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Auntie Mangos

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Core: 8296

SD2: 1294

UDB: 382

ACID: 31

Patches: Cumulative patches by KAPATEJIb

crash_log_2009-08-05_12-08-02.log

Using host libthread_db library "/lib/libthread_db.so.1".
Core was generated by `./bin/mangos-worldd -c etc/mangosd.conf'.
Program terminated with signal 11, Segmentation fault.
#0  Spell::DoCreateItem (this=0x7d24cad0, i=0, itemtype=43523) at ../../../src/game/Object.h:167
167                ASSERT( index < m_valuesCount || PrintIndexError( index , false) );
#0  Spell::DoCreateItem (this=0x7d24cad0, i=0, itemtype=43523) at ../../../src/game/Object.h:167
   pItem = (class Item *) 0x7d25a5f0
   num_to_add = 20
   items_count = <value optimized out>
   additionalCreateChance = 0
   additionalMaxNum = 0 '\\0'
   dest = {<std::_Vector_base<ItemPosCount,std::allocator<ItemPosCount> >> = {
   _M_impl = {<std::allocator<ItemPosCount>> = {<__gnu_cxx::new_allocator<ItemPosCount>> = {<No data fields>}, <No data fields>}, _M_start = 0x7d23a2e8, 
     _M_finish = 0x7d23a2f0, _M_end_of_storage = 0x7d23a2f0}}, <No data fields>}
   no_space = 0
#1  0x083836fd in Spell::EffectCreateItem (this=0x7d24cad0, i=0) at ../../../src/game/SpellEffects.cpp:3011
No locals.
#2  0x0835d332 in Spell::DoSpellHitOnUnit (this=0x7d24cad0, unit=0x7db9e780, effectMask=1) at ../../../src/game/Spell.cpp:1377
   modOwner = <value optimized out>
   multiplier = 5.60519386e-45
   effectNumber = 0
   realCaster = (class Unit *) 0x7db9e780
#3  0x0835db34 in Spell::DoAllEffectOnTarget (this=0x7d24cad0, target=0x88b44118) at ../../../src/game/Spell.cpp:1180
   damageInfo = {target = 0xa7cc, attacker = 0x11, SpellID = 3009728216, damage = 2099563216, overkill = 42956, schoolMask = 3009728200, absorb = 3081243681, 
 resist = 2099520032, physicalLog = 208, unused = 202, blocked = 3009728296, HitInfo = 137751798, cleanDamage = 2099520032}
   Aur = {<std::_List_base<Aura*,std::allocator<Aura*> >> = {
   _M_impl = {<std::allocator<std::_List_node<Aura*> >> = {<__gnu_cxx::new_allocator<std::_List_node<Aura*> >> = {<No data fields>}, <No data fields>}, _M_node = {
       _M_next = 0xb364ceec, _M_prev = 0x0}}}, <No data fields>}
   mask = <value optimized out>
   unit = (class Unit *) 0x7db9e780
   caster = (class Unit *) 0x7db9e780
   missInfo = <value optimized out>
   procAttacker = 16384
   procVictim = 32768
   procEx = <value optimized out>
#4  0x0836802d in Spell::handle_immediate (this=0x7d24cad0) at ../../../src/game/Spell.cpp:2665
No locals.
#5  0x08367557 in Spell::cast (this=0x7d24cad0, skipCheck=false) at ../../../src/game/Spell.cpp:2639
   castResult = <value optimized out>
#6  0x08368c4b in SpellEvent::Execute (this=0x8aa7bf28, e_time=26989, p_time=110) at ../../../src/game/Spell.cpp:5940
No locals.
#7  0x084d28a8 in EventProcessor::Update (this=0x7db9e870, p_time=110) at ../../../src/framework/Utilities/EventProcessor.cpp:47
   Event = (BasicEvent *) 0x8aa7bf28
#8  0x083d57f0 in Unit::Update (this=0x7db9e780, p_time=110) at ../../../src/game/Unit.cpp:195
No locals.
#9  0x0831c31e in Player::Update (this=0x7db9e780, p_time=110) at ../../../src/game/Player.cpp:1104
   now = <value optimized out>
   pet = <value optimized out>
#10 0x0824575f in Map::Update (this=0xcb7d250, t_diff=@0xb364d2a8) at ../../../src/game/Map.cpp:591
   cell = {data = {Part = {grid_x = 56, grid_y = 9, cell_x = 13, cell_y = 25, nocreate = 1, reserved = 89}, All = 3009729144}}
   cell_id = <value optimized out>
   y = <value optimized out>
   x = <value optimized out>
   obj = <value optimized out>
   updater = {i_timeDiff = 110}
   __PRETTY_FUNCTION__ = "virtual void Map::Update(const uint32&)"
#11 0x082540c1 in MapManager::Update (this=0x994ca48, diff=110) at ../../../src/game/MapManager.cpp:262
   iter = {_M_cur = 0xce67810, _M_ht = 0x994ca90}
#12 0x083ea45e in World::Update (this=0xb6d0d9d0, diff=110) at ../../../src/game/World.cpp:1650
   next = {_M_cur = 0x0, _M_ht = 0x0}
   autobroadcaston = 1
#13 0x08128f5e in WorldRunnable::run (this=0x93139d8) at ../../../src/mangosd/WorldRunnable.cpp:65
   diff = 110
   realCurrTime = 3922732741
   realPrevTime = <value optimized out>
   prevSleepTime = 92
#14 0x084b6fdf in ACE_Based::Thread::ThreadTask (param=0x93139d8) at ../../../src/shared/Threading.cpp:159
No locals.
#15 0xb7e25b37 in ACE_OS_Thread_Adapter::invoke () from /home/wow/mangos_git_compiled/lib/libACE-5.6.6.so
No symbol table info available.
#16 0xb7dd621f in ace_thread_adapter () from /home/wow/mangos_git_compiled/lib/libACE-5.6.6.so
No symbol table info available.
#17 0xb79bd1b3 in start_thread () from /lib/libpthread.so.0
No symbol table info available.
#18 0xb791403e in clone () from /lib/libc.so.6
No symbol table info available.

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Core: 8296

SD2: 1294

UDB: 382

ACID: 31

Patches: Cumulative patches by KAPATEJIb

crash_log_2009-08-05_12-40-46.log

Using host libthread_db library "/lib/libthread_db.so.1".
Core was generated by `./bin/mangos-worldd -c etc/mangosd.conf'.
Program terminated with signal 11, Segmentation fault.
#0  Spell::DoCreateItem (this=0x1c23d060, i=0, itemtype=43523) at ../../../src/game/Object.h:167
167                ASSERT( index < m_valuesCount || PrintIndexError( index , false) );
#0  Spell::DoCreateItem (this=0x1c23d060, i=0, itemtype=43523) at ../../../src/game/Object.h:167
   pItem = (class Item *) 0x73fd10f0
   num_to_add = 20
   items_count = <value optimized out>
   additionalCreateChance = 0
   additionalMaxNum = 0 '\\0'
   dest = {<std::_Vector_base<ItemPosCount,std::allocator<ItemPosCount> >> = {
   _M_impl = {<std::allocator<ItemPosCount>> = {<__gnu_cxx::new_allocator<ItemPosCount>> = {<No data fields>}, <No data fields>}, _M_start = 0x72b2f810, 
     _M_finish = 0x72b2f818, _M_end_of_storage = 0x72b2f818}}, <No data fields>}
   no_space = 0
#1  0x083836fd in Spell::EffectCreateItem (this=0x1c23d060, i=0) at ../../../src/game/SpellEffects.cpp:3011
No locals.
#2  0x0835d332 in Spell::DoSpellHitOnUnit (this=0x1c23d060, unit=0x71b9e750, effectMask=1) at ../../../src/game/Spell.cpp:1377
   modOwner = <value optimized out>
   multiplier = 5.60519386e-45
   effectNumber = 0
   realCaster = (class Unit *) 0x71b9e750
#3  0x0835db34 in Spell::DoAllEffectOnTarget (this=0x1c23d060, target=0x7ae41ed8) at ../../../src/game/Spell.cpp:1180
   damageInfo = {target = 0xa7cc, attacker = 0x11, SpellID = 3004165848, damage = 472109152, overkill = 42956, schoolMask = 3004165832, absorb = 3080555553, 
 resist = 2549418576, physicalLog = 96, unused = 208, blocked = 3004165928, HitInfo = 137751798, cleanDamage = 2549418576}
   Aur = {<std::_List_base<Aura*,std::allocator<Aura*> >> = {
   _M_impl = {<std::allocator<std::_List_node<Aura*> >> = {<__gnu_cxx::new_allocator<std::_List_node<Aura*> >> = {<No data fields>}, <No data fields>}, _M_node = {
       _M_next = 0xb30feeec, _M_prev = 0x0}}}, <No data fields>}
   mask = <value optimized out>
   unit = (class Unit *) 0x71b9e750
   caster = (class Unit *) 0x71b9e750
   missInfo = <value optimized out>
   procAttacker = 16384
   procVictim = 32768
   procEx = <value optimized out>
#4  0x0836802d in Spell::handle_immediate (this=0x1c23d060) at ../../../src/game/Spell.cpp:2665
No locals.
#5  0x08367557 in Spell::cast (this=0x1c23d060, skipCheck=false) at ../../../src/game/Spell.cpp:2639
   castResult = <value optimized out>
#6  0x08368c4b in SpellEvent::Execute (this=0x1bb8cac0, e_time=25000, p_time=116) at ../../../src/game/Spell.cpp:5940
No locals.
#7  0x084d28a8 in EventProcessor::Update (this=0x71b9e840, p_time=116) at ../../../src/framework/Utilities/EventProcessor.cpp:47
   Event = (BasicEvent *) 0x1bb8cac0
#8  0x083d57f0 in Unit::Update (this=0x71b9e750, p_time=116) at ../../../src/game/Unit.cpp:195
No locals.
#9  0x0831c31e in Player::Update (this=0x71b9e750, p_time=116) at ../../../src/game/Player.cpp:1104
   now = <value optimized out>
   pet = <value optimized out>
#10 0x0824575f in Map::Update (this=0xcb48520, t_diff=@0xb30ff2a8) at ../../../src/game/Map.cpp:591
   cell = {data = {Part = {grid_x = 56, grid_y = 9, cell_x = 63, cell_y = 3, nocreate = 1, reserved = 89}, All = 3004166776}}
   cell_id = <value optimized out>
   y = <value optimized out>
   x = <value optimized out>
   obj = <value optimized out>
   updater = {i_timeDiff = 116}
   __PRETTY_FUNCTION__ = "virtual void Map::Update(const uint32&)"
#11 0x082540c1 in MapManager::Update (this=0x9940c90, diff=116) at ../../../src/game/MapManager.cpp:262
   iter = {_M_cur = 0xa6cef38, _M_ht = 0x9940cd8}
#12 0x083ea45e in World::Update (this=0xb6d0f1e0, diff=116) at ../../../src/game/World.cpp:1650
   next = {_M_cur = 0x0, _M_ht = 0x0}
   autobroadcaston = 1
#13 0x08128f5e in WorldRunnable::run (this=0xcfae660) at ../../../src/mangosd/WorldRunnable.cpp:65
   diff = 116
   realCurrTime = 3924695764
   realPrevTime = <value optimized out>
   prevSleepTime = 93
#14 0x084b6fdf in ACE_Based::Thread::ThreadTask (param=0xcfae660) at ../../../src/shared/Threading.cpp:159
No locals.
#15 0xb7d7db37 in ACE_OS_Thread_Adapter::invoke () from /home/wow/mangos_git_compiled/lib/libACE-5.6.6.so
No symbol table info available.
#16 0xb7d2e21f in ace_thread_adapter () from /home/wow/mangos_git_compiled/lib/libACE-5.6.6.so
No symbol table info available.
#17 0xb79151b3 in start_thread () from /lib/libpthread.so.0
No symbol table info available.
#18 0xb786c03e in clone () from /lib/libc.so.6
No symbol table info available.

