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scripts for players


darkstalker

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Actually some mind-control spells work already.

For example http://www.wowhead.com/spell=55479 used for http://www.wowhead.com/npc=16061 encounter . The only problem is that you get mindcontrol of both recruits, but can actually control 1 of them at the same time. This makes it impossible to control both recruits with 2 players, because they will interrupt each other.

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I'd like to know too...

I think that darkstalker is talking about a mob mind controlling a player not viceversa

For http://www.wowhead.com/spell=28410 I had to add:

-     &Aura::HandleNULL,                                      //177 SPELL_AURA_AOE_CHARM (22 spells)
+     &Aura::HandleModCharm,                                  //177 SPELL_AURA_AOE_CHARM (22 spells)

This way the player loses control since it becomes charmed but movement and casting should be handled but some sort of AI with own threat list and movement generators.

As workaround it's still possible to make cast players on a boss SD2 scripts and using SetConfused(true) makes them moving random so they are things that the core already can do.

p.s.

for http://www.wowhead.com/spell=55479 on Spell::SetTargetMap

+                 case 55479:                                 // Force Obedience
                     unMaxTargets = 1;
                     break;

should do the trick :)

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