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Linux crash dumps


Auntie Mangos

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Core: 8506

SD2: 1399

UDB: 382

ACID: 31

Patches: Cumulative patches by KAPATEJIb

crash_log_2009-09-27_23-10-12.log

Using host libthread_db library "/lib/libthread_db.so.1".
Core was generated by `./bin/mangos-worldd -c etc/mangosd.conf'.
Program terminated with signal 11, Segmentation fault.
#0  0x083b84be in Unit::CastCustomSpell (this=0xbe8e9c00, Victim=0x2765030, spellInfo=0xb11d99f8, bp0=0xae576e6c, bp1=0x0, bp2=0x0, triggered=true, castItem=0x0, 
   triggeredByAura=0x8b611008, originalCaster=0) at ../../../src/game/Unit.cpp:1002
1002            originalCaster = triggeredByAura->GetCasterGUID();
#0  0x083b84be in Unit::CastCustomSpell (this=0xbe8e9c00, Victim=0x2765030, spellInfo=0xb11d99f8, bp0=0xae576e6c, bp1=0x0, bp2=0x0, triggered=true, castItem=0x0, 
   triggeredByAura=0x8b611008, originalCaster=0) at ../../../src/game/Unit.cpp:1002
   spell = <value optimized out>
   targets = {m_srcX = -0.278545856, m_srcY = -4.89682739e-11, m_srcZ = -4.89682461e-11, m_destX = -4.89683571e-11, m_destY = 5.69009474e-34, m_destZ = -4.89682461e-11, 
 m_strTarget = {static npos = 4294967295, _M_dataplus = {<std::allocator<char>> = {<__gnu_cxx::new_allocator<char>> = {<No data fields>}, <No data fields>}, 
     _M_p = 0xbe8e9d90 ""}}, m_targetMask = 2924961120, m_unitTarget = 0xae575d68, m_GOTarget = 0x0, m_itemTarget = 0x4007ef20, m_unitTargetGUID = 13820543405499479768, 
 m_GOTargetGUID = 2338394120, m_CorpseTargetGUID = 0, m_itemTargetGUID = 177417405341331052, m_itemTargetEntry = 3197017088}
#1  0x083dbf47 in Unit::CalcAbsorbResist (this=0x2765030, pVictim=0xbe8e9c00, schoolMask=SPELL_SCHOOL_MASK_NORMAL, damagetype=DIRECT_DAMAGE, damage=348, absorb=0xae578f90, 
   resist=0xae578f94) at ../../../src/game/Unit.cpp:1949
   spellProto = <value optimized out>
   currentAbsorb = 138
   RemainingDamage = 210
   unitflag = 524296
   reflectSpell = 33619
   reflectDamage = 62
   reflectTriggeredBy = (class Aura *) 0x8b611008
   preventDeathSpell = (const SpellEntry *) 0x0
   preventDeathAmount = 0
   existExpired = true
#2  0x083dc5eb in Unit::CalculateMeleeDamage (this=0x2765030, pVictim=0xbe8e9c00, damage=394, damageInfo=0xae578f80, attackType=BASE_ATTACK) at ../../../src/game/Unit.cpp:1466
   reducePercent = 263
   baseLowEnd = -6.19889033e-06
   maxLowEnd = -4.89839003e-11
   highEnd = 251
   baseHighEnd = 8.49226196e-33
   lowEnd = 1
#3  0x083dd843 in Unit::AttackerStateUpdate (this=0x2765030, pVictim=0xbe8e9c00, attType=BASE_ATTACK, extra=false) at ../../../src/game/Unit.cpp:2133
   extraAttacks = 0
   damageInfo = {attacker = 0x2765030, target = 0xbe8e9c00, damageSchoolMask = 1, damage = 348, absorb = 0, resist = 0, blocked_amount = 0, HitInfo = 2, TargetState = 1, 
 attackType = BASE_ATTACK, procAttacker = 4, procVictim = 1048584, procEx = 1, cleanDamage = 46, hitOutCome = MELEE_HIT_NORMAL}
#4  0x08484fcb in AggressorAI::UpdateAI (this=0x18a81c30) at ../../../src/game/AggressorAI.cpp:134
No locals.
#5  0x081774c5 in Creature::Update (this=0x2765030, diff=158) at ../../../src/game/Creature.cpp:434
No locals.
#6  0x0824f97f in VisitorHelper<MaNGOS::ObjectUpdater, Creature> (v=@0xae57c1f0, c=@0xe46c24) at ../../../src/game/GridNotifiersImpl.h:48
No locals.
#7  0x0824fa15 in VisitorHelper<MaNGOS::ObjectUpdater, Creature, TypeList<DynamicObject, TypeList<Corpse, TypeNull> > > (v=@0xae57c1f0, c=@0xe46c24)
   at ../../../src/game/../framework/GameSystem/TypeContainerVisitor.h:70
No locals.
#8  0x08247ea1 in Map::Update (this=0xbfb25e98, t_diff=@0xae57c298) at ../../../src/game/../framework/GameSystem/TypeContainerVisitor.h:105
   cell = {data = {Part = {grid_x = 32, grid_y = 31, cell_x = 7, cell_y = 3, nocreate = 1, reserved = 16}, All = 554465248}}
   cell_id = <value optimized out>
   y = 251
   x = 263
   plr = <value optimized out>
   updater = {i_timeDiff = 158}
   __PRETTY_FUNCTION__ = "virtual void Map::Update(const uint32&)"
#9  0x082492b5 in InstanceMap::Update (this=0xbfb25e98, t_diff=@0xae57c298) at ../../../src/game/Map.cpp:2422
No locals.
#10 0x0846329f in MapInstanced::Update (this=0x9fb45428, t=@0xae57c298) at ../../../src/game/MapInstanced.cpp:63
   i = {_M_cur = 0x236e33d8, _M_ht = 0x9fb554f8}
#11 0x08256bc1 in MapManager::Update (this=0x9accfa0, diff=78) at ../../../src/game/MapManager.cpp:262
   iter = {_M_cur = 0x9fde2a40, _M_ht = 0x9accfe8}
#12 0x083ef6fe in World::Update (this=0xb6d0d9e8, diff=78) at ../../../src/game/World.cpp:1676
   next = {_M_cur = 0x0, _M_ht = 0x0}
   autobroadcaston = 1
#13 0x081296ae in WorldRunnable::run (this=0xb4949c38) at ../../../src/mangosd/WorldRunnable.cpp:65
   diff = 78
   realCurrTime = 4246656028
   realPrevTime = <value optimized out>
   prevSleepTime = 72
#14 0x084bb352 in ACE_Based::Thread::ThreadTask (param=0xb4949c38) at ../../../src/shared/Threading.cpp:183
No locals.
#15 0xb7f2eb37 in ACE_OS_Thread_Adapter::invoke () from /home/wow/mangos_git_compiled/lib/libACE-5.6.6.so
No symbol table info available.
#16 0xb7edf21f in ace_thread_adapter () from /home/wow/mangos_git_compiled/lib/libACE-5.6.6.so
No symbol table info available.
#17 0xb78531b3 in start_thread () from /lib/libpthread.so.0
No symbol table info available.
#18 0xb77aa03e in clone () from /lib/libc.so.6
No symbol table info available.

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Core: 8506

SD2: 1399

UDB: 382

ACID: 31

Patches: Cumulative patches by KAPATEJIb

crash_log_2009-09-29_19-25-04.log

Using host libthread_db library "/lib/libthread_db.so.1".
Core was generated by `./bin/mangos-worldd -c etc/mangosd.conf'.
Program terminated with signal 6, Aborted.
#0  0xb7660c87 in raise () from /lib/libc.so.6
#0  0xb7660c87 in raise () from /lib/libc.so.6
No symbol table info available.
#1  0xb76624f8 in abort () from /lib/libc.so.6
No symbol table info available.
#2  0xb765a30c in __assert_fail () from /lib/libc.so.6
No symbol table info available.
#3  0x083b424e in ThreatContainer::getReferenceByTarget (this=0xbd104a00, pVictim=0xb937b620) at ../../../src/game/Object.h:172
   result = <value optimized out>
   guid = <value optimized out>
#4  0x083b4654 in ThreatContainer::addThreat (this=0xbd104a00, pVictim=0xb937b620, pThreat=0) at ../../../src/game/ThreatManager.cpp:236
   ref = <value optimized out>
#5  0x083b4480 in ThreatManager::addThreat (this=0xbd1049f4, pVictim=0xb937b620, pThreat=0, schoolMask=SPELL_SCHOOL_MASK_NORMAL, pThreatSpell=0x0)
   at ../../../src/game/ThreatManager.cpp:387
   threat = 0
   ref = <value optimized out>
   __PRETTY_FUNCTION__ = "void ThreatManager::addThreat(Unit*, float, SpellSchoolMask, const SpellEntry*)"
#6  0x083b6163 in Unit::AddThreatToRedirectionTargets (this=0xbd103bc8, pVictim=0xbb7d4b98, threat=0, schoolMask=SPELL_SCHOOL_MASK_NORMAL, threatSpell=0x0)
   at ../../../src/game/Unit.cpp:10809
   remainThreatPct = 1
   map = <value optimized out>
#7  0x083bc6d3 in Unit::AddThreat (this=0xbd103bc8, pVictim=0xbb7d4b98, threat=0, schoolMask=SPELL_SCHOOL_MASK_NORMAL, threatSpell=0x0) at ../../../src/game/Unit.cpp:10591
   remainThreatPct = 287
#8  0x08436ce3 in CreatureEventAI::AttackStart (this=0xbd1033d8, who=0xbb7d4b98) at ../../../src/game/CreatureEventAI.cpp:959
No locals.
#9  0x0843cec8 in CreatureEventAI::MoveInLineOfSight (this=0xbd1033d8, who=0xbb7d4b98) at ../../../src/game/CreatureEventAI.cpp:1016
   attackRadius = 257.180389
#10 0x0824d2c8 in VisitorHelper<MaNGOS::PlayerRelocationNotifier, Creature> (v=@0xb3024f88, c=@0x33aa6a4) at ../../../src/game/GridNotifiersImpl.h:78
No locals.
#11 0x0824d315 in VisitorHelper<MaNGOS::PlayerRelocationNotifier, Creature, TypeList<DynamicObject, TypeList<Corpse, TypeNull> > > (v=@0xb3024f88, c=@0x33aa6a4)
   at ../../../src/game/../framework/GameSystem/TypeContainerVisitor.h:70
No locals.
#12 0x0823bebf in Map::PlayerRelocationNotify (this=0xb89cebd0, player=0xbb7d4b98, cell=@0xb302503c, cellpair=@0xb3025024)
   at ../../../src/game/../framework/GameSystem/TypeContainerVisitor.h:105
   relocationNotifier = {i_player = @0xbb7d4b98}
#13 0x0823d40e in Map::PlayerRelocation (this=0xb89cebd0, player=0xbb7d4b98, x=2063.32153, y=108.060654, z=54.6159897, orientation=5.43658209) at ../../../src/game/Map.cpp:852
   old_cell = {data = {Part = {grid_x = 35, grid_y = 32, cell_x = 6, cell_y = 1, nocreate = 0, reserved = 0}, All = 288803}}
   new_cell = {data = {Part = {grid_x = 35, grid_y = 32, cell_x = 6, cell_y = 1, nocreate = 0, reserved = 0}, All = 288803}}
   newGrid = <value optimized out>
   __PRETTY_FUNCTION__ = "void Map::PlayerRelocation(Player*, float, float, float, float)"
#14 0x0831781c in Player::SetPosition (this=0xbb7d4b98, x=2063.32153, y=108.060654, z=54.6159897, orientation=5.43658209, teleport=false) at ../../../src/game/Player.cpp:5774
   m = (class Map *) 0xb89cebd0
   old_x = 2061.55103
   old_y = 110.062523
   old_z = 287
   old_r = 257.180389
#15 0x08466498 in WorldSession::HandleMovementOpcodes (this=0xb84c6168, recv_data=@0x3a9eb948) at ../../../src/game/MovementHandler.cpp:629
   data = {<ByteBuffer> = {static DEFAULT_SIZE = 4096, _rpos = 0, _wpos = 34, _storage = {<std::_Vector_base<unsigned char,std::allocator<unsigned char> >> = {
       _M_impl = {<std::allocator<unsigned char>> = {<__gnu_cxx::new_allocator<unsigned char>> = {<No data fields>}, <No data fields>}, _M_start = 0x14c73a8 "\\a9Î\\001", 
         _M_finish = 0x14c73ca "\\227\\005", _M_end_of_storage = 0x14c73cf ""}}, <No data fields>}}, m_opcode = 183}
   opcode = <value optimized out>
   mover = (class Unit *) 0xbb7d4b98
   plMover = (class Player *) 0xbb7d4b98
   movementInfo = {flags = 0, unk1 = 0, time = 12993995, x = 2063.32153, y = 108.060654, z = 54.6159897, o = 5.43658209, t_guid = 0, t_x = 0, t_y = 0, t_z = 0, t_o = 0, 
 t_time = 0, t_seat = -16 'ð', s_pitch = 0, fallTime = 828, j_unk = 0, j_sinAngle = 0, j_cosAngle = 0, j_xyspeed = 0, u_unk1 = 0}
   check_passed = <value optimized out>
#16 0x083f6b00 in WorldSession::Update (this=0xb84c6168) at ../../../src/game/WorldSession.cpp:244
   packet = (WorldPacket *) 0x3a9eb948
   currTime = <value optimized out>
#17 0x083ee6f3 in World::UpdateSessions (this=0xb6d0da18, diff=117) at ../../../src/game/World.cpp:2100
   next = {_M_cur = 0x3737dc0, _M_ht = 0xb6d0da88}
   sess = (WorldSession *) 0xb6d0ddc0
#18 0x083ef65a in World::Update (this=0xb6d0da18, diff=117) at ../../../src/game/World.cpp:1637
   autobroadcaston = 1
#19 0x081296ae in WorldRunnable::run (this=0xb6d1ffb8) at ../../../src/mangosd/WorldRunnable.cpp:65
   diff = 117
   realCurrTime = 110976981
   realPrevTime = <value optimized out>
   prevSleepTime = 61
#20 0x084bb352 in ACE_Based::Thread::ThreadTask (param=0xb6d1ffb8) at ../../../src/shared/Threading.cpp:183
No locals.
#21 0xb7e8bb37 in ACE_OS_Thread_Adapter::invoke () from /home/wow/mangos_git_compiled/lib/libACE-5.6.6.so
No symbol table info available.
#22 0xb7e3c21f in ace_thread_adapter () from /home/wow/mangos_git_compiled/lib/libACE-5.6.6.so
No symbol table info available.
#23 0xb77b01b3 in start_thread () from /lib/libpthread.so.0
No symbol table info available.
#24 0xb770703e in clone () from /lib/libc.so.6
No symbol table info available.