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Core: 8296

SD2: 1294

UDB: 382

ACID: 31

Patches: Cumulative patches by KAPATEJIb

crash_log_2009-08-05_13-16-09.log

Using host libthread_db library "/lib/libthread_db.so.1".
Core was generated by `./bin/mangos-worldd -c etc/mangosd.conf'.
Program terminated with signal 11, Segmentation fault.
#0  Spell::DoCreateItem (this=0x1afd5088, i=0, itemtype=43523) at ../../../src/game/Object.h:167
167                ASSERT( index < m_valuesCount || PrintIndexError( index , false) );
#0  Spell::DoCreateItem (this=0x1afd5088, i=0, itemtype=43523) at ../../../src/game/Object.h:167
   pItem = (class Item *) 0x808c6418
   num_to_add = 20
   items_count = <value optimized out>
   additionalCreateChance = 0
   additionalMaxNum = 0 '\\0'
   dest = {<std::_Vector_base<ItemPosCount,std::allocator<ItemPosCount> >> = {
   _M_impl = {<std::allocator<ItemPosCount>> = {<__gnu_cxx::new_allocator<ItemPosCount>> = {<No data fields>}, <No data fields>}, _M_start = 0x899c2c00, 
     _M_finish = 0x899c2c08, _M_end_of_storage = 0x899c2c08}}, <No data fields>}
   no_space = 0
#1  0x083836fd in Spell::EffectCreateItem (this=0x1afd5088, i=0) at ../../../src/game/SpellEffects.cpp:3011
No locals.
#2  0x0835d332 in Spell::DoSpellHitOnUnit (this=0x1afd5088, unit=0x96053950, effectMask=1) at ../../../src/game/Spell.cpp:1377
   modOwner = <value optimized out>
   multiplier = 5.60519386e-45
   effectNumber = 0
   realCaster = (class Unit *) 0x96053950
#3  0x0835db34 in Spell::DoAllEffectOnTarget (this=0x1afd5088, target=0x81649b18) at ../../../src/game/Spell.cpp:1180
   damageInfo = {target = 0xa7cc, attacker = 0x11, SpellID = 3007889112, damage = 452808840, overkill = 42956, schoolMask = 3007889096, absorb = 3080363041, 
 resist = 2156683728, physicalLog = 136, unused = 80, blocked = 3007889192, HitInfo = 137751798, cleanDamage = 2156683728}
   Aur = {<std::_List_base<Aura*,std::allocator<Aura*> >> = {
   _M_impl = {<std::allocator<std::_List_node<Aura*> >> = {<__gnu_cxx::new_allocator<std::_List_node<Aura*> >> = {<No data fields>}, <No data fields>}, _M_node = {
       _M_next = 0xb348beec, _M_prev = 0x0}}}, <No data fields>}
   mask = <value optimized out>
   unit = (class Unit *) 0x96053950
   caster = (class Unit *) 0x96053950
   missInfo = <value optimized out>
   procAttacker = 16384
   procVictim = 32768
   procEx = <value optimized out>
#4  0x0836802d in Spell::handle_immediate (this=0x1afd5088) at ../../../src/game/Spell.cpp:2665
No locals.
#5  0x08367557 in Spell::cast (this=0x1afd5088, skipCheck=false) at ../../../src/game/Spell.cpp:2639
   castResult = <value optimized out>
#6  0x08368c4b in SpellEvent::Execute (this=0x10bf8908, e_time=420009, p_time=176) at ../../../src/game/Spell.cpp:5940
No locals.
#7  0x084d28a8 in EventProcessor::Update (this=0x96053a40, p_time=176) at ../../../src/framework/Utilities/EventProcessor.cpp:47
   Event = (BasicEvent *) 0x10bf8908
#8  0x083d57f0 in Unit::Update (this=0x96053950, p_time=176) at ../../../src/game/Unit.cpp:195
No locals.
#9  0x0831c31e in Player::Update (this=0x96053950, p_time=176) at ../../../src/game/Player.cpp:1104
   now = <value optimized out>
   pet = <value optimized out>
#10 0x0824575f in Map::Update (this=0xcb14df0, t_diff=@0xb348c2a8) at ../../../src/game/Map.cpp:591
   cell = {data = {Part = {grid_x = 56, grid_y = 9, cell_x = 12, cell_y = 18, nocreate = 1, reserved = 89}, All = 3007890040}}
   cell_id = <value optimized out>
   y = <value optimized out>
   x = <value optimized out>
   obj = <value optimized out>
   updater = {i_timeDiff = 176}
   __PRETTY_FUNCTION__ = "virtual void Map::Update(const uint32&)"
#11 0x082540c1 in MapManager::Update (this=0x98d35e0, diff=81) at ../../../src/game/MapManager.cpp:262
   iter = {_M_cur = 0xcb03840, _M_ht = 0x98d3628}
#12 0x083ea45e in World::Update (this=0xb650d110, diff=81) at ../../../src/game/World.cpp:1650
   next = {_M_cur = 0x0, _M_ht = 0x0}
   autobroadcaston = 1
#13 0x08128f5e in WorldRunnable::run (this=0xcb388b8) at ../../../src/mangosd/WorldRunnable.cpp:65
   diff = 81
   realCurrTime = 3926813449
   realPrevTime = <value optimized out>
   prevSleepTime = 76
#14 0x084b6fdf in ACE_Based::Thread::ThreadTask (param=0xcb388b8) at ../../../src/shared/Threading.cpp:159
No locals.
#15 0xb7d4eb37 in ACE_OS_Thread_Adapter::invoke () from /home/wow/mangos_git_compiled/lib/libACE-5.6.6.so
No symbol table info available.
#16 0xb7cff21f in ace_thread_adapter () from /home/wow/mangos_git_compiled/lib/libACE-5.6.6.so
No symbol table info available.
#17 0xb78e61b3 in start_thread () from /lib/libpthread.so.0
No symbol table info available.
#18 0xb783d03e in clone () from /lib/libc.so.6
No symbol table info available.

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Core: 8296

SD2: 1294

UDB: 382

ACID: 31

Patches: Cumulative patches by KAPATEJIb

crash_log_2009-08-05_13-51-36.log

Using host libthread_db library "/lib/libthread_db.so.1".
Core was generated by `./bin/mangos-worldd -c etc/mangosd.conf'.
Program terminated with signal 11, Segmentation fault.
#0  Spell::DoCreateItem (this=0x667ef0a8, i=0, itemtype=43523) at ../../../src/game/Object.h:167
167                ASSERT( index < m_valuesCount || PrintIndexError( index , false) );
#0  Spell::DoCreateItem (this=0x667ef0a8, i=0, itemtype=43523) at ../../../src/game/Object.h:167
   pItem = (class Item *) 0x14e73908
   num_to_add = 20
   items_count = <value optimized out>
   additionalCreateChance = 0
   additionalMaxNum = 0 '\\0'
   dest = {<std::_Vector_base<ItemPosCount,std::allocator<ItemPosCount> >> = {
   _M_impl = {<std::allocator<ItemPosCount>> = {<__gnu_cxx::new_allocator<ItemPosCount>> = {<No data fields>}, <No data fields>}, _M_start = 0x14918098, 
     _M_finish = 0x149180a0, _M_end_of_storage = 0x149180a0}}, <No data fields>}
   no_space = 0
#1  0x083836fd in Spell::EffectCreateItem (this=0x667ef0a8, i=0) at ../../../src/game/SpellEffects.cpp:3011
No locals.
#2  0x0835d332 in Spell::DoSpellHitOnUnit (this=0x667ef0a8, unit=0x14e718d0, effectMask=1) at ../../../src/game/Spell.cpp:1377
   modOwner = <value optimized out>
   multiplier = 5.60519386e-45
   effectNumber = 0
   realCaster = (class Unit *) 0x14e718d0
#3  0x0835db34 in Spell::DoAllEffectOnTarget (this=0x667ef0a8, target=0xbd6cc78) at ../../../src/game/Spell.cpp:1180
   damageInfo = {target = 0xa7cc, attacker = 0x11, SpellID = 2869567192, damage = 1719595176, overkill = 42956, schoolMask = 2869567176, absorb = 3080829985, 
 resist = 350441744, physicalLog = 168, unused = 240, blocked = 2869567272, HitInfo = 137751798, cleanDamage = 350441744}
   Aur = {<std::_List_base<Aura*,std::allocator<Aura*> >> = {
   _M_impl = {<std::allocator<std::_List_node<Aura*> >> = {<__gnu_cxx::new_allocator<std::_List_node<Aura*> >> = {<No data fields>}, <No data fields>}, _M_node = {
       _M_next = 0xab0a1eec, _M_prev = 0x0}}}, <No data fields>}
   mask = <value optimized out>
   unit = (class Unit *) 0x14e718d0
   caster = (class Unit *) 0x14e718d0
   missInfo = <value optimized out>
   procAttacker = 16384
   procVictim = 32768
   procEx = <value optimized out>
#4  0x0836802d in Spell::handle_immediate (this=0x667ef0a8) at ../../../src/game/Spell.cpp:2665
No locals.
#5  0x08367557 in Spell::cast (this=0x667ef0a8, skipCheck=false) at ../../../src/game/Spell.cpp:2639
   castResult = <value optimized out>
#6  0x08368c4b in SpellEvent::Execute (this=0x799211a0, e_time=19116, p_time=115) at ../../../src/game/Spell.cpp:5940
No locals.
#7  0x084d28a8 in EventProcessor::Update (this=0x14e719c0, p_time=115) at ../../../src/framework/Utilities/EventProcessor.cpp:47
   Event = (BasicEvent *) 0x799211a0
#8  0x083d57f0 in Unit::Update (this=0x14e718d0, p_time=115) at ../../../src/game/Unit.cpp:195
No locals.
#9  0x0831c31e in Player::Update (this=0x14e718d0, p_time=115) at ../../../src/game/Player.cpp:1104
   now = <value optimized out>
   pet = <value optimized out>
#10 0x0824575f in Map::Update (this=0x8bfad20, t_diff=@0xab0a22a8) at ../../../src/game/Map.cpp:591
   cell = {data = {Part = {grid_x = 56, grid_y = 9, cell_x = 34, cell_y = 2, nocreate = 1, reserved = 85}, All = 2869568120}}
   cell_id = <value optimized out>
   y = <value optimized out>
   x = <value optimized out>
   obj = <value optimized out>
   updater = {i_timeDiff = 115}
   __PRETTY_FUNCTION__ = "virtual void Map::Update(const uint32&)"
#11 0x082540c1 in MapManager::Update (this=0xb3522f98, diff=115) at ../../../src/game/MapManager.cpp:262
   iter = {_M_cur = 0x8e8e218, _M_ht = 0xb3522fe0}
#12 0x083ea45e in World::Update (this=0xb6d0d9d0, diff=115) at ../../../src/game/World.cpp:1650
   next = {_M_cur = 0x0, _M_ht = 0x0}
   autobroadcaston = 1
#13 0x08128f5e in WorldRunnable::run (this=0x8dd7660) at ../../../src/mangosd/WorldRunnable.cpp:65
   diff = 115
   realCurrTime = 3928946321
   realPrevTime = <value optimized out>
   prevSleepTime = 78
#14 0x084b6fdf in ACE_Based::Thread::ThreadTask (param=0x8dd7660) at ../../../src/shared/Threading.cpp:159
No locals.
#15 0xb7dc0b37 in ACE_OS_Thread_Adapter::invoke () from /home/wow/mangos_git_compiled/lib/libACE-5.6.6.so
No symbol table info available.
#16 0xb7d7121f in ace_thread_adapter () from /home/wow/mangos_git_compiled/lib/libACE-5.6.6.so
No symbol table info available.
#17 0xb79581b3 in start_thread () from /lib/libpthread.so.0
No symbol table info available.
#18 0xb78af03e in clone () from /lib/libc.so.6
No symbol table info available.

