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goodbadguy

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Everything posted by goodbadguy

  1. Impossible is a strong word. The event is set up to fire in the game_event table. Couldn't we just reprogram the calendar data to read the event from the game_event table for that event instead of reading it from the DBC?
  2. Anyone know why the Darkmoon Faire doesn't show up on the calendar since 2011?
  3. My bad, 10 yards. Still, now it's only within arms length.
  4. Seems this effectively broken rogue Sap range. It's supposed to be 60 yards but right now it's more like 5 feet.
  5. The link is invalid... anyone have working fix?
  6. Hmm, I see my core is not fully up to date in this area. After some tests with a fresh core I found that the pets still don't attack when owner is aggro. I think this is more of a core issue because AssistDelayEvent is not called for NPC summoned creatures.
  7. Tested and this patch works for the most part except if you attack the pet owner the pet does NOT assist. If you attack the pet the owner DOES assist, however. Also, there is no code in the current core to replace as shown in your Git revision (unless you're using 2.4.3?) if (!GetCharmerOrOwnerGuid().IsEmpty())
  8. Healing totems STILL heal for only 25 regardless of spell power. No updates?
  9. Github has not been working... can you please post the most recent core updates somewhere that we can get them?
  10. I'd prefer the source to this to compile versus this exe. Sorry, but I don't trust putting my sql login into a program that I don't know for sure will not transmit my login/password to a third party.
  11. Also make sure you're editting the realmlist.wtf file located in your WoW/Data/enUS folder (enUS is for United States, it might be different for you) and NOT the one in your WoW folder.
  12. This talent works fine. If it's not working then it's likely due to your DB provider. Exotic beasts need to be flagged as such. UDB works for me.
  13. Mangos Version: 10896 (current as of today) Custom Patches: N/A SD2 Version: 1913 (latest) Database Name and Version: UDB 0.12.1 (395) for MaNGOS 10892 with SD2 SQL for rev. 1913 How it SHOULD work: When switching spec OUT of Beast Mastery as a Hunter your pet should lose the extra 4 talent points given by the talent (or have talents reset). How it DOES work: Switching spec doesn't reset pet talents when the pet is not summoned. There should be a check in Hunter pet summoning to reset talents if they have too many according to spec/talents. To reproduce: Log Hunter and Spec into Beast Mastery, then spend all 20 pet talent points on your pet. Dismiss the pet and change spec to non Beast Mastery. Call Pet and it will still have 20 talents.
  14. I fixed this on my realm with this sql command: UPDATE `creature` SET 'spawnMask' = 15 WHERE 'map' = 30; UPDATE `gameobject` SET 'spawnMask' = 15 WHERE 'map' = 30; Works fine after restart.
  15. Actually if you let mail sit 30 days with items or if it's COD and past 3 days the mail returns to players seemingly empty because the mail_items table never changes the receiver back to the original sender. I've had to manually fix this in the database many time until I added this fix: //mail will be returned: CharacterDatabase.PExecute("UPDATE mail SET sender = '%u', receiver = '%u', expire_time = '" UI64FMTD "', deliver_time = '" UI64FMTD "',cod = '0', checked = '%u' WHERE id = '%u'", m->receiver, m->sender, (uint64)(basetime + 30*DAY), (uint64)basetime, MAIL_CHECK_MASK_RETURNED, m->messageID); + CharacterDatabase.PExecute("UPDATE mail_items SET receiver = '%u' where mail_id = '%u'", m->sender, m->messageID); delete m; continue; }
  16. I have this code applied in my build yet client STILL crashes when attempting to socket a 4th Jeweler's Gem.
  17. Anyone have a solution for this yet? 6 months and still clients crash when these error messages are supposed to be sent instead.
  18. Yep, I have that code in my core as well but it seems to be ignored in this case.
  19. Tested and although it works there is nothing preventing reflecting the spell back, such as you suggested. Reproduce this by .aura 31534 (Reflective Shield 8 seconds) on yourself and enemy, then instant cast a damaging spell (I used Ice Lance .cast 30455) and watch as your screen locks up with "Internal error" spam for a few seconds. Check combat log and see the spell bounces back and forth repeatedly causing both server and client to freeze until one of the reflective shields drops. This happens with or without your patch (just minus the damage at the end). I'm just reporting that the core isn't preventing multiple reflects as suggested.
  20. Still not working in the core as of 11/28/10. Same results. Arcane Blast is consumed with no damage increase.
  21. Still not fixed as of 11/27/10. You can search in the core for ITEM_MOD_SPELL_PENETRATION and you will only find that it is acknowledged as a stat on items but there are no functions in Player.cpp to put use to it like with ITEM_MOD_SPELL_POWER for example.
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