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Core: 8506

SD2: 1399

UDB: 382

ACID: 31

Patches: Cumulative patches by KAPATEJIb

crash_log_2009-09-30_02-33-25.log

Using host libthread_db library "/lib/libthread_db.so.1".
Core was generated by `./bin/mangos-worldd -c etc/mangosd.conf'.
Program terminated with signal 6, Aborted.
#0  0xb76abc87 in raise () from /lib/libc.so.6
#0  0xb76abc87 in raise () from /lib/libc.so.6
No symbol table info available.
#1  0xb76ad4f8 in abort () from /lib/libc.so.6
No symbol table info available.
#2  0xb76a530c in __assert_fail () from /lib/libc.so.6
No symbol table info available.
#3  0x083b424e in ThreatContainer::getReferenceByTarget (this=0x89f9550, pVictim=0x3cd48f08) at ../../../src/game/Object.h:172
   result = <value optimized out>
   guid = <value optimized out>
#4  0x083b4654 in ThreatContainer::addThreat (this=0x89f9550, pVictim=0x3cd48f08, pThreat=0) at ../../../src/game/ThreatManager.cpp:236
   ref = <value optimized out>
#5  0x083b4480 in ThreatManager::addThreat (this=0x89f9544, pVictim=0x3cd48f08, pThreat=0, schoolMask=SPELL_SCHOOL_MASK_NORMAL, pThreatSpell=0x0)
   at ../../../src/game/ThreatManager.cpp:387
   threat = 0
   ref = <value optimized out>
   __PRETTY_FUNCTION__ = "void ThreatManager::addThreat(Unit*, float, SpellSchoolMask, const SpellEntry*)"
#6  0x083b6163 in Unit::AddThreatToRedirectionTargets (this=0x89f8718, pVictim=0x34b7b828, threat=0, schoolMask=SPELL_SCHOOL_MASK_NORMAL, threatSpell=0x0)
   at ../../../src/game/Unit.cpp:10809
   remainThreatPct = 1
   map = <value optimized out>
#7  0x083bc6d3 in Unit::AddThreat (this=0x89f8718, pVictim=0x34b7b828, threat=0, schoolMask=SPELL_SCHOOL_MASK_NORMAL, threatSpell=0x0) at ../../../src/game/Unit.cpp:10591
   remainThreatPct = 274
#8  0x08436ce3 in CreatureEventAI::AttackStart (this=0x8aec340, who=0x34b7b828) at ../../../src/game/CreatureEventAI.cpp:959
No locals.
#9  0x0835b97b in Spell::DoSpellHitOnUnit (this=0x132b3220, unit=0x89f8718, effectMask=1) at ../../../src/game/Spell.cpp:1200
   realCaster = (class Unit *) 0x34b7b828
#10 0x0835ff7b in Spell::DoAllEffectOnTarget (this=0x132b3220, target=0x19144160) at ../../../src/game/Spell.cpp:1032
   damageInfo = {target = 0xca0b, attacker = 0x11, SpellID = 2864316120, damage = 321597984, overkill = 51723, schoolMask = 357, absorb = 2864316080, resist = 0, 
 physicalLog = 244, unused = 255, blocked = 0, HitInfo = 32, cleanDamage = 223}
   Aur = {<std::_List_base<Aura*,std::allocator<Aura*> >> = {
   _M_impl = {<std::allocator<std::_List_node<Aura*> >> = {<__gnu_cxx::new_allocator<std::_List_node<Aura*> >> = {<No data fields>}, <No data fields>}, _M_node = {
       _M_next = 0xb77a9c5c, _M_prev = 0x0}}}, <No data fields>}
   mask = <value optimized out>
   unit = (class Unit *) 0x89f8718
   caster = (class Unit *) 0x34b7b828
   missInfo = <value optimized out>
   procAttacker = 16
   procVictim = 32
   procEx = <value optimized out>
#11 0x083699b7 in Spell::handle_delayed (this=0x132b3220, t_offset=305) at ../../../src/game/Spell.cpp:2765
   next_time = <value optimized out>
#12 0x083700a3 in SpellEvent::Execute (this=0x138164e0, e_time=14704424, p_time=100) at ../../../src/game/Spell.cpp:6093
   n_offset = <value optimized out>
#13 0x084d7308 in EventProcessor::Update (this=0x34b7b908, p_time=100) at ../../../src/framework/Utilities/EventProcessor.cpp:47
   Event = (BasicEvent *) 0x138164e0
#14 0x083d9580 in Unit::Update (this=0x34b7b828, p_time=100) at ../../../src/game/Unit.cpp:195
No locals.
#15 0x0831f96e in Player::Update (this=0x34b7b828, p_time=100) at ../../../src/game/Player.cpp:1101
   now = <value optimized out>
   pet = <value optimized out>
#16 0x0824824f in Map::Update (this=0x8711948, t_diff=@0xaaba2298) at ../../../src/game/Map.cpp:591
   cell = {data = {Part = {grid_x = 40, grid_y = 9, cell_x = 34, cell_y = 46, nocreate = 0, reserved = 85}, All = 2864325224}}
   cell_id = <value optimized out>
   y = <value optimized out>
   x = <value optimized out>
   obj = <value optimized out>
   updater = {i_timeDiff = 100}
   __PRETTY_FUNCTION__ = "virtual void Map::Update(const uint32&)"
#17 0x08256bc1 in MapManager::Update (this=0xb39275b8, diff=100) at ../../../src/game/MapManager.cpp:262
   iter = {_M_cur = 0x86b8798, _M_ht = 0xb3927600}
#18 0x083ef6fe in World::Update (this=0xb6d0d918, diff=100) at ../../../src/game/World.cpp:1676
   next = {_M_cur = 0x0, _M_ht = 0x0}
   autobroadcaston = 1
#19 0x081296ae in WorldRunnable::run (this=0x8738960) at ../../../src/mangosd/WorldRunnable.cpp:65
   diff = 100
   realCurrTime = 136695119
   realPrevTime = <value optimized out>
   prevSleepTime = 95
#20 0x084bb352 in ACE_Based::Thread::ThreadTask (param=0x8738960) at ../../../src/shared/Threading.cpp:183
No locals.
#21 0xb7ed6b37 in ACE_OS_Thread_Adapter::invoke () from /home/wow/mangos_git_compiled/lib/libACE-5.6.6.so
No symbol table info available.
#22 0xb7e8721f in ace_thread_adapter () from /home/wow/mangos_git_compiled/lib/libACE-5.6.6.so
No symbol table info available.
#23 0xb77fb1b3 in start_thread () from /lib/libpthread.so.0
No symbol table info available.
#24 0xb775203e in clone () from /lib/libc.so.6
No symbol table info available.

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Core: 8506

SD2: 1399

UDB: 382

ACID: 31

Patches: Cumulative patches by KAPATEJIb

crash_log_2009-09-30_18-21-20.log

Using host libthread_db library "/lib/libthread_db.so.1".
Core was generated by `./bin/mangos-worldd -c etc/mangosd.conf'.
Program terminated with signal 11, Segmentation fault.
#0  0x083b4191 in ThreatContainer::getReferenceByTarget (this=0x3a02e828, pVictim=0x46593e40) at ../../../src/game/ThreatManager.cpp:218
218        uint64 guid = pVictim->GetGUID();
#0  0x083b4191 in ThreatContainer::getReferenceByTarget (this=0x3a02e828, pVictim=0x46593e40) at ../../../src/game/ThreatManager.cpp:218
   result = <value optimized out>
   guid = <value optimized out>
#1  0x083b4654 in ThreatContainer::addThreat (this=0x3a02e828, pVictim=0x46593e40, pThreat=0) at ../../../src/game/ThreatManager.cpp:236
   ref = <value optimized out>
#2  0x083b4480 in ThreatManager::addThreat (this=0x3a02e81c, pVictim=0x46593e40, pThreat=0, schoolMask=SPELL_SCHOOL_MASK_NORMAL, pThreatSpell=0x0)
   at ../../../src/game/ThreatManager.cpp:387
   threat = 0
   ref = <value optimized out>
   __PRETTY_FUNCTION__ = "void ThreatManager::addThreat(Unit*, float, SpellSchoolMask, const SpellEntry*)"
#3  0x083b6163 in Unit::AddThreatToRedirectionTargets (this=0x3a02d9f0, pVictim=0x45b15dc0, threat=0, schoolMask=SPELL_SCHOOL_MASK_NORMAL, threatSpell=0x0)
   at ../../../src/game/Unit.cpp:10809
   remainThreatPct = 1
   map = <value optimized out>
#4  0x083bc6d3 in Unit::AddThreat (this=0x3a02d9f0, pVictim=0x45b15dc0, threat=0, schoolMask=SPELL_SCHOOL_MASK_NORMAL, threatSpell=0x0) at ../../../src/game/Unit.cpp:10591
   remainThreatPct = 263
#5  0x084850f7 in AggressorAI::AttackStart (this=0x5575c198, u=0x45b15dc0) at ../../../src/game/AggressorAI.cpp:158
No locals.
#6  0x08484eee in AggressorAI::MoveInLineOfSight (this=0x5575c198, u=0x45b15dc0) at ../../../src/game/AggressorAI.cpp:58
   attackRadius = 250.624283
#7  0x0824d2c8 in VisitorHelper<MaNGOS::PlayerRelocationNotifier, Creature> (v=@0xaaa9ff88, c=@0x3414d234) at ../../../src/game/GridNotifiersImpl.h:78
No locals.
#8  0x0824d315 in VisitorHelper<MaNGOS::PlayerRelocationNotifier, Creature, TypeList<DynamicObject, TypeList<Corpse, TypeNull> > > (v=@0xaaa9ff88, c=@0x3414d234)
   at ../../../src/game/../framework/GameSystem/TypeContainerVisitor.h:70
No locals.
#9  0x0823bf46 in Map::PlayerRelocationNotify (this=0x27da1390, player=0x45b15dc0, cell=@0xaaaa003c, cellpair=@0xaaaa0024)
   at ../../../src/game/../framework/GameSystem/TypeContainerVisitor.h:105
   relocationNotifier = {i_player = @0x45b15dc0}
#10 0x0823d40e in Map::PlayerRelocation (this=0x27da1390, player=0x45b15dc0, x=483.222046, y=-321.866882, z=104.052551, orientation=3.72898316) at ../../../src/game/Map.cpp:852
   old_cell = {data = {Part = {grid_x = 32, grid_y = 31, cell_x = 7, cell_y = 3, nocreate = 0, reserved = 0}, All = 817120}}
   new_cell = {data = {Part = {grid_x = 32, grid_y = 31, cell_x = 7, cell_y = 3, nocreate = 0, reserved = 0}, All = 817120}}
   newGrid = <value optimized out>
   __PRETTY_FUNCTION__ = "void Map::PlayerRelocation(Player*, float, float, float, float)"
#11 0x0831781c in Player::SetPosition (this=0x45b15dc0, x=483.222046, y=-321.866882, z=104.052551, orientation=3.72898316, teleport=false) at ../../../src/game/Player.cpp:5774
   m = (class Map *) 0x27da1390
   old_x = 484.658936
   old_y = -321.857971
   old_z = 263
   old_r = 250.624283
#12 0x08466498 in WorldSession::HandleMovementOpcodes (this=0x33bf3490, recv_data=@0x482fdd68) at ../../../src/game/MovementHandler.cpp:629
   data = {<ByteBuffer> = {static DEFAULT_SIZE = 4096, _rpos = 0, _wpos = 34, _storage = {<std::_Vector_base<unsigned char,std::allocator<unsigned char> >> = {
       _M_impl = {<std::allocator<unsigned char>> = {<__gnu_cxx::new_allocator<unsigned char>> = {<No data fields>}, <No data fields>}, 
         _M_start = 0x4d642290 "\\a\\215\\225\\001\\001", _M_finish = 0x4d6422b2 "¨\\003", _M_end_of_storage = 0x4d6422b7 "G0"}}, <No data fields>}}, m_opcode = 218}
   opcode = <value optimized out>
   mover = (class Unit *) 0x45b15dc0
   plMover = (class Player *) 0x45b15dc0
   movementInfo = {flags = 1, unk1 = 0, time = 31953535, x = 483.222046, y = -321.866882, z = 104.052551, o = 3.72898316, t_guid = 0, t_x = 0, t_y = 0, t_z = 0, t_o = 0, 
 t_time = 0, t_seat = 80 'P', s_pitch = 0, fallTime = 1193, j_unk = 0, j_sinAngle = 0, j_cosAngle = 0, j_xyspeed = 0, u_unk1 = 0}
   check_passed = <value optimized out>
#13 0x083f6b00 in WorldSession::Update (this=0x33bf3490) at ../../../src/game/WorldSession.cpp:244
   packet = (WorldPacket *) 0x482fdd68
   currTime = <value optimized out>
#14 0x083ee6f3 in World::UpdateSessions (this=0xb6c0d960, diff=71) at ../../../src/game/World.cpp:2100
   next = {_M_cur = 0x3099da30, _M_ht = 0xb6c0d9d0}
   sess = (WorldSession *) 0xb6c0dd08
#15 0x083ef65a in World::Update (this=0xb6c0d960, diff=71) at ../../../src/game/World.cpp:1637
   autobroadcaston = 1
#16 0x081296ae in WorldRunnable::run (this=0x8749fd0) at ../../../src/mangosd/WorldRunnable.cpp:65
   diff = 71
   realCurrTime = 193559842
   realPrevTime = <value optimized out>
   prevSleepTime = 64
#17 0x084bb352 in ACE_Based::Thread::ThreadTask (param=0x8749fd0) at ../../../src/shared/Threading.cpp:183
No locals.
#18 0xb7e42b37 in ACE_OS_Thread_Adapter::invoke () from /home/wow/mangos_git_compiled/lib/libACE-5.6.6.so
No symbol table info available.
#19 0xb7df321f in ace_thread_adapter () from /home/wow/mangos_git_compiled/lib/libACE-5.6.6.so
No symbol table info available.
#20 0xb77671b3 in start_thread () from /lib/libpthread.so.0
No symbol table info available.
#21 0xb76be03e in clone () from /lib/libc.so.6
No symbol table info available.