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Core: 8296

SD2: 1294

UDB: 382

ACID: 31

Patches: Cumulative patches by KAPATEJIb

crash_log_2009-08-05_17-36-55.log

Using host libthread_db library "/lib/libthread_db.so.1".
Core was generated by `./bin/mangos-worldd -c etc/mangosd.conf'.
Program terminated with signal 11, Segmentation fault.
#0  Spell::DoCreateItem (this=0x4683df78, i=0, itemtype=3575) at ../../../src/game/Object.h:167
167                ASSERT( index < m_valuesCount || PrintIndexError( index , false) );
#0  Spell::DoCreateItem (this=0x4683df78, i=0, itemtype=3575) at ../../../src/game/Object.h:167
   pItem = (class Item *) 0x9f08a890
   num_to_add = 1
   items_count = <value optimized out>
   additionalCreateChance = 0
   additionalMaxNum = 0 '\\0'
   dest = {<std::_Vector_base<ItemPosCount,std::allocator<ItemPosCount> >> = {
   _M_impl = {<std::allocator<ItemPosCount>> = {<__gnu_cxx::new_allocator<ItemPosCount>> = {<No data fields>}, <No data fields>}, _M_start = 0x7ae00068, 
     _M_finish = 0x7ae00070, _M_end_of_storage = 0x7ae00070}}, <No data fields>}
   no_space = 0
#1  0x083836fd in Spell::EffectCreateItem (this=0x4683df78, i=0) at ../../../src/game/SpellEffects.cpp:3011
No locals.
#2  0x0835d332 in Spell::DoSpellHitOnUnit (this=0x4683df78, unit=0xad28210, effectMask=1) at ../../../src/game/Spell.cpp:1377
   modOwner = <value optimized out>
   multiplier = 5.60519386e-45
   effectNumber = 0
   realCaster = (class Unit *) 0xad28210
#3  0x0835db34 in Spell::DoAllEffectOnTarget (this=0x4683df78, target=0x5abf7b98) at ../../../src/game/Spell.cpp:1180
   damageInfo = {target = 0xceb, attacker = 0x11, SpellID = 2870615768, damage = 1183047544, overkill = 3307, schoolMask = 2870615752, absorb = 3080334369, 
 resist = 1542402240, physicalLog = 120, unused = 223, blocked = 2870615848, HitInfo = 137751798, cleanDamage = 1542402240}
   Aur = {<std::_List_base<Aura*,std::allocator<Aura*> >> = {
   _M_impl = {<std::allocator<std::_List_node<Aura*> >> = {<__gnu_cxx::new_allocator<std::_List_node<Aura*> >> = {<No data fields>}, <No data fields>}, _M_node = {
       _M_next = 0xab1a1eec, _M_prev = 0x0}}}, <No data fields>}
   mask = <value optimized out>
   unit = (class Unit *) 0xad28210
   caster = (class Unit *) 0xad28210
   missInfo = <value optimized out>
   procAttacker = 16384
   procVictim = 32768
   procEx = <value optimized out>
#4  0x0836802d in Spell::handle_immediate (this=0x4683df78) at ../../../src/game/Spell.cpp:2665
No locals.
#5  0x08367557 in Spell::cast (this=0x4683df78, skipCheck=false) at ../../../src/game/Spell.cpp:2639
   castResult = <value optimized out>
#6  0x08368c4b in SpellEvent::Execute (this=0x9eea7040, e_time=2907730, p_time=164) at ../../../src/game/Spell.cpp:5940
No locals.
#7  0x084d28a8 in EventProcessor::Update (this=0xad28300, p_time=164) at ../../../src/framework/Utilities/EventProcessor.cpp:47
   Event = (BasicEvent *) 0x9eea7040
#8  0x083d57f0 in Unit::Update (this=0xad28210, p_time=164) at ../../../src/game/Unit.cpp:195
No locals.
#9  0x0831c31e in Player::Update (this=0xad28210, p_time=164) at ../../../src/game/Player.cpp:1104
   now = <value optimized out>
   pet = <value optimized out>
#10 0x0824575f in Map::Update (this=0xb37308c0, t_diff=@0xab1a22a8) at ../../../src/game/Map.cpp:591
   cell = {data = {Part = {grid_x = 56, grid_y = 9, cell_x = 34, cell_y = 6, nocreate = 1, reserved = 85}, All = 2870616696}}
   cell_id = <value optimized out>
   y = <value optimized out>
   x = <value optimized out>
   obj = <value optimized out>
   updater = {i_timeDiff = 164}
   __PRETTY_FUNCTION__ = "virtual void Map::Update(const uint32&)"
#11 0x082540c1 in MapManager::Update (this=0xb2b5e048, diff=67) at ../../../src/game/MapManager.cpp:262
   iter = {_M_cur = 0xb3240ad0, _M_ht = 0xb2b5e090}
#12 0x083ea45e in World::Update (this=0x863c800, diff=67) at ../../../src/game/World.cpp:1650
   next = {_M_cur = 0x0, _M_ht = 0x0}
   autobroadcaston = 1
#13 0x08128f5e in WorldRunnable::run (this=0xb411b848) at ../../../src/mangosd/WorldRunnable.cpp:65
   diff = 67
   realCurrTime = 3942447374
   realPrevTime = <value optimized out>
   prevSleepTime = 63
#14 0x084b6fdf in ACE_Based::Thread::ThreadTask (param=0xb411b848) at ../../../src/shared/Threading.cpp:159
No locals.
#15 0xb7d47b37 in ACE_OS_Thread_Adapter::invoke () from /home/wow/mangos_git_compiled/lib/libACE-5.6.6.so
No symbol table info available.
#16 0xb7cf821f in ace_thread_adapter () from /home/wow/mangos_git_compiled/lib/libACE-5.6.6.so
No symbol table info available.
#17 0xb78df1b3 in start_thread () from /lib/libpthread.so.0
No symbol table info available.
#18 0xb783603e in clone () from /lib/libc.so.6
No symbol table info available.

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Core: 8296

SD2: 1294

UDB: 382

ACID: 31

Patches: Cumulative patches by KAPATEJIb

crash_log_2009-08-06_15-51-48.log

Using host libthread_db library "/lib/libthread_db.so.1".
Core was generated by `./bin/mangos-worldd -c etc/mangosd.conf'.
Program terminated with signal 11, Segmentation fault.
#0  Spell::DoCreateItem (this=0x285f0de0, i=0, itemtype=41367) at ../../../src/game/Object.h:167
167                ASSERT( index < m_valuesCount || PrintIndexError( index , false) );
#0  Spell::DoCreateItem (this=0x285f0de0, i=0, itemtype=41367) at ../../../src/game/Object.h:167
   pItem = (class Item *) 0x2dffd4b0
   num_to_add = 1
   items_count = <value optimized out>
   additionalCreateChance = 0
   additionalMaxNum = 0 '\\0'
   dest = {<std::_Vector_base<ItemPosCount,std::allocator<ItemPosCount> >> = {
   _M_impl = {<std::allocator<ItemPosCount>> = {<__gnu_cxx::new_allocator<ItemPosCount>> = {<No data fields>}, <No data fields>}, _M_start = 0x30ea1828, 
     _M_finish = 0x30ea1830, _M_end_of_storage = 0x30ea1830}}, <No data fields>}
   no_space = 0
#1  0x083836fd in Spell::EffectCreateItem (this=0x285f0de0, i=0) at ../../../src/game/SpellEffects.cpp:3011
No locals.
#2  0x0835d332 in Spell::DoSpellHitOnUnit (this=0x285f0de0, unit=0x2898f058, effectMask=1) at ../../../src/game/Spell.cpp:1377
   modOwner = <value optimized out>
   multiplier = 5.60519386e-45
   effectNumber = 0
   realCaster = (class Unit *) 0x2898f058
#3  0x0835db34 in Spell::DoAllEffectOnTarget (this=0x285f0de0, target=0x528a3990) at ../../../src/game/Spell.cpp:1180
   damageInfo = {target = 0xdb8d, attacker = 0x11, SpellID = 3004485336, damage = 677318112, overkill = 56205, schoolMask = 3004485320, absorb = 3080961057, 
 resist = 735820504, physicalLog = 224, unused = 13, blocked = 3004485416, HitInfo = 137751798, cleanDamage = 735820504}
   Aur = {<std::_List_base<Aura*,std::allocator<Aura*> >> = {
   _M_impl = {<std::allocator<std::_List_node<Aura*> >> = {<__gnu_cxx::new_allocator<std::_List_node<Aura*> >> = {<No data fields>}, <No data fields>}, _M_node = {
       _M_next = 0xb314ceec, _M_prev = 0x0}}}, <No data fields>}
   mask = <value optimized out>
   unit = (class Unit *) 0x2898f058
   caster = (class Unit *) 0x2898f058
   missInfo = <value optimized out>
   procAttacker = 16384
   procVictim = 32768
   procEx = <value optimized out>
#4  0x0836802d in Spell::handle_immediate (this=0x285f0de0) at ../../../src/game/Spell.cpp:2665
No locals.
#5  0x08367557 in Spell::cast (this=0x285f0de0, skipCheck=false) at ../../../src/game/Spell.cpp:2639
   castResult = <value optimized out>
#6  0x08368c4b in SpellEvent::Execute (this=0x26337468, e_time=281295, p_time=111) at ../../../src/game/Spell.cpp:5940
No locals.
#7  0x084d28a8 in EventProcessor::Update (this=0x2898f148, p_time=111) at ../../../src/framework/Utilities/EventProcessor.cpp:47
   Event = (BasicEvent *) 0x26337468
#8  0x083d57f0 in Unit::Update (this=0x2898f058, p_time=111) at ../../../src/game/Unit.cpp:195
No locals.
#9  0x0831c31e in Player::Update (this=0x2898f058, p_time=111) at ../../../src/game/Player.cpp:1104
   now = <value optimized out>
   pet = <value optimized out>
#10 0x0824575f in Map::Update (this=0xb473c320, t_diff=@0xb314d2a8) at ../../../src/game/Map.cpp:591
   cell = {data = {Part = {grid_x = 56, grid_y = 9, cell_x = 13, cell_y = 5, nocreate = 1, reserved = 89}, All = 3004486264}}
   cell_id = <value optimized out>
   y = <value optimized out>
   x = <value optimized out>
   obj = <value optimized out>
   updater = {i_timeDiff = 111}
   __PRETTY_FUNCTION__ = "virtual void Map::Update(const uint32&)"
#11 0x082540c1 in MapManager::Update (this=0x98e2dc8, diff=111) at ../../../src/game/MapManager.cpp:262
   iter = {_M_cur = 0xb49118e0, _M_ht = 0x98e2e10}
#12 0x083ea45e in World::Update (this=0xb65088f0, diff=111) at ../../../src/game/World.cpp:1650
   next = {_M_cur = 0x0, _M_ht = 0x0}
   autobroadcaston = 1
#13 0x08128f5e in WorldRunnable::run (this=0xb492f060) at ../../../src/mangosd/WorldRunnable.cpp:65
   diff = 111
   realCurrTime = 4022531484
   realPrevTime = <value optimized out>
   prevSleepTime = 65
#14 0x084b6fdf in ACE_Based::Thread::ThreadTask (param=0xb492f060) at ../../../src/shared/Threading.cpp:159
No locals.
#15 0xb7de0b37 in ACE_OS_Thread_Adapter::invoke () from /home/wow/mangos_git_compiled/lib/libACE-5.6.6.so
No symbol table info available.
#16 0xb7d9121f in ace_thread_adapter () from /home/wow/mangos_git_compiled/lib/libACE-5.6.6.so
No symbol table info available.
#17 0xb79781b3 in start_thread () from /lib/libpthread.so.0
No symbol table info available.
#18 0xb78cf03e in clone () from /lib/libc.so.6
No symbol table info available.

