIDE and after this cast CHAINHEAL (increase chainhealing +25% ) or cast RIPTIDE and after this should cast LESSER_HEALINGWAVE ( in this order critt effect grow +25%) or cast RIPTIDE and after this should cast HEALINGWAVE ( increase haste of casting Healingwave +30%)
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if you use udb database you have to apply the udb updates befor you run mangos updates if you do this you dont need to install 1500 files
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I dont see any changes under the code accepted section that hit pathfinding/mmaps and i dont have to extract any new maps. So pathfinding/mmaps is done and is incoming into master Branch this days or did you just write "was" instead of "is" ?
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Thx mates The Addons was the problem i disabled it and now it works.
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