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Core: 8506

SD2: 1399

UDB: 382

ACID: 31

Patches: Cumulative patches by KAPATEJIb

crash_log_2009-09-30_20-25-10.log

Using host libthread_db library "/lib/libthread_db.so.1".
Core was generated by `./bin/mangos-worldd -c etc/mangosd.conf'.
Program terminated with signal 6, Aborted.
#0  0xb7639c87 in raise () from /lib/libc.so.6
#0  0xb7639c87 in raise () from /lib/libc.so.6
No symbol table info available.
#1  0xb763b4f8 in abort () from /lib/libc.so.6
No symbol table info available.
#2  0xb763330c in __assert_fail () from /lib/libc.so.6
No symbol table info available.
#3  0x083b424e in ThreatContainer::getReferenceByTarget (this=0x2035cf68, pVictim=0x599042d8) at ../../../src/game/Object.h:172
   result = <value optimized out>
   guid = <value optimized out>
#4  0x083b4654 in ThreatContainer::addThreat (this=0x2035cf68, pVictim=0x599042d8, pThreat=0) at ../../../src/game/ThreatManager.cpp:236
   ref = <value optimized out>
#5  0x083b4480 in ThreatManager::addThreat (this=0x2035cf5c, pVictim=0x599042d8, pThreat=0, schoolMask=SPELL_SCHOOL_MASK_NORMAL, pThreatSpell=0x0)
   at ../../../src/game/ThreatManager.cpp:387
   threat = 0
   ref = <value optimized out>
   __PRETTY_FUNCTION__ = "void ThreatManager::addThreat(Unit*, float, SpellSchoolMask, const SpellEntry*)"
#6  0x083b6163 in Unit::AddThreatToRedirectionTargets (this=0x2035c130, pVictim=0x541f5e30, threat=0, schoolMask=SPELL_SCHOOL_MASK_NORMAL, threatSpell=0x0)
   at ../../../src/game/Unit.cpp:10809
   remainThreatPct = 1
   map = <value optimized out>
#7  0x083bc6d3 in Unit::AddThreat (this=0x2035c130, pVictim=0x541f5e30, threat=0, schoolMask=SPELL_SCHOOL_MASK_NORMAL, threatSpell=0x0) at ../../../src/game/Unit.cpp:10591
   remainThreatPct = 250.185944
#8  0x08484e63 in AggressorAI::MoveInLineOfSight (this=0x1b686918, u=0x541f5e30) at ../../../src/game/AggressorAI.cpp:62
   attackRadius = 250.185944
#9  0x0824d2c8 in VisitorHelper<MaNGOS::PlayerRelocationNotifier, Creature> (v=@0xb0328f88, c=@0x2288e074) at ../../../src/game/GridNotifiersImpl.h:78
No locals.
#10 0x0824d315 in VisitorHelper<MaNGOS::PlayerRelocationNotifier, Creature, TypeList<DynamicObject, TypeList<Corpse, TypeNull> > > (v=@0xb0328f88, c=@0x2288e074)
   at ../../../src/game/../framework/GameSystem/TypeContainerVisitor.h:70
No locals.
#11 0x0823bf46 in Map::PlayerRelocationNotify (this=0x22894548, player=0x541f5e30, cell=@0xb032903c, cellpair=@0xb0329024)
   at ../../../src/game/../framework/GameSystem/TypeContainerVisitor.h:105
   relocationNotifier = {i_player = @0x541f5e30}
#12 0x0823d40e in Map::PlayerRelocation (this=0x22894548, player=0x541f5e30, x=277.725616, y=-354.270111, z=88.6758804, orientation=5.75469494) at ../../../src/game/Map.cpp:852
   old_cell = {data = {Part = {grid_x = 32, grid_y = 31, cell_x = 4, cell_y = 2, nocreate = 0, reserved = 0}, All = 542688}}
   new_cell = {data = {Part = {grid_x = 32, grid_y = 31, cell_x = 4, cell_y = 2, nocreate = 0, reserved = 0}, All = 542688}}
   newGrid = <value optimized out>
   __PRETTY_FUNCTION__ = "void Map::PlayerRelocation(Player*, float, float, float, float)"
#13 0x0831781c in Player::SetPosition (this=0x541f5e30, x=277.725616, y=-354.270111, z=88.6758804, orientation=5.75469494, teleport=false) at ../../../src/game/Player.cpp:5774
   m = (class Map *) 0x22894548
   old_x = 277.397614
   old_y = -354.306885
   old_z = 250.185944
   old_r = 250.185944
#14 0x08466498 in WorldSession::HandleMovementOpcodes (this=0x52a03de8, recv_data=@0x21365a98) at ../../../src/game/MovementHandler.cpp:629
   data = {<ByteBuffer> = {static DEFAULT_SIZE = 4096, _rpos = 0, _wpos = 34, _storage = {<std::_Vector_base<unsigned char,std::allocator<unsigned char> >> = {
       _M_impl = {<std::allocator<unsigned char>> = {<__gnu_cxx::new_allocator<unsigned char>> = {<No data fields>}, <No data fields>}, 
         _M_start = 0xaade2b88 "\\a\\215\\225\\001\\005", _M_finish = 0xaade2baa "\\200\\001", _M_end_of_storage = 0xaade2baf "m0"}}, <No data fields>}}, m_opcode = 218}
   opcode = <value optimized out>
   mover = (class Unit *) 0x541f5e30
   plMover = (class Player *) 0x541f5e30
   movementInfo = {flags = 5, unk1 = 0, time = 39399825, x = 277.725616, y = -354.270111, z = 88.6758804, o = 5.75469494, t_guid = 0, t_x = 0, t_y = 0, t_z = 0, t_o = 0, 
 t_time = 0, t_seat = -16 'ð', s_pitch = 0, fallTime = 1258, j_unk = 0, j_sinAngle = 0, j_cosAngle = 0, j_xyspeed = 0, u_unk1 = 0}
   check_passed = <value optimized out>
#15 0x083f6b00 in WorldSession::Update (this=0x52a03de8) at ../../../src/game/WorldSession.cpp:244
   packet = (WorldPacket *) 0x21365a98
   currTime = <value optimized out>
#16 0x083ee6f3 in World::UpdateSessions (this=0xb6d0d910, diff=78) at ../../../src/game/World.cpp:2100
   next = {_M_cur = 0x51a63eb0, _M_ht = 0xb6d0d980}
   sess = (WorldSession *) 0xb6d0dcb8
#17 0x083ef65a in World::Update (this=0xb6d0d910, diff=78) at ../../../src/game/World.cpp:1637
   autobroadcaston = 1
#18 0x081296ae in WorldRunnable::run (this=0x870a6a0) at ../../../src/mangosd/WorldRunnable.cpp:65
   diff = 78
   realCurrTime = 201005086
   realPrevTime = <value optimized out>
   prevSleepTime = 65
#19 0x084bb352 in ACE_Based::Thread::ThreadTask (param=0x870a6a0) at ../../../src/shared/Threading.cpp:183
No locals.
#20 0xb7e64b37 in ACE_OS_Thread_Adapter::invoke () from /home/wow/mangos_git_compiled/lib/libACE-5.6.6.so
No symbol table info available.
#21 0xb7e1521f in ace_thread_adapter () from /home/wow/mangos_git_compiled/lib/libACE-5.6.6.so
No symbol table info available.
#22 0xb77891b3 in start_thread () from /lib/libpthread.so.0
No symbol table info available.
#23 0xb76e003e in clone () from /lib/libc.so.6
No symbol table info available.

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Core: 8506

SD2: 1399

UDB: 382

ACID: 31

Patches: Cumulative patches by KAPATEJIb

crash_log_2009-10-01_18-17-14.log

Using host libthread_db library "/lib/libthread_db.so.1".
Core was generated by `./bin/mangos-worldd -c etc/mangosd.conf'.
Program terminated with signal 6, Aborted.
#0  0xb7699c87 in raise () from /lib/libc.so.6
#0  0xb7699c87 in raise () from /lib/libc.so.6
No symbol table info available.
#1  0xb769b4f8 in abort () from /lib/libc.so.6
No symbol table info available.
#2  0xb769330c in __assert_fail () from /lib/libc.so.6
No symbol table info available.
#3  0x08134c1e in Object::GetUInt32Value (this=0xb1b237f8, index=3) at ../../../src/game/Object.h:166
   st = {static SYMBUFSIZ = 4096, 
 buf_ = "./bin/mangos-worldd(_ZNK5Guild19_CanStoreItem_InTabEhRSt6vectorI17GuildItemPosCountSaIS1_EERjbP4Itemh+0x79) [0x844c449]\\n./bin/mangos-worldd(_ZNK5Guild12CanStoreItemEhhRSt6vectorI17GuildItemPosCountSaI"..., buflen_ = 1007, static UNSUPPORTED = 0xb7f21320 "<stack traces unsupported platform>", 
 static UNABLE_TO_GET_TRACE = 0xb7f21344 "<unable to get trace>"}
#4  0x0844c449 in Guild::_CanStoreItem_InTab (this=0xb470ae70, tab=<value optimized out>, dest=@0xaaba21c0, count=@0xaaba1120, merge=true, pSrcItem=0x69ccf50, 
   skip_slot=255 'ÿ') at ../../../src/game/Object.h:142
   pItem2 = (class Item *) 0xb1b237f8
   j = 0
#5  0x08453c5c in Guild::CanStoreItem (this=0xb470ae70, tab=4 '\\004', slot=255 'ÿ', dest=@0xaaba21c0, count=2, pItem=0x69ccf50, swap=false) at ../../../src/game/Guild.cpp:1939
   res = <value optimized out>
   res = <value optimized out>
#6  0x08455420 in Guild::MoveFromCharToBank (this=0xb470ae70, pl=0x2418f1b0, PlayerBag=21 '\\025', PlayerSlot=0 '\\0', BankTab=4 '\\004', BankTabSlot=255 'ÿ', SplitedAmount=0)
   at ../../../src/game/Guild.cpp:2327
   dest = {<std::_Vector_base<GuildItemPosCount,std::allocator<GuildItemPosCount> >> = {
   _M_impl = {<std::allocator<GuildItemPosCount>> = {<__gnu_cxx::new_allocator<GuildItemPosCount>> = {<No data fields>}, <No data fields>}, _M_start = 0x0, _M_finish = 0x0, 
     _M_end_of_storage = 0x0}}, <No data fields>}
   msg = <value optimized out>
   pItemBank = (class Item *) 0x0
   pItemChar = (class Item *) 0x69ccf50
#7  0x0845b46c in WorldSession::HandleGuildBankSwapItems (this=0x497b608, recv_data=@0x75d8c180) at ../../../src/game/GuildHandler.cpp:1145
   BankTab = <value optimized out>
   BankTabSlot = <value optimized out>
   PlayerSlot = 0 '\\0'
   PlayerBag = 21 '\\025'
   BankTabDst = 34 '"'
   BankTabSlotDst = 186 'º'
   ToChar = 0 '\\0'
   SplitedAmount = 0
   GuildId = <value optimized out>
   pGuild = (Guild *) 0xb470ae70
   pl = (class Player *) 0x2418f1b0
#8  0x083f6b00 in WorldSession::Update (this=0x497b608) at ../../../src/game/WorldSession.cpp:244
   packet = (WorldPacket *) 0x75d8c180
   currTime = <value optimized out>
#9  0x083ee6f3 in World::UpdateSessions (this=0xb6d0d988, diff=142) at ../../../src/game/World.cpp:2100
   next = {_M_cur = 0x72e6a00, _M_ht = 0xb6d0d9f8}
   sess = (WorldSession *) 0xb6d0dd30
#10 0x083ef65a in World::Update (this=0xb6d0d988, diff=142) at ../../../src/game/World.cpp:1637
   autobroadcaston = 1
#11 0x081296ae in WorldRunnable::run (this=0xb31719f0) at ../../../src/mangosd/WorldRunnable.cpp:65
   diff = 142
   realCurrTime = 279709951
   realPrevTime = <value optimized out>
   prevSleepTime = 92
#12 0x084bb352 in ACE_Based::Thread::ThreadTask (param=0xb31719f0) at ../../../src/shared/Threading.cpp:183
No locals.
#13 0xb7ec4b37 in ACE_OS_Thread_Adapter::invoke () from /home/wow/mangos_git_compiled/lib/libACE-5.6.6.so
No symbol table info available.
#14 0xb7e7521f in ace_thread_adapter () from /home/wow/mangos_git_compiled/lib/libACE-5.6.6.so
No symbol table info available.
#15 0xb77e91b3 in start_thread () from /lib/libpthread.so.0
No symbol table info available.
#16 0xb774003e in clone () from /lib/libc.so.6
No symbol table info available.