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Hi.

Soon I update to 3.1.3 and the problem show up.

Curently I use these rev.

MaNGOS/0.14.0 (* * Revision 8321 - *) for Linux_x64 (little-endian)

Using script library: ScriptDev2 (for MaNGOS 8190+) Revision [1309] 2009-08-05 06:29:05 (Unix)

Using World DB: PSDB WotLK (235)

Using creature EventAI: PSDB EventAI & ACID 3.0.0

Before update I never has too many crashes.

Prevew version of mangos core has the same problem. (rev8299)

Use ilinux ubuntu-server x64

I've got many errors in console like this:

2009-08-06 02:08:31 ERROR:SESSION: received not allowed opcode UMSG_UNKNOWN_1203 (0x04B3)
2009-08-06 02:08:31 ERROR:SESSION: received not allowed opcode UMSG_UNKNOWN_1203 (0x04B3)
2009-08-06 02:08:31 ERROR:SESSION: received not allowed opcode UMSG_UNKNOWN_1203 (0x04B3)
2009-08-06 02:08:31 ERROR:SESSION: received not allowed opcode UMSG_UNKNOWN_1203 (0x04B3)
2009-08-06 02:08:31 ERROR:SESSION: received not allowed opcode UMSG_UNKNOWN_1203 (0x04B3)
2009-08-06 02:08:34 ERROR:SESSION: received not allowed opcode UMSG_UNKNOWN_1203 (0x04B3)
2009-08-06 02:08:36 ERROR:SESSION: received not allowed opcode UMSG_UNKNOWN_1203 (0x04B3)
2009-08-06 02:08:44 ERROR:SESSION: received not allowed opcode CMSG_UNKNOWN_1206 (0x04B6)
2009-08-06 02:08:46 ERROR:SESSION: received not allowed opcode CMSG_UNKNOWN_1206 (0x04B6)

CRASH_ON_Thu_Aug_6_100512_EEST_2009

CRASH_ON_Thu_Aug_6_14_29_04_EEST_2009

CRASH_ON_Thu_Aug_6_15_13_34_EEST_2009

CRASH_ON_Thu_Aug_6_15_34_59_EEST_2009

CRASH_ON_Thu_Aug_6_15_45_44_EEST_2009

CRASH_ON_Thu_Aug_6_16_14_02_EEST_2009

CRASH_ON_Thu_Aug_6_17_00_48_EEST_2009

The server crash almos every 10 min.

CRASH_ON_Thu_Aug_6_17_08_29_EEST_2009

CRASH_ON_Thu_Aug_6_17_28_18_EEST_2009

CRASH_ON_Thu_Aug_6_18_54_08_EEST_2009

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Core: 8296

SD2: 1294

UDB: 382

ACID: 31

Patches: Cumulative patches by KAPATEJIb

crash_log_2009-08-06_15-57-30.log

Using host libthread_db library "/lib/libthread_db.so.1".
Core was generated by `./bin/mangos-worldd -c etc/mangosd.conf'.
Program terminated with signal 11, Segmentation fault.
#0  Spell::DoCreateItem (this=0x95768a98, i=0, itemtype=40053) at ../../../src/game/Object.h:167
167                ASSERT( index < m_valuesCount || PrintIndexError( index , false) );
#0  Spell::DoCreateItem (this=0x95768a98, i=0, itemtype=40053) at ../../../src/game/Object.h:167
   pItem = (class Item *) 0xa2ca2788
   num_to_add = 1
   items_count = <value optimized out>
   additionalCreateChance = 0
   additionalMaxNum = 0 '\\0'
   dest = {<std::_Vector_base<ItemPosCount,std::allocator<ItemPosCount> >> = {
   _M_impl = {<std::allocator<ItemPosCount>> = {<__gnu_cxx::new_allocator<ItemPosCount>> = {<No data fields>}, <No data fields>}, _M_start = 0xa40ee4d0, 
     _M_finish = 0xa40ee4d8, _M_end_of_storage = 0xa40ee4d8}}, <No data fields>}
   no_space = 0
#1  0x083836fd in Spell::EffectCreateItem (this=0x95768a98, i=0) at ../../../src/game/SpellEffects.cpp:3011
No locals.
#2  0x0835d332 in Spell::DoSpellHitOnUnit (this=0x95768a98, unit=0x108a8ba0, effectMask=1) at ../../../src/game/Spell.cpp:1377
   modOwner = <value optimized out>
   multiplier = 5.60519386e-45
   effectNumber = 0
   realCaster = (class Unit *) 0x108a8ba0
#3  0x0835db34 in Spell::DoAllEffectOnTarget (this=0x95768a98, target=0xa29c6d38) at ../../../src/game/Spell.cpp:1180
   damageInfo = {target = 0xd2e5, attacker = 0x11, SpellID = 3005214424, damage = 2507573912, overkill = 53989, schoolMask = 3005214408, absorb = 3081055265, 
 resist = 2571030328, physicalLog = 152, unused = 138, blocked = 3005214504, HitInfo = 137751798, cleanDamage = 2571030328}
   Aur = {<std::_List_base<Aura*,std::allocator<Aura*> >> = {
   _M_impl = {<std::allocator<std::_List_node<Aura*> >> = {<__gnu_cxx::new_allocator<std::_List_node<Aura*> >> = {<No data fields>}, <No data fields>}, _M_node = {
       _M_next = 0xb31feeec, _M_prev = 0x0}}}, <No data fields>}
   mask = <value optimized out>
   unit = (class Unit *) 0x108a8ba0
   caster = (class Unit *) 0x108a8ba0
   missInfo = <value optimized out>
   procAttacker = 16384
   procVictim = 32768
   procEx = <value optimized out>
#4  0x0836802d in Spell::handle_immediate (this=0x95768a98) at ../../../src/game/Spell.cpp:2665
No locals.
#5  0x08367557 in Spell::cast (this=0x95768a98, skipCheck=false) at ../../../src/game/Spell.cpp:2639
   castResult = <value optimized out>
#6  0x08368c4b in SpellEvent::Execute (this=0x958b3538, e_time=130157, p_time=175) at ../../../src/game/Spell.cpp:5940
No locals.
#7  0x084d28a8 in EventProcessor::Update (this=0x108a8c90, p_time=175) at ../../../src/framework/Utilities/EventProcessor.cpp:47
   Event = (BasicEvent *) 0x958b3538
#8  0x083d57f0 in Unit::Update (this=0x108a8ba0, p_time=175) at ../../../src/game/Unit.cpp:195
No locals.
#9  0x0831c31e in Player::Update (this=0x108a8ba0, p_time=175) at ../../../src/game/Player.cpp:1104
   now = <value optimized out>
   pet = <value optimized out>
#10 0x0824575f in Map::Update (this=0xb498b390, t_diff=@0xb31ff2a8) at ../../../src/game/Map.cpp:591
   cell = {data = {Part = {grid_x = 56, grid_y = 9, cell_x = 63, cell_y = 7, nocreate = 1, reserved = 89}, All = 3005215352}}
   cell_id = <value optimized out>
   y = <value optimized out>
   x = <value optimized out>
   obj = <value optimized out>
   updater = {i_timeDiff = 175}
   __PRETTY_FUNCTION__ = "virtual void Map::Update(const uint32&)"
#11 0x082540c1 in MapManager::Update (this=0x996e420, diff=87) at ../../../src/game/MapManager.cpp:262
   iter = {_M_cur = 0xb490fa08, _M_ht = 0x996e468}
#12 0x083ea45e in World::Update (this=0xb6d0da48, diff=87) at ../../../src/game/World.cpp:1650
   next = {_M_cur = 0x0, _M_ht = 0x0}
   autobroadcaston = 1
#13 0x08128f5e in WorldRunnable::run (this=0xb49ac7e8) at ../../../src/mangosd/WorldRunnable.cpp:65
   diff = 87
   realCurrTime = 4022910275
   realPrevTime = <value optimized out>
   prevSleepTime = 83
#14 0x084b6fdf in ACE_Based::Thread::ThreadTask (param=0xb49ac7e8) at ../../../src/shared/Threading.cpp:159
No locals.
#15 0xb7df7b37 in ACE_OS_Thread_Adapter::invoke () from /home/wow/mangos_git_compiled/lib/libACE-5.6.6.so
No symbol table info available.
#16 0xb7da821f in ace_thread_adapter () from /home/wow/mangos_git_compiled/lib/libACE-5.6.6.so
No symbol table info available.
#17 0xb798f1b3 in start_thread () from /lib/libpthread.so.0
No symbol table info available.
#18 0xb78e603e in clone () from /lib/libc.so.6
No symbol table info available.