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Core: 8506

SD2: 1399

UDB: 382

ACID: 31

Patches: Cumulative patches by KAPATEJIb

crash_log_2009-10-02_15-14-30.log

Using host libthread_db library "/lib/libthread_db.so.1".
Core was generated by `./bin/mangos-worldd -c etc/mangosd.conf'.
Program terminated with signal 11, Segmentation fault.
#0  0x083b4191 in ThreatContainer::getReferenceByTarget (this=0x903a530, pVictim=0x1fe33188) at ../../../src/game/ThreatManager.cpp:218
218        uint64 guid = pVictim->GetGUID();
#0  0x083b4191 in ThreatContainer::getReferenceByTarget (this=0x903a530, pVictim=0x1fe33188) at ../../../src/game/ThreatManager.cpp:218
   result = <value optimized out>
   guid = <value optimized out>
#1  0x083b4654 in ThreatContainer::addThreat (this=0x903a530, pVictim=0x1fe33188, pThreat=0) at ../../../src/game/ThreatManager.cpp:236
   ref = <value optimized out>
#2  0x083b4480 in ThreatManager::addThreat (this=0x903a524, pVictim=0x1fe33188, pThreat=0, schoolMask=SPELL_SCHOOL_MASK_NORMAL, pThreatSpell=0x0)
   at ../../../src/game/ThreatManager.cpp:387
   threat = 0
   ref = <value optimized out>
   __PRETTY_FUNCTION__ = "void ThreatManager::addThreat(Unit*, float, SpellSchoolMask, const SpellEntry*)"
#3  0x083b6163 in Unit::AddThreatToRedirectionTargets (this=0x90396f8, pVictim=0xef48d0, threat=0, schoolMask=SPELL_SCHOOL_MASK_NORMAL, threatSpell=0x0)
   at ../../../src/game/Unit.cpp:10809
   remainThreatPct = 1
   map = <value optimized out>
#4  0x083bc6d3 in Unit::AddThreat (this=0x90396f8, pVictim=0xef48d0, threat=0, schoolMask=SPELL_SCHOOL_MASK_NORMAL, threatSpell=0x0) at ../../../src/game/Unit.cpp:10591
   remainThreatPct = 293
#5  0x0847e9f3 in ReactorAI::AttackStart (this=0x90348e0, p=0xef48d0) at ../../../src/game/ReactorAI.cpp:52
No locals.
#6  0x0835b97b in Spell::DoSpellHitOnUnit (this=0xb84d7708, unit=0x90396f8, effectMask=1) at ../../../src/game/Spell.cpp:1200
   realCaster = (class Unit *) 0xef48d0
#7  0x0835ff7b in Spell::DoAllEffectOnTarget (this=0xb84d7708, target=0x797588f0) at ../../../src/game/Spell.cpp:1032
   damageInfo = {target = 0x4b, attacker = 0x11, SpellID = 2864316120, damage = 3092084488, overkill = 75, schoolMask = 3078525216, absorb = 63531, resist = 579546114, 
 physicalLog = 136, unused = 44, blocked = 2864320312, HitInfo = 32, cleanDamage = 1206413512}
   Aur = {<std::_List_base<Aura*,std::allocator<Aura*> >> = {
   _M_impl = {<std::allocator<std::_List_node<Aura*> >> = {<__gnu_cxx::new_allocator<std::_List_node<Aura*> >> = {<No data fields>}, <No data fields>}, _M_node = {
       _M_next = 0xb77d1c5c, _M_prev = 0x0}}}, <No data fields>}
   mask = <value optimized out>
   unit = (class Unit *) 0x90396f8
   caster = (class Unit *) 0xef48d0
   missInfo = <value optimized out>
   procAttacker = 64
   procVictim = 128
   procEx = <value optimized out>
#8  0x083699b7 in Spell::handle_delayed (this=0xb84d7708, t_offset=564) at ../../../src/game/Spell.cpp:2765
   next_time = <value optimized out>
#9  0x083700a3 in SpellEvent::Execute (this=0x30bcff98, e_time=3303647, p_time=163) at ../../../src/game/Spell.cpp:6093
   n_offset = <value optimized out>
#10 0x084d7308 in EventProcessor::Update (this=0xef49b0, p_time=163) at ../../../src/framework/Utilities/EventProcessor.cpp:47
   Event = (BasicEvent *) 0x30bcff98
#11 0x083d9580 in Unit::Update (this=0xef48d0, p_time=163) at ../../../src/game/Unit.cpp:195
No locals.
#12 0x0831f96e in Player::Update (this=0xef48d0, p_time=163) at ../../../src/game/Player.cpp:1101
   now = <value optimized out>
   pet = <value optimized out>
#13 0x0824824f in Map::Update (this=0x8825850, t_diff=@0xaaba2298) at ../../../src/game/Map.cpp:591
   cell = {data = {Part = {grid_x = 40, grid_y = 9, cell_x = 34, cell_y = 46, nocreate = 0, reserved = 85}, All = 2864325224}}
   cell_id = <value optimized out>
   y = <value optimized out>
   x = <value optimized out>
   obj = <value optimized out>
   updater = {i_timeDiff = 22584532}
   __PRETTY_FUNCTION__ = "virtual void Map::Update(const uint32&)"
#14 0x08256bc1 in MapManager::Update (this=0xb3b32498, diff=90) at ../../../src/game/MapManager.cpp:262
   iter = {_M_cur = 0x87d6b50, _M_ht = 0xb3b324e0}
#15 0x083ef6fe in World::Update (this=0xb650d068, diff=90) at ../../../src/game/World.cpp:1676
   next = {_M_cur = 0x0, _M_ht = 0x0}
   autobroadcaston = 1
#16 0x081296ae in WorldRunnable::run (this=0x885b7c0) at ../../../src/mangosd/WorldRunnable.cpp:65
   diff = 90
   realCurrTime = 355146697
   realPrevTime = <value optimized out>
   prevSleepTime = 36
#17 0x084bb352 in ACE_Based::Thread::ThreadTask (param=0x885b7c0) at ../../../src/shared/Threading.cpp:183
No locals.
#18 0xb7efeb37 in ACE_OS_Thread_Adapter::invoke () from /home/wow/mangos_git_compiled/lib/libACE-5.6.6.so
No symbol table info available.
#19 0xb7eaf21f in ace_thread_adapter () from /home/wow/mangos_git_compiled/lib/libACE-5.6.6.so
No symbol table info available.
#20 0xb78231b3 in start_thread () from /lib/libpthread.so.0
No symbol table info available.
#21 0xb777a03e in clone () from /lib/libc.so.6
No symbol table info available.