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Core: 8296

SD2: 1294

UDB: 382

ACID: 31

Patches: Cumulative patches by KAPATEJIb

crash_log_2009-08-06_16-58-03.log

Using host libthread_db library "/lib/libthread_db.so.1".
Core was generated by `./bin/mangos-worldd -c etc/mangosd.conf'.
Program terminated with signal 11, Segmentation fault.
#0  Spell::DoCreateItem (this=0x23d266b8, i=0, itemtype=41510) at ../../../src/game/Object.h:167
167                ASSERT( index < m_valuesCount || PrintIndexError( index , false) );
#0  Spell::DoCreateItem (this=0x23d266b8, i=0, itemtype=41510) at ../../../src/game/Object.h:167
   pItem = (class Item *) 0x8381dc18
   num_to_add = 1
   items_count = <value optimized out>
   additionalCreateChance = 0
   additionalMaxNum = 0 '\\0'
   dest = {<std::_Vector_base<ItemPosCount,std::allocator<ItemPosCount> >> = {
   _M_impl = {<std::allocator<ItemPosCount>> = {<__gnu_cxx::new_allocator<ItemPosCount>> = {<No data fields>}, <No data fields>}, _M_start = 0x82d66f20, 
     _M_finish = 0x82d66f28, _M_end_of_storage = 0x82d66f28}}, <No data fields>}
   no_space = 0
#1  0x083836fd in Spell::EffectCreateItem (this=0x23d266b8, i=0) at ../../../src/game/SpellEffects.cpp:3011
No locals.
#2  0x0835d332 in Spell::DoSpellHitOnUnit (this=0x23d266b8, unit=0x22de6c08, effectMask=1) at ../../../src/game/Spell.cpp:1377
   modOwner = <value optimized out>
   multiplier = 5.60519386e-45
   effectNumber = 0
   realCaster = (class Unit *) 0x22de6c08
#3  0x0835db34 in Spell::DoAllEffectOnTarget (this=0x23d266b8, target=0x7ec61618) at ../../../src/game/Spell.cpp:1180
   damageInfo = {target = 0xda5b, attacker = 0x11, SpellID = 3007733464, damage = 600991416, overkill = 55899, schoolMask = 3007733448, absorb = 3080625185, 
 resist = 1609189768, physicalLog = 184, unused = 102, blocked = 3007733544, HitInfo = 137751798, cleanDamage = 1609189768}
   Aur = {<std::_List_base<Aura*,std::allocator<Aura*> >> = {
   _M_impl = {<std::allocator<std::_List_node<Aura*> >> = {<__gnu_cxx::new_allocator<std::_List_node<Aura*> >> = {<No data fields>}, <No data fields>}, _M_node = {
       _M_next = 0xb3465eec, _M_prev = 0x0}}}, <No data fields>}
   mask = <value optimized out>
   unit = (class Unit *) 0x22de6c08
   caster = (class Unit *) 0x22de6c08
   missInfo = <value optimized out>
   procAttacker = 16384
   procVictim = 32768
   procEx = <value optimized out>
#4  0x0836802d in Spell::handle_immediate (this=0x23d266b8) at ../../../src/game/Spell.cpp:2665
No locals.
#5  0x08367557 in Spell::cast (this=0x23d266b8, skipCheck=false) at ../../../src/game/Spell.cpp:2639
   castResult = <value optimized out>
#6  0x08368c4b in SpellEvent::Execute (this=0x1e467868, e_time=615231, p_time=125) at ../../../src/game/Spell.cpp:5940
No locals.
#7  0x084d28a8 in EventProcessor::Update (this=0x22de6cf8, p_time=125) at ../../../src/framework/Utilities/EventProcessor.cpp:47
   Event = (BasicEvent *) 0x1e467868
#8  0x083d57f0 in Unit::Update (this=0x22de6c08, p_time=125) at ../../../src/game/Unit.cpp:195
No locals.
#9  0x0831c31e in Player::Update (this=0x22de6c08, p_time=125) at ../../../src/game/Player.cpp:1104
   now = <value optimized out>
   pet = <value optimized out>
#10 0x0824575f in Map::Update (this=0x9951dd0, t_diff=@0xb34662a8) at ../../../src/game/Map.cpp:591
   cell = {data = {Part = {grid_x = 56, grid_y = 9, cell_x = 38, cell_y = 17, nocreate = 1, reserved = 89}, All = 3007734392}}
   cell_id = <value optimized out>
   y = <value optimized out>
   x = <value optimized out>
   obj = <value optimized out>
   updater = {i_timeDiff = 125}
   __PRETTY_FUNCTION__ = "virtual void Map::Update(const uint32&)"
#11 0x082540c1 in MapManager::Update (this=0x9945390, diff=125) at ../../../src/game/MapManager.cpp:262
   iter = {_M_cur = 0x98f5bb8, _M_ht = 0x99453d8}
#12 0x083ea45e in World::Update (this=0xb6d0da48, diff=125) at ../../../src/game/World.cpp:1650
   next = {_M_cur = 0x0, _M_ht = 0x0}
   autobroadcaston = 1
#13 0x08128f5e in WorldRunnable::run (this=0xce486d0) at ../../../src/mangosd/WorldRunnable.cpp:65
   diff = 125
   realCurrTime = 4026520146
   realPrevTime = <value optimized out>
   prevSleepTime = 96
#14 0x084b6fdf in ACE_Based::Thread::ThreadTask (param=0xce486d0) at ../../../src/shared/Threading.cpp:159
No locals.
#15 0xb7d8eb37 in ACE_OS_Thread_Adapter::invoke () from /home/wow/mangos_git_compiled/lib/libACE-5.6.6.so
No symbol table info available.
#16 0xb7d3f21f in ace_thread_adapter () from /home/wow/mangos_git_compiled/lib/libACE-5.6.6.so
No symbol table info available.
#17 0xb79261b3 in start_thread () from /lib/libpthread.so.0
No symbol table info available.
#18 0xb787d03e in clone () from /lib/libc.so.6
No symbol table info available.

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Core: 8296

SD2: 1294

UDB: 382

ACID: 31

Patches: Cumulative patches by KAPATEJIb

crash_log_2009-08-06_20-55-43.log

Using host libthread_db library "/lib/libthread_db.so.1".
Core was generated by `./bin/mangos-worldd -c etc/mangosd.conf'.
Program terminated with signal 11, Segmentation fault.
#0  Spell::DoCreateItem (this=0x1e420260, i=0, itemtype=2996) at ../../../src/game/Object.h:167
167                ASSERT( index < m_valuesCount || PrintIndexError( index , false) );
#0  Spell::DoCreateItem (this=0x1e420260, i=0, itemtype=2996) at ../../../src/game/Object.h:167
   pItem = (class Item *) 0x40827a10
   num_to_add = 1
   items_count = <value optimized out>
   additionalCreateChance = 0
   additionalMaxNum = 0 '\\0'
   dest = {<std::_Vector_base<ItemPosCount,std::allocator<ItemPosCount> >> = {
   _M_impl = {<std::allocator<ItemPosCount>> = {<__gnu_cxx::new_allocator<ItemPosCount>> = {<No data fields>}, <No data fields>}, _M_start = 0x255aef48, 
     _M_finish = 0x255aef50, _M_end_of_storage = 0x255aef50}}, <No data fields>}
   no_space = 0
#1  0x083836fd in Spell::EffectCreateItem (this=0x1e420260, i=0) at ../../../src/game/SpellEffects.cpp:3011
No locals.
#2  0x0835d332 in Spell::DoSpellHitOnUnit (this=0x1e420260, unit=0x4507a0e0, effectMask=1) at ../../../src/game/Spell.cpp:1377
   modOwner = <value optimized out>
   multiplier = 5.60519386e-45
   effectNumber = 0
   realCaster = (class Unit *) 0x4507a0e0
#3  0x0835db34 in Spell::DoAllEffectOnTarget (this=0x1e420260, target=0x24e1c130) at ../../../src/game/Spell.cpp:1180
   damageInfo = {target = 0xb93, attacker = 0x11, SpellID = 3008679640, damage = 507642464, overkill = 2963, schoolMask = 3008679624, absorb = 3080928289, 
 resist = 604364960, physicalLog = 96, unused = 2, blocked = 3008679720, HitInfo = 137751798, cleanDamage = 604364960}
   Aur = {<std::_List_base<Aura*,std::allocator<Aura*> >> = {
   _M_impl = {<std::allocator<std::_List_node<Aura*> >> = {<__gnu_cxx::new_allocator<std::_List_node<Aura*> >> = {<No data fields>}, <No data fields>}, _M_node = {
       _M_next = 0xb354ceec, _M_prev = 0x0}}}, <No data fields>}
   mask = <value optimized out>
   unit = (class Unit *) 0x4507a0e0
   caster = (class Unit *) 0x4507a0e0
   missInfo = <value optimized out>
   procAttacker = 16384
   procVictim = 32768
   procEx = <value optimized out>
#4  0x0836802d in Spell::handle_immediate (this=0x1e420260) at ../../../src/game/Spell.cpp:2665
No locals.
#5  0x08367557 in Spell::cast (this=0x1e420260, skipCheck=false) at ../../../src/game/Spell.cpp:2639
   castResult = <value optimized out>
#6  0x08368c4b in SpellEvent::Execute (this=0x21f2c0c0, e_time=4570042, p_time=126) at ../../../src/game/Spell.cpp:5940
No locals.
#7  0x084d28a8 in EventProcessor::Update (this=0x4507a1d0, p_time=126) at ../../../src/framework/Utilities/EventProcessor.cpp:47
   Event = (BasicEvent *) 0x21f2c0c0
#8  0x083d57f0 in Unit::Update (this=0x4507a0e0, p_time=126) at ../../../src/game/Unit.cpp:195
No locals.
#9  0x0831c31e in Player::Update (this=0x4507a0e0, p_time=126) at ../../../src/game/Player.cpp:1104
   now = <value optimized out>
   pet = <value optimized out>
#10 0x0824575f in Map::Update (this=0xb4986440, t_diff=@0xb354d2a8) at ../../../src/game/Map.cpp:591
   cell = {data = {Part = {grid_x = 56, grid_y = 9, cell_x = 13, cell_y = 21, nocreate = 1, reserved = 89}, All = 3008680568}}
   cell_id = <value optimized out>
   y = <value optimized out>
   x = <value optimized out>
   obj = <value optimized out>
   updater = {i_timeDiff = 126}
   __PRETTY_FUNCTION__ = "virtual void Map::Update(const uint32&)"
#11 0x082540c1 in MapManager::Update (this=0x9966788, diff=126) at ../../../src/game/MapManager.cpp:262
   iter = {_M_cur = 0xb4bed478, _M_ht = 0x99667d0}
#12 0x083ea45e in World::Update (this=0xb6d0da48, diff=126) at ../../../src/game/World.cpp:1650
   next = {_M_cur = 0x0, _M_ht = 0x0}
   autobroadcaston = 1
#13 0x08128f5e in WorldRunnable::run (this=0xb4bf25d0) at ../../../src/mangosd/WorldRunnable.cpp:65
   diff = 126
   realCurrTime = 4040764105
   realPrevTime = <value optimized out>
   prevSleepTime = 90
#14 0x084b6fdf in ACE_Based::Thread::ThreadTask (param=0xb4bf25d0) at ../../../src/shared/Threading.cpp:159
No locals.
#15 0xb7dd8b37 in ACE_OS_Thread_Adapter::invoke () from /home/wow/mangos_git_compiled/lib/libACE-5.6.6.so
No symbol table info available.
#16 0xb7d8921f in ace_thread_adapter () from /home/wow/mangos_git_compiled/lib/libACE-5.6.6.so
No symbol table info available.
#17 0xb79701b3 in start_thread () from /lib/libpthread.so.0
No symbol table info available.
#18 0xb78c703e in clone () from /lib/libc.so.6
No symbol table info available.

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Core: 8296

SD2: 1294

UDB: 382

ACID: 31

Patches: Cumulative patches by KAPATEJIb

crash_log_2009-08-06_20-55-43.log

Using host libthread_db library "/lib/libthread_db.so.1".
Core was generated by `./bin/mangos-worldd -c etc/mangosd.conf'.
Program terminated with signal 11, Segmentation fault.
#0  Spell::DoCreateItem (this=0x1e420260, i=0, itemtype=2996) at ../../../src/game/Object.h:167
167                ASSERT( index < m_valuesCount || PrintIndexError( index , false) );
#0  Spell::DoCreateItem (this=0x1e420260, i=0, itemtype=2996) at ../../../src/game/Object.h:167
   pItem = (class Item *) 0x40827a10
   num_to_add = 1
   items_count = <value optimized out>
   additionalCreateChance = 0
   additionalMaxNum = 0 '\\0'
   dest = {<std::_Vector_base<ItemPosCount,std::allocator<ItemPosCount> >> = {

could someone finally stop this spamer, thanks?! it can't be that one guy post one crash hundrets of times! :mad:

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could someone finally stop this spamer, thanks?! it can't be that one guy post one crash hundrets of times! :mad:

I've made a new sticky, those interested in spam can continue use this thread, those who are looking for something more meaningful can use the one tagged as Spam Free :) Problem solved, all happy (i hope).