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Core: 8506

SD2: 1399

UDB: 382

ACID: 31

Patches: Cumulative patches by KAPATEJIb

crash_log_2009-10-02_21-46-39.log

Using host libthread_db library "/lib/libthread_db.so.1".
Core was generated by `./bin/mangos-worldd -c etc/mangosd.conf'.
Program terminated with signal 11, Segmentation fault.
#0  0x083b36b5 in HostilReference::targetObjectBuildLink (this=0x61f8368) at ../../../src/game/../framework/Utilities/LinkedList.h:72
72                iNext->iPrev = pElem;
#0  0x083b36b5 in HostilReference::targetObjectBuildLink (this=0x61f8368) at ../../../src/game/../framework/Utilities/LinkedList.h:72
No locals.
#1  0x083b430f in HostilReference (this=0x61f8368, pUnit=0x2e972c8, pThreatManager=0x61f8368, pThreat=0)
   at ../../../src/game/../framework/Utilities/LinkedReference/Reference.h:54
No locals.
#2  0x083b44bf in ThreatManager::addThreat (this=0xacc789dc, pVictim=0x2e972c8, pThreat=0, schoolMask=SPELL_SCHOOL_MASK_NORMAL, pThreatSpell=0x0)
   at ../../../src/game/ThreatManager.cpp:395
   threat = 0
   ref = <value optimized out>
   __PRETTY_FUNCTION__ = "void ThreatManager::addThreat(Unit*, float, SpellSchoolMask, const SpellEntry*)"
#3  0x083b6163 in Unit::AddThreatToRedirectionTargets (this=0xacc77bb0, pVictim=0x64418c8, threat=0, schoolMask=SPELL_SCHOOL_MASK_NORMAL, threatSpell=0x0)
   at ../../../src/game/Unit.cpp:10809
   remainThreatPct = 1
   map = <value optimized out>
#4  0x083bc6d3 in Unit::AddThreat (this=0xacc77bb0, pVictim=0x64418c8, threat=0, schoolMask=SPELL_SCHOOL_MASK_NORMAL, threatSpell=0x0) at ../../../src/game/Unit.cpp:10591
   remainThreatPct = 274
#5  0x08436ce3 in CreatureEventAI::AttackStart (this=0xacc77418, who=0x64418c8) at ../../../src/game/CreatureEventAI.cpp:959
No locals.
#6  0x0835b97b in Spell::DoSpellHitOnUnit (this=0x1e8b140, unit=0xacc77bb0, effectMask=1) at ../../../src/game/Spell.cpp:1200
   realCaster = (class Unit *) 0x64418c8
#7  0x0835ff7b in Spell::DoAllEffectOnTarget (this=0x1e8b140, target=0x1fc0a0f8) at ../../../src/game/Spell.cpp:1032
   damageInfo = {target = 0x607885f0, attacker = 0x64418c8, SpellID = 48646, damage = 0, overkill = 0, schoolMask = 1, absorb = 0, resist = 0, physicalLog = false, 
 unused = false, blocked = 0, HitInfo = 0, cleanDamage = 0}
   Aur = {<std::_List_base<Aura*,std::allocator<Aura*> >> = {
   _M_impl = {<std::allocator<std::_List_node<Aura*> >> = {<__gnu_cxx::new_allocator<std::_List_node<Aura*> >> = {<No data fields>}, <No data fields>}, _M_node = {
       _M_next = 0x8397cc8, _M_prev = 0x0}}}, <No data fields>}
   mask = <value optimized out>
   unit = (class Unit *) 0xacc77bb0
   caster = (class Unit *) 0x64418c8
   missInfo = <value optimized out>
   procAttacker = 65536
   procVictim = 131072
   procEx = <value optimized out>
#8  0x08369b3d in Spell::handle_immediate (this=0x1e8b140) at ../../../src/game/Spell.cpp:2734
No locals.
#9  0x0836f8bf in Spell::cast (this=0x1e8b140, skipCheck=true) at ../../../src/game/Spell.cpp:2708
   castResult = <value optimized out>
#10 0x083c0636 in Unit::CastSpell (this=0x64418c8, Victim=0x64418c8, spellInfo=0xb1a88938, triggered=<value optimized out>, castItem=0x0, triggeredByAura=0x0, 
   originalCaster=120426) at ../../../src/game/Unit.cpp:974
   spell = (Spell *) 0x1e8b140
   targets = {m_srcX = 0, m_srcY = 0, m_srcZ = 0, m_destX = 1320.93787, m_destY = -4365.8833, m_destZ = 27.5754337, m_strTarget = {static npos = 4294967295, 
   _M_dataplus = {<std::allocator<char>> = {<__gnu_cxx::new_allocator<char>> = {<No data fields>}, <No data fields>}, _M_p = 0x86026bc ""}}, m_targetMask = 2, 
 m_unitTarget = 0x64418c8, m_GOTarget = 0x0, m_itemTarget = 0x0, m_unitTargetGUID = 120426, m_GOTargetGUID = 0, m_CorpseTargetGUID = 0, m_itemTargetGUID = 0, 
 m_itemTargetEntry = 0}
#11 0x08391458 in Spell::EffectTriggerSpell (this=0x33a81d0, effIndex=1) at ../../../src/game/SpellEffects.cpp:2344
   spellInfo = <value optimized out>
   itr = {_M_cur = 0x3f800000, _M_ht = 0x40884e42}
   spellId = <value optimized out>
   triggered_spell_id = <value optimized out>
   spellInfo = (const SpellEntry *) 0xb1a88938
   caster = (class Unit *) 0x64418c8
#12 0x0835b7fa in Spell::DoSpellHitOnUnit (this=0x33a81d0, unit=0x64418c8, effectMask=3) at ../../../src/game/Spell.cpp:1246
   modOwner = (class Player *) 0x61f8368
   multiplier = -3.46030617e-08
   effectNumber = 1
   realCaster = (class Unit *) 0x64418c8
#13 0x0835ff7b in Spell::DoAllEffectOnTarget (this=0x33a81d0, target=0x37fa2b8) at ../../../src/game/Spell.cpp:1032
   damageInfo = {target = 0xbe0a, attacker = 0x11, SpellID = 3004477144, damage = 54165968, overkill = 48650, schoolMask = 276, absorb = 19506, resist = 697393921, 
 physicalLog = 144, unused = 99, blocked = 3004481336, HitInfo = 32, cleanDamage = 1618511344}
   Aur = {<std::_List_base<Aura*,std::allocator<Aura*> >> = {
   _M_impl = {<std::allocator<std::_List_node<Aura*> >> = {<__gnu_cxx::new_allocator<std::_List_node<Aura*> >> = {<No data fields>}, <No data fields>}, _M_node = {
       _M_next = 0xb77f4c5c, _M_prev = 0x0}}}, <No data fields>}
   mask = <value optimized out>
   unit = (class Unit *) 0x64418c8
   caster = (class Unit *) 0x64418c8
   missInfo = <value optimized out>
   procAttacker = 16384
   procVictim = 32768
   procEx = <value optimized out>
#14 0x083699b7 in Spell::handle_delayed (this=0x33a81d0, t_offset=404) at ../../../src/game/Spell.cpp:2765
   next_time = <value optimized out>
#15 0x083700a3 in SpellEvent::Execute (this=0x359c990, e_time=1277038, p_time=159) at ../../../src/game/Spell.cpp:6093
   n_offset = <value optimized out>
#16 0x084d7308 in EventProcessor::Update (this=0x64419a8, p_time=159) at ../../../src/framework/Utilities/EventProcessor.cpp:47
   Event = (BasicEvent *) 0x359c990
#17 0x083d9580 in Unit::Update (this=0x64418c8, p_time=159) at ../../../src/game/Unit.cpp:195
No locals.
#18 0x0831f96e in Player::Update (this=0x64418c8, p_time=159) at ../../../src/game/Player.cpp:1101
   now = <value optimized out>
   pet = <value optimized out>
#19 0x0824824f in Map::Update (this=0xb464b000, t_diff=@0xb314d298) at ../../../src/game/Map.cpp:591
   cell = {data = {Part = {grid_x = 40, grid_y = 9, cell_x = 13, cell_y = 5, nocreate = 1, reserved = 89}, All = 3004486248}}
   cell_id = <value optimized out>
   y = <value optimized out>
   x = <value optimized out>
   obj = <value optimized out>
   updater = {i_timeDiff = 159}
   __PRETTY_FUNCTION__ = "virtual void Map::Update(const uint32&)"
#20 0x08256bc1 in MapManager::Update (this=0x98dd6e0, diff=71) at ../../../src/game/MapManager.cpp:262
   iter = {_M_cur = 0xb480ee68, _M_ht = 0x98dd728}
#21 0x083ef6fe in World::Update (this=0xb6d0d920, diff=71) at ../../../src/game/World.cpp:1676
   next = {_M_cur = 0x0, _M_ht = 0x0}
   autobroadcaston = 1
#22 0x081296ae in WorldRunnable::run (this=0xb4814c20) at ../../../src/mangosd/WorldRunnable.cpp:65
   diff = 71
   realCurrTime = 378674278
   realPrevTime = <value optimized out>
   prevSleepTime = 56
#23 0x084bb352 in ACE_Based::Thread::ThreadTask (param=0xb4814c20) at ../../../src/shared/Threading.cpp:183
No locals.
#24 0xb7f21b37 in ACE_OS_Thread_Adapter::invoke () from /home/wow/mangos_git_compiled/lib/libACE-5.6.6.so
No symbol table info available.
#25 0xb7ed221f in ace_thread_adapter () from /home/wow/mangos_git_compiled/lib/libACE-5.6.6.so
No symbol table info available.
#26 0xb78461b3 in start_thread () from /lib/libpthread.so.0
No symbol table info available.
#27 0xb779d03e in clone () from /lib/libc.so.6
No symbol table info available.

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Core: 8506

SD2: 1399

UDB: 382

ACID: 31

Patches: Cumulative patches by KAPATEJIb

crash_log_2009-10-03_11-08-50.log

Using host libthread_db library "/lib/libthread_db.so.1".
Core was generated by `./bin/mangos-worldd -c etc/mangosd.conf'.
Program terminated with signal 6, Aborted.
#0  0xb76edc87 in raise () from /lib/libc.so.6
#0  0xb76edc87 in raise () from /lib/libc.so.6
No symbol table info available.
#1  0xb76ef4f8 in abort () from /lib/libc.so.6
No symbol table info available.
#2  0xb76e730c in __assert_fail () from /lib/libc.so.6
No symbol table info available.
#3  0x083b424e in ThreatContainer::getReferenceByTarget (this=0x536a7468, pVictim=0x67d54330) at ../../../src/game/Object.h:172
   result = <value optimized out>
   guid = <value optimized out>
#4  0x083b4654 in ThreatContainer::addThreat (this=0x536a7468, pVictim=0x67d54330, pThreat=0) at ../../../src/game/ThreatManager.cpp:236
   ref = <value optimized out>
#5  0x083b4480 in ThreatManager::addThreat (this=0x536a745c, pVictim=0x67d54330, pThreat=0, schoolMask=SPELL_SCHOOL_MASK_NORMAL, pThreatSpell=0x0)
   at ../../../src/game/ThreatManager.cpp:387
   threat = 0
   ref = <value optimized out>
   __PRETTY_FUNCTION__ = "void ThreatManager::addThreat(Unit*, float, SpellSchoolMask, const SpellEntry*)"
#6  0x083b6163 in Unit::AddThreatToRedirectionTargets (this=0x536a6630, pVictim=0x8c97dfe8, threat=0, schoolMask=SPELL_SCHOOL_MASK_NORMAL, threatSpell=0x0)
   at ../../../src/game/Unit.cpp:10809
   remainThreatPct = 1
   map = <value optimized out>
#7  0x083bc6d3 in Unit::AddThreat (this=0x536a6630, pVictim=0x8c97dfe8, threat=0, schoolMask=SPELL_SCHOOL_MASK_NORMAL, threatSpell=0x0) at ../../../src/game/Unit.cpp:10591
   remainThreatPct = 259
#8  0x0835b997 in Spell::DoSpellHitOnUnit (this=0x590cfeb0, unit=0x536a6630, effectMask=1) at ../../../src/game/Spell.cpp:1202
   realCaster = (class Unit *) 0x8c97dfe8
#9  0x0835ff7b in Spell::DoAllEffectOnTarget (this=0x590cfeb0, target=0x523b3470) at ../../../src/game/Spell.cpp:1032
   damageInfo = {target = 0xeb93, attacker = 0x11, SpellID = 2924960664, damage = 1494023856, overkill = 60307, schoolMask = 0, absorb = 1359808552, resist = 2924960720, 
 physicalLog = 4, unused = false, blocked = 1599976016, HitInfo = 3079856116, cleanDamage = 2924960688}
   Aur = {<std::_List_base<Aura*,std::allocator<Aura*> >> = {
   _M_impl = {<std::allocator<std::_List_node<Aura*> >> = {<__gnu_cxx::new_allocator<std::_List_node<Aura*> >> = {<No data fields>}, <No data fields>}, _M_node = {
       _M_next = 0x8397cc8, _M_prev = 0x0}}}, <No data fields>}
   mask = <value optimized out>
   unit = (class Unit *) 0x536a6630
   caster = (class Unit *) 0x8c97dfe8
   missInfo = <value optimized out>
   procAttacker = 65536
   procVictim = 131072
   procEx = <value optimized out>
#10 0x08369b3d in Spell::handle_immediate (this=0x590cfeb0) at ../../../src/game/Spell.cpp:2734
No locals.
#11 0x0836f8bf in Spell::cast (this=0x590cfeb0, skipCheck=true) at ../../../src/game/Spell.cpp:2708
   castResult = <value optimized out>
#12 0x083c0636 in Unit::CastSpell (this=0x8c97dfe8, Victim=0x536a6630, spellInfo=0xb21f63d8, triggered=<value optimized out>, castItem=0x8c993888, triggeredByAura=0x8c9aa210, 
   originalCaster=0) at ../../../src/game/Unit.cpp:974
   spell = (Spell *) 0x590cfeb0
   targets = {m_srcX = 0, m_srcY = 0, m_srcZ = 0, m_destX = 218.253891, m_destY = -0.524433494, m_destZ = -2.83169484, m_strTarget = {static npos = 4294967295, 
   _M_dataplus = {<std::allocator<char>> = {<__gnu_cxx::new_allocator<char>> = {<No data fields>}, <No data fields>}, _M_p = 0x86026bc ""}}, m_targetMask = 2, 
 m_unitTarget = 0x536a6630, m_GOTarget = 0x0, m_itemTarget = 0x0, m_unitTargetGUID = 17379391376218804193, m_GOTargetGUID = 0, m_CorpseTargetGUID = 0, m_itemTargetGUID = 0, 
 m_itemTargetEntry = 0}
#13 0x083c0d1e in Unit::CastSpell (this=0x8c97dfe8, Victim=0x536a6630, spellId=60307, triggered=<value optimized out>, castItem=0x8c993888, triggeredByAura=0x8c9aa210, 
   originalCaster=120538257162240) at ../../../src/game/Unit.cpp:952
   spellInfo = (const SpellEntry *) 0xb21f63d8
#14 0x083d2752 in Unit::HandleProcTriggerSpell (this=0x8c97dfe8, pVictim=0x536a6630, damage=816, triggeredByAura=0x8c9aa210, procSpell=0x0, procFlags=4, procEx=2, cooldown=0)
   at ../../../src/game/Unit.cpp:7574
   tick = <value optimized out>
   auraSpellInfo = (const SpellEntry *) 0xb21f60e8
   triggerAmount = 0
   trigger_spell_id = 60307
   target = (Unit *) 0x536a6630
   basepoints = {0, 0, 0}
   castItem = (class Item *) 0x8c993888
   triggerEntry = <value optimized out>
#15 0x083ce6db in Unit::ProcDamageAndSpellFor (this=0x8c97dfe8, isVictim=false, pTarget=0x536a6630, procFlag=4, procExtra=2, attType=BASE_ATTACK, procSpell=0x0, damage=816)
   at ../../../src/game/Unit.cpp:11991
   triggeredByAura = (class Aura *) 0x8c9aa210
   spellProcEvent = <value optimized out>
   spellInfo = <value optimized out>
   cooldown = 0
   removedSpells = {<std::_List_base<unsigned int,std::allocator<unsigned int> >> = {
   _M_impl = {<std::allocator<std::_List_node<unsigned int> >> = {<__gnu_cxx::new_allocator<std::_List_node<unsigned int> >> = {<No data fields>}, <No data fields>}, 
     _M_node = {_M_next = 0xae579e5c, _M_prev = 0xae579e5c}}}, <No data fields>}
   procTriggered = {<std::_List_base<ProcTriggeredData,std::allocator<ProcTriggeredData> >> = {
   _M_impl = {<std::allocator<std::_List_node<ProcTriggeredData> >> = {<__gnu_cxx::new_allocator<std::_List_node<ProcTriggeredData> >> = {<No data fields>}, <No data fields>}, _M_node = {_M_next = 0x565b8c88, _M_prev = 0x4cc5d4d8}}}, <No data fields>}
#16 0x083cee84 in Unit::ProcDamageAndSpell (this=0x8c97dfe8, pVictim=0x536a6630, procAttacker=4, procVictim=1048584, procExtra=2, amount=816, attType=BASE_ATTACK, 
   procSpell=0x0) at ../../../src/game/Unit.cpp:4511
No locals.
#17 0x083dd881 in Unit::AttackerStateUpdate (this=0x8c97dfe8, pVictim=0x536a6630, attType=BASE_ATTACK, extra=false) at ../../../src/game/Unit.cpp:2137
   extraAttacks = 0
   damageInfo = {attacker = 0x8c97dfe8, target = 0x536a6630, damageSchoolMask = 1, damage = 816, absorb = 0, resist = 0, blocked_amount = 0, HitInfo = 514, 
 TargetState = 1, attackType = BASE_ATTACK, procAttacker = 4, procVictim = 1048584, procEx = 2, cleanDamage = 157, hitOutCome = MELEE_HIT_CRIT}
#18 0x08320c73 in Player::Update (this=0x8c97dfe8, p_time=124) at ../../../src/game/Player.cpp:1267
   owner = <value optimized out>
   u = <value optimized out>
   pVictim = (class Unit *) 0x536a6630
   now = 1254557274
   pet = <value optimized out>
#19 0x0824824f in Map::Update (this=0x55b278a0, t_diff=@0xae57c298) at ../../../src/game/Map.cpp:591
   cell = {data = {Part = {grid_x = 16, grid_y = 0, cell_x = 0, cell_y = 20, nocreate = 0, reserved = 91}, All = 3058696208}}
   cell_id = <value optimized out>
   y = <value optimized out>
   x = <value optimized out>
   obj = <value optimized out>
   updater = {i_timeDiff = 124}
   __PRETTY_FUNCTION__ = "virtual void Map::Update(const uint32&)"
#20 0x082492b5 in InstanceMap::Update (this=0x55b278a0, t_diff=@0xae57c298) at ../../../src/game/Map.cpp:2422
No locals.
#21 0x0846329f in MapInstanced::Update (this=0x9bd807c8, t=@0xae57c298) at ../../../src/game/MapInstanced.cpp:63
   i = {_M_cur = 0x7744f9a8, _M_ht = 0x9bd90898}
#22 0x08256bc1 in MapManager::Update (this=0x8b634e0, diff=124) at ../../../src/game/MapManager.cpp:262
   iter = {_M_cur = 0xa1ecc880, _M_ht = 0x8b63528}
#23 0x083ef6fe in World::Update (this=0xb650d058, diff=124) at ../../../src/game/World.cpp:1676
   next = {_M_cur = 0x0, _M_ht = 0x0}
   autobroadcaston = 1
#24 0x081296ae in WorldRunnable::run (this=0xb450cc70) at ../../../src/mangosd/WorldRunnable.cpp:65
   diff = 124
   realCurrTime = 426823706
   realPrevTime = <value optimized out>
   prevSleepTime = 88
#25 0x084bb352 in ACE_Based::Thread::ThreadTask (param=0xb450cc70) at ../../../src/shared/Threading.cpp:183
No locals.
#26 0xb7f18b37 in ACE_OS_Thread_Adapter::invoke () from /home/wow/mangos_git_compiled/lib/libACE-5.6.6.so
No symbol table info available.
#27 0xb7ec921f in ace_thread_adapter () from /home/wow/mangos_git_compiled/lib/libACE-5.6.6.so
No symbol table info available.
#28 0xb783d1b3 in start_thread () from /lib/libpthread.so.0
No symbol table info available.
#29 0xb779403e in clone () from /lib/libc.so.6
No symbol table info available.

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Core: 8506

SD2: 1399

UDB: 382

ACID: 31

Patches: Cumulative patches by KAPATEJIb

crash_log_2009-10-03_11-08-50.log

Using host libthread_db library "/lib/libthread_db.so.1".
Core was generated by `./bin/mangos-worldd -c etc/mangosd.conf'.
Program terminated with signal 6, Aborted.
#0  0xb76edc87 in raise () from /lib/libc.so.6
#0  0xb76edc87 in raise () from /lib/libc.so.6
No symbol table info available.
#1  0xb76ef4f8 in abort () from /lib/libc.so.6
No symbol table info available.
#2  0xb76e730c in __assert_fail () from /lib/libc.so.6
No symbol table info available.
#3  0x083b424e in ThreatContainer::getReferenceByTarget (this=0x536a7468, pVictim=0x67d54330) at ../../../src/game/Object.h:172
   result = <value optimized out>
   guid = <value optimized out>
#4  0x083b4654 in ThreatContainer::addThreat (this=0x536a7468, pVictim=0x67d54330, pThreat=0) at ../../../src/game/ThreatManager.cpp:236
   ref = <value optimized out>
#5  0x083b4480 in ThreatManager::addThreat (this=0x536a745c, pVictim=0x67d54330, pThreat=0, schoolMask=SPELL_SCHOOL_MASK_NORMAL, pThreatSpell=0x0)
   at ../../../src/game/ThreatManager.cpp:387
   threat = 0
   ref = <value optimized out>
   __PRETTY_FUNCTION__ = "void ThreatManager::addThreat(Unit*, float, SpellSchoolMask, const SpellEntry*)"
#6  0x083b6163 in Unit::AddThreatToRedirectionTargets (this=0x536a6630, pVictim=0x8c97dfe8, threat=0, schoolMask=SPELL_SCHOOL_MASK_NORMAL, threatSpell=0x0)
   at ../../../src/game/Unit.cpp:10809
   remainThreatPct = 1
   map = <value optimized out>
#7  0x083bc6d3 in Unit::AddThreat (this=0x536a6630, pVictim=0x8c97dfe8, threat=0, schoolMask=SPELL_SCHOOL_MASK_NORMAL, threatSpell=0x0) at ../../../src/game/Unit.cpp:10591
   remainThreatPct = 259
#8  0x0835b997 in Spell::DoSpellHitOnUnit (this=0x590cfeb0, unit=0x536a6630, effectMask=1) at ../../../src/game/Spell.cpp:1202
   realCaster = (class Unit *) 0x8c97dfe8
#9  0x0835ff7b in Spell::DoAllEffectOnTarget (this=0x590cfeb0, target=0x523b3470) at ../../../src/game/Spell.cpp:1032
   damageInfo = {target = 0xeb93, attacker = 0x11, SpellID = 2924960664, damage = 1494023856, overkill = 60307, schoolMask = 0, absorb = 1359808552, resist = 2924960720, 
 physicalLog = 4, unused = false, blocked = 1599976016, HitInfo = 3079856116, cleanDamage = 2924960688}
   Aur = {<std::_List_base<Aura*,std::allocator<Aura*> >> = {
   _M_impl = {<std::allocator<std::_List_node<Aura*> >> = {<__gnu_cxx::new_allocator<std::_List_node<Aura*> >> = {<No data fields>}, <No data fields>}, _M_node = {
       _M_next = 0x8397cc8, _M_prev = 0x0}}}, <No data fields>}
   mask = <value optimized out>
   unit = (class Unit *) 0x536a6630
   caster = (class Unit *) 0x8c97dfe8
   missInfo = <value optimized out>
   procAttacker = 65536
   procVictim = 131072
   procEx = <value optimized out>
#10 0x08369b3d in Spell::handle_immediate (this=0x590cfeb0) at ../../../src/game/Spell.cpp:2734
No locals.
#11 0x0836f8bf in Spell::cast (this=0x590cfeb0, skipCheck=true) at ../../../src/game/Spell.cpp:2708
   castResult = <value optimized out>
#12 0x083c0636 in Unit::CastSpell (this=0x8c97dfe8, Victim=0x536a6630, spellInfo=0xb21f63d8, triggered=<value optimized out>, castItem=0x8c993888, triggeredByAura=0x8c9aa210, 
   originalCaster=0) at ../../../src/game/Unit.cpp:974
   spell = (Spell *) 0x590cfeb0
   targets = {m_srcX = 0, m_srcY = 0, m_srcZ = 0, m_destX = 218.253891, m_destY = -0.524433494, m_destZ = -2.83169484, m_strTarget = {static npos = 4294967295, 
   _M_dataplus = {<std::allocator<char>> = {<__gnu_cxx::new_allocator<char>> = {<No data fields>}, <No data fields>}, _M_p = 0x86026bc ""}}, m_targetMask = 2, 
 m_unitTarget = 0x536a6630, m_GOTarget = 0x0, m_itemTarget = 0x0, m_unitTargetGUID = 17379391376218804193, m_GOTargetGUID = 0, m_CorpseTargetGUID = 0, m_itemTargetGUID = 0, 
 m_itemTargetEntry = 0}
#13 0x083c0d1e in Unit::CastSpell (this=0x8c97dfe8, Victim=0x536a6630, spellId=60307, triggered=<value optimized out>, castItem=0x8c993888, triggeredByAura=0x8c9aa210, 
   originalCaster=120538257162240) at ../../../src/game/Unit.cpp:952
   spellInfo = (const SpellEntry *) 0xb21f63d8
#14 0x083d2752 in Unit::HandleProcTriggerSpell (this=0x8c97dfe8, pVictim=0x536a6630, damage=816, triggeredByAura=0x8c9aa210, procSpell=0x0, procFlags=4, procEx=2, cooldown=0)
   at ../../../src/game/Unit.cpp:7574
   tick = <value optimized out>
   auraSpellInfo = (const SpellEntry *) 0xb21f60e8
   triggerAmount = 0
   trigger_spell_id = 60307
   target = (Unit *) 0x536a6630
   basepoints = {0, 0, 0}
   castItem = (class Item *) 0x8c993888
   triggerEntry = <value optimized out>
#15 0x083ce6db in Unit::ProcDamageAndSpellFor (this=0x8c97dfe8, isVictim=false, pTarget=0x536a6630, procFlag=4, procExtra=2, attType=BASE_ATTACK, procSpell=0x0, damage=816)
   at ../../../src/game/Unit.cpp:11991
   triggeredByAura = (class Aura *) 0x8c9aa210
   spellProcEvent = <value optimized out>
   spellInfo = <value optimized out>
   cooldown = 0
   removedSpells = {<std::_List_base<unsigned int,std::allocator<unsigned int> >> = {
   _M_impl = {<std::allocator<std::_List_node<unsigned int> >> = {<__gnu_cxx::new_allocator<std::_List_node<unsigned int> >> = {<No data fields>}, <No data fields>}, 
     _M_node = {_M_next = 0xae579e5c, _M_prev = 0xae579e5c}}}, <No data fields>}
   procTriggered = {<std::_List_base<ProcTriggeredData,std::allocator<ProcTriggeredData> >> = {
   _M_impl = {<std::allocator<std::_List_node<ProcTriggeredData> >> = {<__gnu_cxx::new_allocator<std::_List_node<ProcTriggeredData> >> = {<No data fields>}, <No data fields>}, _M_node = {_M_next = 0x565b8c88, _M_prev = 0x4cc5d4d8}}}, <No data fields>}
#16 0x083cee84 in Unit::ProcDamageAndSpell (this=0x8c97dfe8, pVictim=0x536a6630, procAttacker=4, procVictim=1048584, procExtra=2, amount=816, attType=BASE_ATTACK, 
   procSpell=0x0) at ../../../src/game/Unit.cpp:4511
No locals.
#17 0x083dd881 in Unit::AttackerStateUpdate (this=0x8c97dfe8, pVictim=0x536a6630, attType=BASE_ATTACK, extra=false) at ../../../src/game/Unit.cpp:2137
   extraAttacks = 0
   damageInfo = {attacker = 0x8c97dfe8, target = 0x536a6630, damageSchoolMask = 1, damage = 816, absorb = 0, resist = 0, blocked_amount = 0, HitInfo = 514, 
 TargetState = 1, attackType = BASE_ATTACK, procAttacker = 4, procVictim = 1048584, procEx = 2, cleanDamage = 157, hitOutCome = MELEE_HIT_CRIT}
#18 0x08320c73 in Player::Update (this=0x8c97dfe8, p_time=124) at ../../../src/game/Player.cpp:1267
   owner = <value optimized out>
   u = <value optimized out>
   pVictim = (class Unit *) 0x536a6630
   now = 1254557274
   pet = <value optimized out>
#19 0x0824824f in Map::Update (this=0x55b278a0, t_diff=@0xae57c298) at ../../../src/game/Map.cpp:591
   cell = {data = {Part = {grid_x = 16, grid_y = 0, cell_x = 0, cell_y = 20, nocreate = 0, reserved = 91}, All = 3058696208}}
   cell_id = <value optimized out>
   y = <value optimized out>
   x = <value optimized out>
   obj = <value optimized out>
   updater = {i_timeDiff = 124}
   __PRETTY_FUNCTION__ = "virtual void Map::Update(const uint32&)"
#20 0x082492b5 in InstanceMap::Update (this=0x55b278a0, t_diff=@0xae57c298) at ../../../src/game/Map.cpp:2422
No locals.
#21 0x0846329f in MapInstanced::Update (this=0x9bd807c8, t=@0xae57c298) at ../../../src/game/MapInstanced.cpp:63
   i = {_M_cur = 0x7744f9a8, _M_ht = 0x9bd90898}
#22 0x08256bc1 in MapManager::Update (this=0x8b634e0, diff=124) at ../../../src/game/MapManager.cpp:262
   iter = {_M_cur = 0xa1ecc880, _M_ht = 0x8b63528}
#23 0x083ef6fe in World::Update (this=0xb650d058, diff=124) at ../../../src/game/World.cpp:1676
   next = {_M_cur = 0x0, _M_ht = 0x0}
   autobroadcaston = 1
#24 0x081296ae in WorldRunnable::run (this=0xb450cc70) at ../../../src/mangosd/WorldRunnable.cpp:65
   diff = 124
   realCurrTime = 426823706
   realPrevTime = <value optimized out>
   prevSleepTime = 88
#25 0x084bb352 in ACE_Based::Thread::ThreadTask (param=0xb450cc70) at ../../../src/shared/Threading.cpp:183
No locals.
#26 0xb7f18b37 in ACE_OS_Thread_Adapter::invoke () from /home/wow/mangos_git_compiled/lib/libACE-5.6.6.so
No symbol table info available.
#27 0xb7ec921f in ace_thread_adapter () from /home/wow/mangos_git_compiled/lib/libACE-5.6.6.so
No symbol table info available.
#28 0xb783d1b3 in start_thread () from /lib/libpthread.so.0
No symbol table info available.
#29 0xb779403e in clone () from /lib/libc.so.6
No symbol table info available.