If it turns out the spam continues in the new sticky, i guess we just have to do more drastic things.

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Core: 8296

SD2: 1294

UDB: 382

ACID: 31

Patches: Cumulative patches by KAPATEJIb

crash_log_2009-08-06_23-59-02.log

Using host libthread_db library "/lib/libthread_db.so.1".
Core was generated by `./bin/mangos-worldd -c etc/mangosd.conf'.
Program terminated with signal 11, Segmentation fault.
#0  Guild::_CanStoreItem_InTab (this=0xb3609628, tab=<value optimized out>, dest=@0xaabd4220, count=@0xaabd4120, merge=true, pSrcItem=0x9c6feac0, skip_slot=255 'ÿ')
   at ../../../src/game/Object.h:167
167                ASSERT( index < m_valuesCount || PrintIndexError( index , false) );
#0  Guild::_CanStoreItem_InTab (this=0xb3609628, tab=<value optimized out>, dest=@0xaabd4220, count=@0xaabd4120, merge=true, pSrcItem=0x9c6feac0, skip_slot=255 'ÿ')
   at ../../../src/game/Object.h:167
   pItem2 = (class Item *) 0x204d4f52
   j = 2
#1  0x0844c910 in Guild::CanStoreItem (this=0xb3609628, tab=1 '\\001', slot=255 'ÿ', dest=@0xaabd4220, count=7, pItem=0x9c6feac0, swap=false) at ../../../src/game/Guild.cpp:1925
   res = <value optimized out>
   res = <value optimized out>
#2  0x08458851 in WorldSession::HandleGuildBankSwapItems (this=0x5544b3c8, recv_data=@0x40ef4998) at ../../../src/game/GuildHandler.cpp:1469
   dest = {<std::_Vector_base<GuildItemPosCount,std::allocator<GuildItemPosCount> >> = {
   _M_impl = {<std::allocator<GuildItemPosCount>> = {<__gnu_cxx::new_allocator<GuildItemPosCount>> = {<No data fields>}, <No data fields>}, _M_start = 0x0, _M_finish = 0x0, 
     _M_end_of_storage = 0x0}}, <No data fields>}
   msg = <value optimized out>
   BankTab = 1 '\\001'
   BankTabSlot = <value optimized out>
   AutoStore = 0 '\\0'
   PlayerSlot = 36 '$'
   PlayerBag = <value optimized out>
   SplitedAmount = <value optimized out>
   BankTabDst = 124 '|'
   BankTabSlotDst = 149 '\\225'
   ToChar = 0 '\\0'
   GuildId = 281
   pGuild = (Guild *) 0xb3609628
   pl = (class Player *) 0x18f8bb90
   pItemBank = (class Item *) 0x0
   pItemChar = (class Item *) 0x9c6feac0
#3  0x083f122b in WorldSession::Update (this=0x5544b3c8) at ../../../src/game/WorldSession.cpp:211
   packet = (WorldPacket *) 0x40ef4998
   currTime = <value optimized out>
#4  0x083e94d3 in World::UpdateSessions (this=0xb6d0da68, diff=102) at ../../../src/game/World.cpp:2076
   next = {_M_cur = 0x87ab008, _M_ht = 0xb6d0dad8}
#5  0x083ea3ba in World::Update (this=0xb6d0da68, diff=102) at ../../../src/game/World.cpp:1611
   autobroadcaston = 1
#6  0x08128f5e in WorldRunnable::run (this=0x86fc4a0) at ../../../src/mangosd/WorldRunnable.cpp:65
   diff = 102
   realCurrTime = 4051766867
   realPrevTime = <value optimized out>
   prevSleepTime = 83
#7  0x084b6fdf in ACE_Based::Thread::ThreadTask (param=0x86fc4a0) at ../../../src/shared/Threading.cpp:159
No locals.
#8  0xb7e11b37 in ACE_OS_Thread_Adapter::invoke () from /home/wow/mangos_git_compiled/lib/libACE-5.6.6.so
No symbol table info available.
#9  0xb7dc221f in ace_thread_adapter () from /home/wow/mangos_git_compiled/lib/libACE-5.6.6.so
No symbol table info available.
#10 0xb79a91b3 in start_thread () from /lib/libpthread.so.0
No symbol table info available.
#11 0xb790003e in clone () from /lib/libc.so.6
No symbol table info available.

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Core: 8296

SD2: 1294

UDB: 382

ACID: 31

Patches: Cumulative patches by KAPATEJIb

crash_log_2009-08-07_03-49-16.log

Using host libthread_db library "/lib/libthread_db.so.1".
Core was generated by `./bin/mangos-worldd -c etc/mangosd.conf'.
Program terminated with signal 11, Segmentation fault.
#0  Spell::DoCreateItem (this=0x63432fc0, i=0, itemtype=43523) at ../../../src/game/Object.h:167
167                ASSERT( index < m_valuesCount || PrintIndexError( index , false) );
#0  Spell::DoCreateItem (this=0x63432fc0, i=0, itemtype=43523) at ../../../src/game/Object.h:167
   pItem = (class Item *) 0x5edc9f08
   num_to_add = 20
   items_count = <value optimized out>
   additionalCreateChance = 0
   additionalMaxNum = 0 '\\0'
   dest = {<std::_Vector_base<ItemPosCount,std::allocator<ItemPosCount> >> = {
   _M_impl = {<std::allocator<ItemPosCount>> = {<__gnu_cxx::new_allocator<ItemPosCount>> = {<No data fields>}, <No data fields>}, _M_start = 0x5f4f6b20, 
     _M_finish = 0x5f4f6b28, _M_end_of_storage = 0x5f4f6b28}}, <No data fields>}
   no_space = 0
#1  0x083836fd in Spell::EffectCreateItem (this=0x63432fc0, i=0) at ../../../src/game/SpellEffects.cpp:3011
No locals.
#2  0x0835d332 in Spell::DoSpellHitOnUnit (this=0x63432fc0, unit=0x5ff6d970, effectMask=1) at ../../../src/game/Spell.cpp:1377
   modOwner = <value optimized out>
   multiplier = 5.60519386e-45
   effectNumber = 0
   realCaster = (class Unit *) 0x5ff6d970
#3  0x0835db34 in Spell::DoAllEffectOnTarget (this=0x63432fc0, target=0x5d3452c8) at ../../../src/game/Spell.cpp:1180
   damageInfo = {target = 0xa7cc, attacker = 0x11, SpellID = 2863480536, damage = 1665347520, overkill = 42956, schoolMask = 2863480520, absorb = 3080297505, 
 resist = 1569653440, physicalLog = 192, unused = 47, blocked = 2863480616, HitInfo = 137751798, cleanDamage = 1569653440}
   Aur = {<std::_List_base<Aura*,std::allocator<Aura*> >> = {
   _M_impl = {<std::allocator<std::_List_node<Aura*> >> = {<__gnu_cxx::new_allocator<std::_List_node<Aura*> >> = {<No data fields>}, <No data fields>}, _M_node = {
       _M_next = 0xaaad3eec, _M_prev = 0x0}}}, <No data fields>}
   mask = <value optimized out>
   unit = (class Unit *) 0x5ff6d970
   caster = (class Unit *) 0x5ff6d970
   missInfo = <value optimized out>
   procAttacker = 16384
   procVictim = 32768
   procEx = <value optimized out>
#4  0x0836802d in Spell::handle_immediate (this=0x63432fc0) at ../../../src/game/Spell.cpp:2665
No locals.
#5  0x08367557 in Spell::cast (this=0x63432fc0, skipCheck=false) at ../../../src/game/Spell.cpp:2639
   castResult = <value optimized out>
#6  0x08368c4b in SpellEvent::Execute (this=0x700b66e8, e_time=88704, p_time=104) at ../../../src/game/Spell.cpp:5940
No locals.
#7  0x084d28a8 in EventProcessor::Update (this=0x5ff6da60, p_time=104) at ../../../src/framework/Utilities/EventProcessor.cpp:47
   Event = (BasicEvent *) 0x700b66e8
#8  0x083d57f0 in Unit::Update (this=0x5ff6d970, p_time=104) at ../../../src/game/Unit.cpp:195
No locals.
#9  0x0831c31e in Player::Update (this=0x5ff6d970, p_time=104) at ../../../src/game/Player.cpp:1104
   now = <value optimized out>
   pet = <value optimized out>
#10 0x0824575f in Map::Update (this=0x87d0020, t_diff=@0xaaad42a8) at ../../../src/game/Map.cpp:591
   cell = {data = {Part = {grid_x = 56, grid_y = 9, cell_x = 20, cell_y = 43, nocreate = 0, reserved = 85}, All = 2863481464}}
   cell_id = <value optimized out>
   y = <value optimized out>
   x = <value optimized out>
   obj = <value optimized out>
   updater = {i_timeDiff = 104}
   __PRETTY_FUNCTION__ = "virtual void Map::Update(const uint32&)"
#11 0x082540c1 in MapManager::Update (this=0xb455b958, diff=104) at ../../../src/game/MapManager.cpp:262
   iter = {_M_cur = 0x877de10, _M_ht = 0xb455b9a0}
#12 0x083ea45e in World::Update (this=0xb6d0da58, diff=104) at ../../../src/game/World.cpp:1650
   next = {_M_cur = 0x0, _M_ht = 0xb6d0dab4}
   autobroadcaston = 1
#13 0x08128f5e in WorldRunnable::run (this=0x87f6620) at ../../../src/mangosd/WorldRunnable.cpp:65
   diff = 104
   realCurrTime = 4065599744
   realPrevTime = <value optimized out>
   prevSleepTime = 99
#14 0x084b6fdf in ACE_Based::Thread::ThreadTask (param=0x87f6620) at ../../../src/shared/Threading.cpp:159
No locals.
#15 0xb7d3eb37 in ACE_OS_Thread_Adapter::invoke () from /home/wow/mangos_git_compiled/lib/libACE-5.6.6.so
No symbol table info available.
#16 0xb7cef21f in ace_thread_adapter () from /home/wow/mangos_git_compiled/lib/libACE-5.6.6.so
No symbol table info available.
#17 0xb78d61b3 in start_thread () from /lib/libpthread.so.0
No symbol table info available.
#18 0xb782d03e in clone () from /lib/libc.so.6
No symbol table info available.