I want to do crashdumps as this, how do you make them?

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Core: 8506

SD2: 1399

UDB: 382

ACID: 31

Patches: Cumulative patches by KAPATEJIb

crash_log_2009-10-03_20-47-54.log

Using host libthread_db library "/lib/libthread_db.so.1".
Core was generated by `./bin/mangos-worldd -c etc/mangosd.conf'.
Program terminated with signal 11, Segmentation fault.
#0  0x083b36b5 in HostilReference::targetObjectBuildLink (this=0x1715c48) at ../../../src/game/../framework/Utilities/LinkedList.h:72
72                iNext->iPrev = pElem;
#0  0x083b36b5 in HostilReference::targetObjectBuildLink (this=0x1715c48) at ../../../src/game/../framework/Utilities/LinkedList.h:72
No locals.
#1  0x083b430f in HostilReference (this=0x1715c48, pUnit=0x35056a10, pThreatManager=0x1715c48, pThreat=0)
   at ../../../src/game/../framework/Utilities/LinkedReference/Reference.h:54
No locals.
#2  0x083b44bf in ThreatManager::addThreat (this=0x775adbbc, pVictim=0x35056a10, pThreat=0, schoolMask=SPELL_SCHOOL_MASK_NORMAL, pThreatSpell=0x0)
   at ../../../src/game/ThreatManager.cpp:395
   threat = 0
   ref = <value optimized out>
   __PRETTY_FUNCTION__ = "void ThreatManager::addThreat(Unit*, float, SpellSchoolMask, const SpellEntry*)"
#3  0x083b6163 in Unit::AddThreatToRedirectionTargets (this=0x775acd90, pVictim=0x19158a8, threat=0, schoolMask=SPELL_SCHOOL_MASK_NORMAL, threatSpell=0x0)
   at ../../../src/game/Unit.cpp:10809
   remainThreatPct = 1
   map = <value optimized out>
#4  0x083bc6d3 in Unit::AddThreat (this=0x775acd90, pVictim=0x19158a8, threat=0, schoolMask=SPELL_SCHOOL_MASK_NORMAL, threatSpell=0x0) at ../../../src/game/Unit.cpp:10591
   remainThreatPct = 117
#5  0x08436ce3 in CreatureEventAI::AttackStart (this=0x775ac588, who=0x19158a8) at ../../../src/game/CreatureEventAI.cpp:959
No locals.
#6  0x0843cec8 in CreatureEventAI::MoveInLineOfSight (this=0x775ac588, who=0x19158a8) at ../../../src/game/CreatureEventAI.cpp:1016
   attackRadius = 214.419312
#7  0x0824d2c8 in VisitorHelper<MaNGOS::PlayerRelocationNotifier, Creature> (v=@0xaab9fe98, c=@0x77fe917c) at ../../../src/game/GridNotifiersImpl.h:78
No locals.
#8  0x0824d315 in VisitorHelper<MaNGOS::PlayerRelocationNotifier, Creature, TypeList<DynamicObject, TypeList<Corpse, TypeNull> > > (v=@0xaab9fe98, c=@0x77fe917c)
   at ../../../src/game/../framework/GameSystem/TypeContainerVisitor.h:70
No locals.
#9  0x0823bf46 in Map::PlayerRelocationNotify (this=0xb2d213f0, player=0x19158a8, cell=@0xaab9ff4c, cellpair=@0xaab9ff34)
   at ../../../src/game/../framework/GameSystem/TypeContainerVisitor.h:105
   relocationNotifier = {i_player = @0x19158a8}
#10 0x0823d40e in Map::PlayerRelocation (this=0xb2d213f0, player=0x19158a8, x=-9207.86621, y=-2733.34814, z=88.8078384, orientation=5.22515249) at ../../../src/game/Map.cpp:852
   old_cell = {data = {Part = {grid_x = 14, grid_y = 26, cell_x = 5, cell_y = 6, nocreate = 0, reserved = 0}, All = 1595022}}
   new_cell = {data = {Part = {grid_x = 14, grid_y = 26, cell_x = 5, cell_y = 6, nocreate = 0, reserved = 0}, All = 1595022}}
   newGrid = <value optimized out>
   __PRETTY_FUNCTION__ = "void Map::PlayerRelocation(Player*, float, float, float, float)"
#11 0x083bb23a in Unit::SetVisibility (this=0x1715c48, x=VISIBILITY_ON) at ../../../src/game/Unit.cpp:10236
No locals.
#12 0x08341670 in Aura::HandleModStealth (this=0x254a4d0, apply=false, Real=true) at ../../../src/game/SpellAuras.cpp:4123
   pvp = <value optimized out>
#13 0x0833e89b in Aura::ApplyModifier (this=0x254a4d0, apply=<value optimized out>, Real=<value optimized out>) at ../../../src/game/SpellAuras.cpp:922
   aura = 24206408
#14 0x083cef76 in Unit::RemoveAura (this=0x19158a8, i=@0xaaba10a8, mode=AURA_REMOVE_BY_DEFAULT) at ../../../src/game/Unit.cpp:4115
   caster = <value optimized out>
   Aur = (class Aura *) 0x254a4d0
   AurSpellInfo = (const SpellEntry *) 0xb057f5f8
   statue = (class Totem *) 0x0
   caster_channeled = false
#15 0x083d161c in Unit::RemoveAura (this=0x19158a8, spellId=1787, effindex=1, except=0x0) at ../../../src/game/Unit.cpp:3816
   iter = {_M_node = 0x15806640}
   spair = {first = 1787, second = 1 '\\001'}
#16 0x083d1690 in Unit::RemoveAurasDueToSpell (this=0x19158a8, spellId=1787, except=0x0) at ../../../src/game/Unit.cpp:3968
   i = 1
#17 0x083d395f in Unit::RemoveSpellsCausingAura (this=0x19158a8, auraType=SPELL_AURA_MOD_STEALTH) at ../../../src/game/Unit.cpp:363
No locals.
#18 0x0836952d in Spell::Prepare (this=0xba5d90d8, targets=0xaaba21dc, triggeredByAura=0x0) at ../../../src/game/Spell.cpp:2479
   result = SPELL_CAST_OK
#19 0x084808ca in WorldSession::HandleCastSpellOpcode (this=0x6a989b8, recvPacket=@0x145de620) at ../../../src/game/SpellHandler.cpp:361
   actualSpellInfo = <value optimized out>
   mover = (class Unit *) 0x19158a8
   spellInfo = (const SpellEntry *) 0xb1ca21b8
   targets = {m_srcX = 0, m_srcY = 0, m_srcZ = 0, m_destX = -9207.86621, m_destY = -2733.34814, m_destZ = 88.8078384, m_strTarget = {static npos = 4294967295, 
   _M_dataplus = {<std::allocator<char>> = {<__gnu_cxx::new_allocator<char>> = {<No data fields>}, <No data fields>}, _M_p = 0x86026bc ""}}, m_targetMask = 0, 
 m_unitTarget = 0x19158a8, m_GOTarget = 0x0, m_itemTarget = 0x0, m_unitTargetGUID = 122526, m_GOTargetGUID = 0, m_CorpseTargetGUID = 0, m_itemTargetGUID = 0, 
 m_itemTargetEntry = 0}
#20 0x083f6b00 in WorldSession::Update (this=0x6a989b8) at ../../../src/game/WorldSession.cpp:244
   packet = (WorldPacket *) 0x145de620
   currTime = <value optimized out>
#21 0x083ee6f3 in World::UpdateSessions (this=0xb6d0d9c8, diff=143) at ../../../src/game/World.cpp:2100
   next = {_M_cur = 0x632b4120, _M_ht = 0xb6d0da38}
   sess = (WorldSession *) 0xb6d0dd70
#22 0x083ef65a in World::Update (this=0xb6d0d9c8, diff=143) at ../../../src/game/World.cpp:1637
   autobroadcaston = 1
#23 0x081296ae in WorldRunnable::run (this=0xae40d7d8) at ../../../src/mangosd/WorldRunnable.cpp:65
   diff = 143
   realCurrTime = 461551624
   realPrevTime = <value optimized out>
   prevSleepTime = 87
#24 0x084bb352 in ACE_Based::Thread::ThreadTask (param=0xae40d7d8) at ../../../src/shared/Threading.cpp:183
No locals.
#25 0xb7e66b37 in ACE_OS_Thread_Adapter::invoke () from /home/wow/mangos_git_compiled/lib/libACE-5.6.6.so
No symbol table info available.
#26 0xb7e1721f in ace_thread_adapter () from /home/wow/mangos_git_compiled/lib/libACE-5.6.6.so
No symbol table info available.
#27 0xb778b1b3 in start_thread () from /lib/libpthread.so.0
No symbol table info available.
#28 0xb76e203e in clone () from /lib/libc.so.6
No symbol table info available.

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Rev 8566

Insider

2009-10-04 01:26:44 WORLD: Received CMSG_QUESTGIVER_STATUS_QUERY for npc, guid = 100

2009-10-04 01:26:44 WORLD: Sent SMSG_QUESTGIVER_STATUS NPC Guid=100, status=8

2009-10-04 01:26:44 WORLD: Recvd MSG_BATTLEGROUND_PLAYER_POSITIONS Message

2009-10-04 01:26:44 WORLD: Recvd MSG_MOVE_HEARTBEAT (238, 0xEE) opcode

2009-10-04 01:26:44 WORLD: Recvd MSG_MOVE_HEARTBEAT (238, 0xEE) opcode

2009-10-04 01:26:44 Aura 230 now is remove mode 0

2009-10-04 01:26:44 WORLD: Send SMSG_THREAT_UPDATE Message

2009-10-04 01:26:44 WORLD: Send SMSG_THREAT_UPDATE Message

2009-10-04 01:26:44 WORLD: Send SMSG_THREAT_UPDATE Message

2009-10-04 01:26:44 WORLD: Send SMSG_THREAT_UPDATE Message

2009-10-04 01:26:44 WORLD: Sending SMSG_ATTACKERSTATEUPDATE

2009-10-04 01:26:44 deal dmg:57 to health:8958

2009-10-04 01:26:44 AchievementMgr::UpdateAchievementCriteria(102, 57, 0, 0)

2009-10-04 01:26:44 AchievementMgr::SetCriteriaProgress(5371, 57) for (GUID:140402)

2009-10-04 01:26:44 AchievementMgr::UpdateAchievementCriteria(103, 57, 0, 0)

2009-10-04 01:26:44 AchievementMgr::SetCriteriaProgress(5372, 57) for (GUID:140402)

2009-10-04 01:26:44 Aura: construct Spellid : 11767, Aura : 230 Duration : -1 Target : 1 Damage : 494

2009-10-04 01:26:44 Aura 230 now is in use

2009-10-04 01:26:44 PeriodicTick: 140197 (TypeId: 4) energize 140197 (TypeId: 4) for 10 dmg inflicted by 29131

2009-10-04 01:26:44 WORLD: Send SMSG_THREAT_UPDATE Message

2009-10-04 01:26:44 PeriodicTick: 126105 (TypeId: 4) energize 32320 (TypeId: 4) for 38 dmg inflicted by 57669

2009-10-04 01:26:44 WORLD: Sending SMSG_ATTACKERSTATEUPDATE

2009-10-04 01:26:44 ProcDamageAndSpell: casting spell id 57934 (triggered by an attacker's dummy aura of spell 57934)

[Thread debugging using libthread_db enabled]

[New Thread 140292634613472 (LWP 13509)]

[New Thread 1093749088 (LWP 13512)]

[New Thread 1085040992 (LWP 13513)]

[New Thread 1102141792 (LWP 13514)]

[New Thread 1110534496 (LWP 13559)]

[Thread 1110534496 (LWP 13559) exited]

[New Thread 1110534496 (LWP 13560)]

[New Thread 1118927200 (LWP 13561)]

[New Thread 1127319904 (LWP 13562)]

[New Thread 1135712608 (LWP 13563)]

[New Thread 1144105312 (LWP 13564)]

Program received signal SIGSEGV, Segmentation fault.