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Core: 8296

SD2: 1294

UDB: 382

ACID: 31

Patches: Cumulative patches by KAPATEJIb

crash_log_2009-08-07_23-59-43.log

Using host libthread_db library "/lib/libthread_db.so.1".
Core was generated by `./bin/mangos-worldd -c etc/mangosd.conf'.
Program terminated with signal 11, Segmentation fault.
#0  Spell::DoCreateItem (this=0x25e57910, i=0, itemtype=43523) at ../../../src/game/Object.h:167
167                ASSERT( index < m_valuesCount || PrintIndexError( index , false) );
#0  Spell::DoCreateItem (this=0x25e57910, i=0, itemtype=43523) at ../../../src/game/Object.h:167
   pItem = (class Item *) 0x546c35f0
   num_to_add = 20
   items_count = <value optimized out>
   additionalCreateChance = 0
   additionalMaxNum = 0 '\\0'
   dest = {<std::_Vector_base<ItemPosCount,std::allocator<ItemPosCount> >> = {
   _M_impl = {<std::allocator<ItemPosCount>> = {<__gnu_cxx::new_allocator<ItemPosCount>> = {<No data fields>}, <No data fields>}, _M_start = 0x5cfa3930, 
     _M_finish = 0x5cfa3938, _M_end_of_storage = 0x5cfa3938}}, <No data fields>}
   no_space = 0
#1  0x083836fd in Spell::EffectCreateItem (this=0x25e57910, i=0) at ../../../src/game/SpellEffects.cpp:3011
No locals.
#2  0x0835d332 in Spell::DoSpellHitOnUnit (this=0x25e57910, unit=0x2bcee198, effectMask=1) at ../../../src/game/Spell.cpp:1377
   modOwner = <value optimized out>
   multiplier = 5.60519386e-45
   effectNumber = 0
   realCaster = (class Unit *) 0x2bcee198
#3  0x0835db34 in Spell::DoAllEffectOnTarget (this=0x25e57910, target=0x5e5005b8) at ../../../src/game/Spell.cpp:1180
   damageInfo = {target = 0xa7cc, attacker = 0x11, SpellID = 3004165848, damage = 635795728, overkill = 42956, schoolMask = 3004165832, absorb = 3080616993, 
 resist = 87223520, physicalLog = 16, unused = 121, blocked = 3004165928, HitInfo = 137751798, cleanDamage = 87223520}
   Aur = {<std::_List_base<Aura*,std::allocator<Aura*> >> = {
   _M_impl = {<std::allocator<std::_List_node<Aura*> >> = {<__gnu_cxx::new_allocator<std::_List_node<Aura*> >> = {<No data fields>}, <No data fields>}, _M_node = {
       _M_next = 0xb30feeec, _M_prev = 0x0}}}, <No data fields>}
   mask = <value optimized out>
   unit = (class Unit *) 0x2bcee198
   caster = (class Unit *) 0x2bcee198
   missInfo = <value optimized out>
   procAttacker = 16384
   procVictim = 32768
   procEx = <value optimized out>
#4  0x0836802d in Spell::handle_immediate (this=0x25e57910) at ../../../src/game/Spell.cpp:2665
No locals.
#5  0x08367557 in Spell::cast (this=0x25e57910, skipCheck=false) at ../../../src/game/Spell.cpp:2639
   castResult = <value optimized out>
#6  0x08368c4b in SpellEvent::Execute (this=0x25b356e0, e_time=18397, p_time=116) at ../../../src/game/Spell.cpp:5940
No locals.
#7  0x084d28a8 in EventProcessor::Update (this=0x2bcee288, p_time=116) at ../../../src/framework/Utilities/EventProcessor.cpp:47
   Event = (BasicEvent *) 0x25b356e0
#8  0x083d57f0 in Unit::Update (this=0x2bcee198, p_time=116) at ../../../src/game/Unit.cpp:195
No locals.
#9  0x0831c31e in Player::Update (this=0x2bcee198, p_time=116) at ../../../src/game/Player.cpp:1104
   now = <value optimized out>
   pet = <value optimized out>
#10 0x0824575f in Map::Update (this=0xb333c578, t_diff=@0xb30ff2a8) at ../../../src/game/Map.cpp:591
   cell = {data = {Part = {grid_x = 56, grid_y = 9, cell_x = 63, cell_y = 3, nocreate = 1, reserved = 89}, All = 3004166776}}
   cell_id = <value optimized out>
   y = <value optimized out>
   x = <value optimized out>
   obj = <value optimized out>
   updater = {i_timeDiff = 116}
   __PRETTY_FUNCTION__ = "virtual void Map::Update(const uint32&)"
#11 0x082540c1 in MapManager::Update (this=0x98f7958, diff=116) at ../../../src/game/MapManager.cpp:262
   iter = {_M_cur = 0xb4b10870, _M_ht = 0x98f79a0}
#12 0x083ea45e in World::Update (this=0xb6d0d9d0, diff=116) at ../../../src/game/World.cpp:1650
   next = {_M_cur = 0x0, _M_ht = 0x0}
   autobroadcaston = 1
#13 0x08128f5e in WorldRunnable::run (this=0xb4b10370) at ../../../src/mangosd/WorldRunnable.cpp:65
   diff = 116
   realCurrTime = 4138196412
   realPrevTime = <value optimized out>
   prevSleepTime = 92
#14 0x084b6fdf in ACE_Based::Thread::ThreadTask (param=0xb4b10370) at ../../../src/shared/Threading.cpp:159
No locals.
#15 0xb7d8cb37 in ACE_OS_Thread_Adapter::invoke () from /home/wow/mangos_git_compiled/lib/libACE-5.6.6.so
No symbol table info available.
#16 0xb7d3d21f in ace_thread_adapter () from /home/wow/mangos_git_compiled/lib/libACE-5.6.6.so
No symbol table info available.
#17 0xb79241b3 in start_thread () from /lib/libpthread.so.0
No symbol table info available.
#18 0xb787b03e in clone () from /lib/libc.so.6
No symbol table info available.

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Core: 8296

SD2: 1294

UDB: 382

ACID: 31

Patches: Cumulative patches by KAPATEJIb

crash_log_2009-08-08_01-53-23.log

Using host libthread_db library "/lib/libthread_db.so.1".
Core was generated by `./bin/mangos-worldd -c etc/mangosd.conf'.
Program terminated with signal 11, Segmentation fault.
#0  Spell::DoCreateItem (this=0x6f0189c8, i=0, itemtype=43523) at ../../../src/game/Object.h:167
167                ASSERT( index < m_valuesCount || PrintIndexError( index , false) );
#0  Spell::DoCreateItem (this=0x6f0189c8, i=0, itemtype=43523) at ../../../src/game/Object.h:167
   pItem = (class Item *) 0x6d9da860
   num_to_add = 20
   items_count = <value optimized out>
   additionalCreateChance = 0
   additionalMaxNum = 0 '\\0'
   dest = {<std::_Vector_base<ItemPosCount,std::allocator<ItemPosCount> >> = {
   _M_impl = {<std::allocator<ItemPosCount>> = {<__gnu_cxx::new_allocator<ItemPosCount>> = {<No data fields>}, <No data fields>}, _M_start = 0x7c541240, 
     _M_finish = 0x7c541248, _M_end_of_storage = 0x7c541248}}, <No data fields>}
   no_space = 0
#1  0x083836fd in Spell::EffectCreateItem (this=0x6f0189c8, i=0) at ../../../src/game/SpellEffects.cpp:3011
No locals.
#2  0x0835d332 in Spell::DoSpellHitOnUnit (this=0x6f0189c8, unit=0x1c9358e0, effectMask=1) at ../../../src/game/Spell.cpp:1377
   modOwner = <value optimized out>
   multiplier = 5.60519386e-45
   effectNumber = 0
   realCaster = (class Unit *) 0x1c9358e0
#3  0x0835db34 in Spell::DoAllEffectOnTarget (this=0x6f0189c8, target=0x70a54890) at ../../../src/game/Spell.cpp:1180
   damageInfo = {target = 0xa7cc, attacker = 0x11, SpellID = 3005214424, damage = 1862371784, overkill = 42956, schoolMask = 3005214408, absorb = 3080363041, 
 resist = 2092580424, physicalLog = 200, unused = 137, blocked = 3005214504, HitInfo = 137751798, cleanDamage = 2092580424}
   Aur = {<std::_List_base<Aura*,std::allocator<Aura*> >> = {
   _M_impl = {<std::allocator<std::_List_node<Aura*> >> = {<__gnu_cxx::new_allocator<std::_List_node<Aura*> >> = {<No data fields>}, <No data fields>}, _M_node = {
       _M_next = 0xb31feeec, _M_prev = 0x0}}}, <No data fields>}
   mask = <value optimized out>
   unit = (class Unit *) 0x1c9358e0
   caster = (class Unit *) 0x1c9358e0
   missInfo = <value optimized out>
   procAttacker = 16384
   procVictim = 32768
   procEx = <value optimized out>
#4  0x0836802d in Spell::handle_immediate (this=0x6f0189c8) at ../../../src/game/Spell.cpp:2665
No locals.
#5  0x08367557 in Spell::cast (this=0x6f0189c8, skipCheck=false) at ../../../src/game/Spell.cpp:2639
   castResult = <value optimized out>
#6  0x08368c4b in SpellEvent::Execute (this=0x7b0d7918, e_time=78018, p_time=108) at ../../../src/game/Spell.cpp:5940
No locals.
#7  0x084d28a8 in EventProcessor::Update (this=0x1c9359d0, p_time=108) at ../../../src/framework/Utilities/EventProcessor.cpp:47
   Event = (BasicEvent *) 0x7b0d7918
#8  0x083d57f0 in Unit::Update (this=0x1c9358e0, p_time=108) at ../../../src/game/Unit.cpp:195
No locals.
#9  0x0831c31e in Player::Update (this=0x1c9358e0, p_time=108) at ../../../src/game/Player.cpp:1104
   now = <value optimized out>
   pet = <value optimized out>
#10 0x0824575f in Map::Update (this=0xb32100f0, t_diff=@0xb31ff2a8) at ../../../src/game/Map.cpp:591
   cell = {data = {Part = {grid_x = 56, grid_y = 9, cell_x = 63, cell_y = 7, nocreate = 1, reserved = 89}, All = 3005215352}}
   cell_id = <value optimized out>
   y = <value optimized out>
   x = <value optimized out>
   obj = <value optimized out>
   updater = {i_timeDiff = 108}
   __PRETTY_FUNCTION__ = "virtual void Map::Update(const uint32&)"
#11 0x082540c1 in MapManager::Update (this=0x991e5d8, diff=108) at ../../../src/game/MapManager.cpp:262
   iter = {_M_cur = 0xb4cd6c28, _M_ht = 0x991e620}
#12 0x083ea45e in World::Update (this=0xb6d221e8, diff=108) at ../../../src/game/World.cpp:1650
   next = {_M_cur = 0x0, _M_ht = 0x0}
   autobroadcaston = 1
#13 0x08128f5e in WorldRunnable::run (this=0xb4cf9c78) at ../../../src/mangosd/WorldRunnable.cpp:65
   diff = 108
   realCurrTime = 4145048794
   realPrevTime = <value optimized out>
   prevSleepTime = 98
#14 0x084b6fdf in ACE_Based::Thread::ThreadTask (param=0xb4cf9c78) at ../../../src/shared/Threading.cpp:159
No locals.
#15 0xb7d4eb37 in ACE_OS_Thread_Adapter::invoke () from /home/wow/mangos_git_compiled/lib/libACE-5.6.6.so
No symbol table info available.
#16 0xb7cff21f in ace_thread_adapter () from /home/wow/mangos_git_compiled/lib/libACE-5.6.6.so
No symbol table info available.
#17 0xb78e61b3 in start_thread () from /lib/libpthread.so.0
No symbol table info available.
#18 0xb783d03e in clone () from /lib/libc.so.6
No symbol table info available.

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Core: 8296

SD2: 1294

UDB: 382

ACID: 31

Patches: Cumulative patches by KAPATEJIb

crash_log_2009-08-08_13-21-13.log

Using host libthread_db library "/lib/libthread_db.so.1".
Core was generated by `./bin/mangos-worldd -c etc/mangosd.conf'.
Program terminated with signal 11, Segmentation fault.
#0  Spell::DoCreateItem (this=0x24bcfa08, i=0, itemtype=40029) at ../../../src/game/Object.h:167
167                ASSERT( index < m_valuesCount || PrintIndexError( index , false) );
#0  Spell::DoCreateItem (this=0x24bcfa08, i=0, itemtype=40029) at ../../../src/game/Object.h:167
   pItem = (class Item *) 0x4f370bf0
   num_to_add = 1
   items_count = <value optimized out>
   additionalCreateChance = 0
   additionalMaxNum = 0 '\\0'
   dest = {<std::_Vector_base<ItemPosCount,std::allocator<ItemPosCount> >> = {
   _M_impl = {<std::allocator<ItemPosCount>> = {<__gnu_cxx::new_allocator<ItemPosCount>> = {<No data fields>}, <No data fields>}, _M_start = 0x44bfad28, 
     _M_finish = 0x44bfad30, _M_end_of_storage = 0x44bfad30}}, <No data fields>}
   no_space = 0
#1  0x083836fd in Spell::EffectCreateItem (this=0x24bcfa08, i=0) at ../../../src/game/SpellEffects.cpp:3011
No locals.
#2  0x0835d332 in Spell::DoSpellHitOnUnit (this=0x24bcfa08, unit=0x88a88518, effectMask=1) at ../../../src/game/Spell.cpp:1377
   modOwner = <value optimized out>
   multiplier = 5.60519386e-45
   effectNumber = 0
   realCaster = (class Unit *) 0x88a88518
#3  0x0835db34 in Spell::DoAllEffectOnTarget (this=0x24bcfa08, target=0x4a0eb268) at ../../../src/game/Spell.cpp:1180
   damageInfo = {target = 0xd2d1, attacker = 0x11, SpellID = 3004485336, damage = 616364552, overkill = 53969, schoolMask = 3004485320, absorb = 3080936481, 
 resist = 2084152672, physicalLog = 8, unused = 250, blocked = 3004485416, HitInfo = 137751798, cleanDamage = 2084152672}
   Aur = {<std::_List_base<Aura*,std::allocator<Aura*> >> = {
   _M_impl = {<std::allocator<std::_List_node<Aura*> >> = {<__gnu_cxx::new_allocator<std::_List_node<Aura*> >> = {<No data fields>}, <No data fields>}, _M_node = {
       _M_next = 0xb314ceec, _M_prev = 0x0}}}, <No data fields>}
   mask = <value optimized out>
   unit = (class Unit *) 0x88a88518
   caster = (class Unit *) 0x88a88518
   missInfo = <value optimized out>
   procAttacker = 16384
   procVictim = 32768
   procEx = <value optimized out>
#4  0x0836802d in Spell::handle_immediate (this=0x24bcfa08) at ../../../src/game/Spell.cpp:2665
No locals.
#5  0x08367557 in Spell::cast (this=0x24bcfa08, skipCheck=false) at ../../../src/game/Spell.cpp:2639
   castResult = <value optimized out>
#6  0x08368c4b in SpellEvent::Execute (this=0x2246be20, e_time=738801, p_time=107) at ../../../src/game/Spell.cpp:5940
No locals.
#7  0x084d28a8 in EventProcessor::Update (this=0x88a88608, p_time=107) at ../../../src/framework/Utilities/EventProcessor.cpp:47
   Event = (BasicEvent *) 0x2246be20
#8  0x083d57f0 in Unit::Update (this=0x88a88518, p_time=107) at ../../../src/game/Unit.cpp:195
No locals.
#9  0x0831c31e in Player::Update (this=0x88a88518, p_time=107) at ../../../src/game/Player.cpp:1104
   now = <value optimized out>
   pet = <value optimized out>
#10 0x0824575f in Map::Update (this=0x990a5b8, t_diff=@0xb314d2a8) at ../../../src/game/Map.cpp:591
   cell = {data = {Part = {grid_x = 56, grid_y = 9, cell_x = 13, cell_y = 5, nocreate = 1, reserved = 89}, All = 3004486264}}
   cell_id = <value optimized out>
   y = <value optimized out>
   x = <value optimized out>
   obj = <value optimized out>
   updater = {i_timeDiff = 107}
   __PRETTY_FUNCTION__ = "virtual void Map::Update(const uint32&)"
#11 0x082540c1 in MapManager::Update (this=0x98f6ac8, diff=107) at ../../../src/game/MapManager.cpp:262
   iter = {_M_cur = 0xaa41838, _M_ht = 0x98f6b10}
#12 0x083ea45e in World::Update (this=0xb6d09940, diff=107) at ../../../src/game/World.cpp:1650
   next = {_M_cur = 0x0, _M_ht = 0x0}
   autobroadcaston = 1
#13 0x08128f5e in WorldRunnable::run (this=0xb49439f0) at ../../../src/mangosd/WorldRunnable.cpp:65
   diff = 107
   realCurrTime = 4186294841
   realPrevTime = <value optimized out>
   prevSleepTime = 75
#14 0x084b6fdf in ACE_Based::Thread::ThreadTask (param=0xb49439f0) at ../../../src/shared/Threading.cpp:159
No locals.
#15 0xb7ddab37 in ACE_OS_Thread_Adapter::invoke () from /home/wow/mangos_git_compiled/lib/libACE-5.6.6.so
No symbol table info available.
#16 0xb7d8b21f in ace_thread_adapter () from /home/wow/mangos_git_compiled/lib/libACE-5.6.6.so
No symbol table info available.
#17 0xb79721b3 in start_thread () from /lib/libpthread.so.0
No symbol table info available.
#18 0xb78c903e in clone () from /lib/libc.so.6
No symbol table info available.

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Core: 8296

SD2: 1294

UDB: 382

ACID: 31

Patches: Cumulative patches by KAPATEJIb

crash_log_2009-08-08_16-06-34.log

Using host libthread_db library "/lib/libthread_db.so.1".
Core was generated by `./bin/mangos-worldd -c etc/mangosd.conf'.
Program terminated with signal 11, Segmentation fault.
#0  Spell::DoCreateItem (this=0x22f0ae58, i=0, itemtype=20961) at ../../../src/game/Object.h:167
167                ASSERT( index < m_valuesCount || PrintIndexError( index , false) );
#0  Spell::DoCreateItem (this=0x22f0ae58, i=0, itemtype=20961) at ../../../src/game/Object.h:167
   pItem = (class Item *) 0x243f2b58
   num_to_add = 1
   items_count = <value optimized out>
   additionalCreateChance = 0
   additionalMaxNum = 0 '\\0'
   dest = {<std::_Vector_base<ItemPosCount,std::allocator<ItemPosCount> >> = {
   _M_impl = {<std::allocator<ItemPosCount>> = {<__gnu_cxx::new_allocator<ItemPosCount>> = {<No data fields>}, <No data fields>}, _M_start = 0x1a211808, 
     _M_finish = 0x1a211810, _M_end_of_storage = 0x1a211810}}, <No data fields>}
   no_space = 0
#1  0x083836fd in Spell::EffectCreateItem (this=0x22f0ae58, i=0) at ../../../src/game/SpellEffects.cpp:3011
No locals.
#2  0x0835d332 in Spell::DoSpellHitOnUnit (this=0x22f0ae58, unit=0x4ab325f8, effectMask=1) at ../../../src/game/Spell.cpp:1377
   modOwner = <value optimized out>
   multiplier = 5.60519386e-45
   effectNumber = 0
   realCaster = (class Unit *) 0x4ab325f8
#3  0x0835db34 in Spell::DoAllEffectOnTarget (this=0x22f0ae58, target=0x1909dc78) at ../../../src/game/Spell.cpp:1180
   damageInfo = {target = 0x6415, attacker = 0x11, SpellID = 3005214424, damage = 586198616, overkill = 25621, schoolMask = 3005214408, absorb = 3081014305, 
 resist = 562055336, physicalLog = 88, unused = 174, blocked = 3005214504, HitInfo = 137751798, cleanDamage = 562055336}
   Aur = {<std::_List_base<Aura*,std::allocator<Aura*> >> = {
   _M_impl = {<std::allocator<std::_List_node<Aura*> >> = {<__gnu_cxx::new_allocator<std::_List_node<Aura*> >> = {<No data fields>}, <No data fields>}, _M_node = {
       _M_next = 0xb31feeec, _M_prev = 0x0}}}, <No data fields>}
   mask = <value optimized out>
   unit = (class Unit *) 0x4ab325f8
   caster = (class Unit *) 0x4ab325f8
   missInfo = <value optimized out>
   procAttacker = 16384
   procVictim = 32768
   procEx = <value optimized out>
#4  0x0836802d in Spell::handle_immediate (this=0x22f0ae58) at ../../../src/game/Spell.cpp:2665
No locals.
#5  0x08367557 in Spell::cast (this=0x22f0ae58, skipCheck=false) at ../../../src/game/Spell.cpp:2639
   castResult = <value optimized out>
#6  0x08368c4b in SpellEvent::Execute (this=0x21b9e138, e_time=939349, p_time=121) at ../../../src/game/Spell.cpp:5940
No locals.
#7  0x084d28a8 in EventProcessor::Update (this=0x4ab326e8, p_time=121) at ../../../src/framework/Utilities/EventProcessor.cpp:47
   Event = (BasicEvent *) 0x21b9e138
#8  0x083d57f0 in Unit::Update (this=0x4ab325f8, p_time=121) at ../../../src/game/Unit.cpp:195
No locals.
#9  0x0831c31e in Player::Update (this=0x4ab325f8, p_time=121) at ../../../src/game/Player.cpp:1104
   now = <value optimized out>
   pet = <value optimized out>
#10 0x0824575f in Map::Update (this=0xb3440998, t_diff=@0xb31ff2a8) at ../../../src/game/Map.cpp:591
   cell = {data = {Part = {grid_x = 56, grid_y = 9, cell_x = 63, cell_y = 7, nocreate = 1, reserved = 89}, All = 3005215352}}
   cell_id = <value optimized out>
   y = <value optimized out>
   x = <value optimized out>
   obj = <value optimized out>
   updater = {i_timeDiff = 121}
   __PRETTY_FUNCTION__ = "virtual void Map::Update(const uint32&)"
#11 0x082540c1 in MapManager::Update (this=0x990d218, diff=121) at ../../../src/game/MapManager.cpp:262
   iter = {_M_cur = 0xb4914098, _M_ht = 0x990d260}
#12 0x083ea45e in World::Update (this=0xb6d0da58, diff=121) at ../../../src/game/World.cpp:1650
   next = {_M_cur = 0x0, _M_ht = 0x0}
   autobroadcaston = 1
#13 0x08128f5e in WorldRunnable::run (this=0xb4916098) at ../../../src/mangosd/WorldRunnable.cpp:65
   diff = 121
   realCurrTime = 4196217696
   realPrevTime = <value optimized out>
   prevSleepTime = 94
#14 0x084b6fdf in ACE_Based::Thread::ThreadTask (param=0xb4916098) at ../../../src/shared/Threading.cpp:159
No locals.
#15 0xb7dedb37 in ACE_OS_Thread_Adapter::invoke () from /home/wow/mangos_git_compiled/lib/libACE-5.6.6.so
No symbol table info available.
#16 0xb7d9e21f in ace_thread_adapter () from /home/wow/mangos_git_compiled/lib/libACE-5.6.6.so
No symbol table info available.
#17 0xb79851b3 in start_thread () from /lib/libpthread.so.0
No symbol table info available.
#18 0xb78dc03e in clone () from /lib/libc.so.6
No symbol table info available.

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