[switching to Thread 1110534496 (LWP 13560)]

0x0000000000003724 in ?? ()

#0 0x0000000000003724 in ?? ()

No symbol table info available.

#1 0x0000000000748083 in Spell::CheckCast (this=0xf610bf0, strict=true) at ../../../src/game/Spell.cpp:4298

foodItem = <value optimized out>

pet = <value optimized out>

i = <value optimized out>

ignoreReqAuras = <value optimized out>

zone = <value optimized out>

area = <value optimized out>

locRes = <value optimized out>

#2 0x000000000074cc50 in Spell::Prepare (this=0xf610bf0, targets=<value optimized out>, triggeredByAura=0x7f985a524350) at ../../../src/game/Spell.cpp:2564

Event = <value optimized out>

result = <value optimized out>

#3 0x00000000007a5959 in Unit::CastSpell (this=0x12264ae0, Victim=0x18563620, spellInfo=0x7f9866c3b5a0, triggered=true, castItem=0x0, triggeredByAura=0x7f985a524350, originalCaster=0)

at ../../../src/game/Unit.cpp:978

spell = (Spell *) 0xf610bf0

targets = {m_srcX = 0, m_srcY = 0, m_srcZ = 0, m_destX = 6868.74023, m_destY = 1130.98999, m_destZ = 285.829987, m_strTarget = {static npos = 18446744073709551615,

_M_dataplus = {<std::allocator<char>> = {<__gnu_cxx::new_allocator<char>> = {<No data fields>}, <No data fields>}, _M_p = 0xb16b28 ""}}, m_targetMask = 2, m_unitTarget = 0x18563620, m_GOTarget = 0x0,

m_itemTarget = 0x0, m_unitTargetGUID = 401048144, m_GOTargetGUID = 0, m_CorpseTargetGUID = 0, m_itemTargetGUID = 0, m_itemTargetEntry = 0}

#4 0x00000000007a5d6f in Unit::CastSpell (this=0x12264ae0, Victim=0x7f9866c3b5a0, spellId=59628, triggered=16, castItem=0x0, triggeredByAura=0x0, originalCaster=0) at ../../../src/game/Unit.cpp:956

spellInfo = (const SpellEntry *) 0x0

#5 0x00000000007b54b8 in Unit::HandleDummyAuraProc (this=0x12264ae0, pVictim=0x7f9859b9c540, damage=59628, triggeredByAura=0x7f985a524350, procSpell=0x0, procFlag=8388612, procEx=1, cooldown=0)

at ../../../src/game/Unit.cpp:6793

BaseWeaponSpeed = <value optimized out>

fire_onhit = <value optimized out>

add_spellpower = <value optimized out>

dummySpell = (const SpellEntry *) 0x7f9866af5dd0

effIndex = 1

triggerAmount = 0

castItem = (class Item *) 0x0

triggered_spell_id = 59628

target = (Unit *) 0x18563620

basepoints0 = 0

#6 0x00000000007b9637 in Unit::ProcDamageAndSpellFor (this=0x12264ae0, isVictim=false, pTarget=0x7f9859b9c540, procFlag=8388612, procExtra=1, attType=OFF_ATTACK, procSpell=0x0, damage=230)

at ../../../src/game/Unit.cpp:12028

triggeredByAura = (class Aura *) 0x7f985a524350

spellProcEvent = <value optimized out>

auraModifier = <value optimized out>

spellInfo = <value optimized out>

cooldown = 0

removedSpells = {<std::_List_base<unsigned int,std::allocator<unsigned int> >> = {

_M_impl = {<std::allocator<std::_List_node<unsigned int> >> = {<__gnu_cxx::new_allocator<std::_List_node<unsigned int> >> = {<No data fields>}, <No data fields>}, _M_node = {_M_next = 0x42313b40,

_M_prev = 0x42313b40}}}, <No data fields>}

procTriggered = {<std::_List_base<ProcTriggeredData,std::allocator<ProcTriggeredData> >> = {

_M_impl = {<std::allocator<std::_List_node<ProcTriggeredData> >> = {<__gnu_cxx::new_allocator<std::_List_node<ProcTriggeredData> >> = {<No data fields>}, <No data fields>}, _M_node = {

_M_next = 0x113cf7d0, _M_prev = 0x15fbae70}}}, <No data fields>}

#7 0x00000000007b9e78 in Unit::ProcDamageAndSpell (this=0x12264ae0, pVictim=0x7f9859b9c540, procAttacker=1778901008, procVictim=1048584, procExtra=1, amount=230, attType=OFF_ATTACK, procSpell=0x0)

at ../../../src/game/Unit.cpp:4514

No locals.

#8 0x00000000007c43be in Unit::AttackerStateUpdate (this=0x12264ae0, pVictim=0x7f9859b9c540, attType=OFF_ATTACK, extra=false) at ../../../src/game/Unit.cpp:2139

extraAttacks = 0

damageInfo = {attacker = 0x12264ae0, target = 0x7f9859b9c540, damageSchoolMask = 1, damage = 230, absorb = 0, resist = 0, blocked_amount = 0, HitInfo = 4, TargetState = 1, attackType = OFF_ATTACK,

procAttacker = 8388612, procVictim = 1048584, procEx = 1, cleanDamage = 125, hitOutCome = MELEE_HIT_NORMAL}

#9 0x00000000007053ef in Player::Update (this=0x12264ae0, p_time=119) at ../../../src/game/Player.cpp:1304

localtime = <value optimized out>

now = 1254612404

pet = <value optimized out>

#10 0x0000000000623ea1 in Map::Update (this=0x7f983a9e5ae0, t_diff=@0x423160ac) at ../../../src/game/Map.cpp:591

plr = (class Player *) 0x18563620

updater = {i_timeDiff = 119}

__PRETTY_FUNCTION__ = "virtual void Map::Update(const uint32&)"

#11 0x0000000000625409 in InstanceMap::Update (this=0x18563620, t_diff=@0x7f9866c3b5a0) at ../../../src/game/Map.cpp:2425

No locals.

#12 0x0000000000846f79 in MapInstanced::Update (this=0x164c8960, t=@0x423160ac) at ../../../src/game/MapInstanced.cpp:63

i = {_M_cur = 0x7f9855ebb1f0, _M_ht = 0x164e0ae8}

#13 0x00000000006347e4 in MapManager::Update (this=0x7925790, diff=<value optimized out>) at ../../../src/game/MapManager.cpp:262

iter = {_M_cur = 0x165e63b0, _M_ht = 0x7925818}

#14 0x00000000007d8a61 in World::Update (this=0x7f986ac235a0, diff=119) at ../../../src/game/World.cpp:1680

next = {_M_cur = 0x0, _M_ht = 0x0}

autobroadcaston = 0

#15 0x0000000000506c24 in WorldRunnable::run (this=<value optimized out>) at ../../../src/mangosd/WorldRunnable.cpp:65

diff = 119

realCurrTime = 481953734

realPrevTime = <value optimized out>

prevSleepTime = 97

#16 0x00000000008a01b5 in ACE_Based::Thread::ThreadTask (param=<value optimized out>) at ../../../src/shared/Threading.cpp:183

_task = (class ACE_Based::Runnable *) 0xae7ca30

#17 0x00007f986b9a6f1a in start_thread () from /lib/libpthread.so.0

No symbol table info available.

#18 0x00007f986b3a05d2 in clone () from /lib/libc.so.6

No symbol table info available.

#19 0x0000000000000000 in ?? ()

No symbol table info available.

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Core: 8582

SD2: 1436

UDB: 382

ACID: 31

Patches: Cumulative patches by KAPATEJIb

crash_log_2009-10-05_18-23-12.log

Using host libthread_db library "/lib/libthread_db.so.1".
Core was generated by `./bin/mangos-worldd -c etc/mangosd.conf'.
Program terminated with signal 6, Aborted.
#0  0xb763dc66 in raise () from /lib/libc.so.6
#0  0xb763dc66 in raise () from /lib/libc.so.6
No symbol table info available.
#1  0xb763f571 in abort () from /lib/libc.so.6
No symbol table info available.
#2  0xb7636e60 in __assert_fail () from /lib/libc.so.6
No symbol table info available.
#3  0x083b53fe in ThreatContainer::getReferenceByTarget (this=0x2beddaf8, pVictim=0x2a29e320) at ../../../src/game/Object.h:172
   result = <value optimized out>
   guid = <value optimized out>
#4  0x083b5804 in ThreatContainer::addThreat (this=0x2beddaf8, pVictim=0x2a29e320, pThreat=-0) at ../../../src/game/ThreatManager.cpp:236
   ref = <value optimized out>
#5  0x083b5630 in ThreatManager::addThreat (this=0x2beddaec, pVictim=0x2a29e320, pThreat=0, schoolMask=SPELL_SCHOOL_MASK_NORMAL, pThreatSpell=0x0)
   at ../../../src/game/ThreatManager.cpp:387
   threat = -0
   ref = <value optimized out>
   __PRETTY_FUNCTION__ = "void ThreatManager::addThreat(Unit*, float, SpellSchoolMask, const SpellEntry*)"
#6  0x083b7313 in Unit::AddThreatToRedirectionTargets (this=0x2bedccc0, pVictim=0x2a1f8248, threat=0, schoolMask=SPELL_SCHOOL_MASK_NORMAL, threatSpell=0x0)
   at ../../../src/game/Unit.cpp:10900
   remainThreatPct = 1
   map = <value optimized out>
#7  0x083bf073 in Unit::AddThreat (this=0x2bedccc0, pVictim=0x2a1f8248, threat=0, schoolMask=SPELL_SCHOOL_MASK_NORMAL, threatSpell=0x0) at ../../../src/game/Unit.cpp:10682
   remainThreatPct = 263.277771
#8  0xb7936d7f in ScriptedAI::MoveInLineOfSight (this=0x29d46960, pWho=0x2a1f8248) at ../../../../src/bindings/ScriptDev2/include/sc_creature.cpp:49
No locals.
#9  0x0824c5f8 in VisitorHelper<MaNGOS::PlayerRelocationNotifier, Creature> (v=@0xb30fcf98, c=@0x2bed6cec) at ../../../src/game/GridNotifiersImpl.h:77
No locals.
#10 0x0824c645 in VisitorHelper<MaNGOS::PlayerRelocationNotifier, Creature, TypeList<DynamicObject, TypeList<Corpse, TypeNull> > > (v=@0xb30fcf98, c=@0x2bed6cec)
   at ../../../src/game/../framework/GameSystem/TypeContainerVisitor.h:70
No locals.
#11 0x0823d03f in Map::PlayerRelocationNotify (this=0x2bbd88d0, player=0x2a1f8248, cell=@0xb30fd04c, cellpair=@0xb30fd034)
   at ../../../src/game/../framework/GameSystem/TypeContainerVisitor.h:105
   relocationNotifier = {i_player = @0x2a1f8248}
#12 0x0823d90e in Map::PlayerRelocation (this=0x2bbd88d0, player=0x2a1f8248, x=3248.53296, y=518.518433, z=58.7000694, orientation=1.54415381) at ../../../src/game/Map.cpp:852
   old_cell = {data = {Part = {grid_x = 38, grid_y = 32, cell_x = 0, cell_y = 7, nocreate = 0, reserved = 0}, All = 1837094}}
   new_cell = {data = {Part = {grid_x = 38, grid_y = 32, cell_x = 0, cell_y = 7, nocreate = 0, reserved = 0}, All = 1837094}}
   newGrid = <value optimized out>
   __PRETTY_FUNCTION__ = "void Map::PlayerRelocation(Player*, float, float, float, float)"
#13 0x0831772c in Player::SetPosition (this=0x2a1f8248, x=3248.53296, y=518.518433, z=58.7000694, orientation=1.54415381, teleport=false) at ../../../src/game/Player.cpp:5777
   m = (class Map *) 0x2bbd88d0
   old_x = 3248.42578
   old_y = 514.494873
   old_z = 263.277771
   old_r = 263.277771
#14 0x08463aa8 in WorldSession::HandleMovementOpcodes (this=0x2a1e4480, recv_data=@0x38b8d308) at ../../../src/game/MovementHandler.cpp:629
   data = {<ByteBuffer> = {static DEFAULT_SIZE = 4096, _rpos = 0, _wpos = 34, _storage = {<std::_Vector_base<unsigned char,std::allocator<unsigned char> >> = {
       _M_impl = {<std::allocator<unsigned char>> = {<__gnu_cxx::new_allocator<unsigned char>> = {<No data fields>}, <No data fields>}, 
         _M_start = 0x29ef7328 "\\a\\225=\\001\\001", _M_finish = 0x29ef734a "", _M_end_of_storage = 0x29ef734f ""}}, <No data fields>}}, m_opcode = 238}
   opcode = <value optimized out>
   mover = (class Unit *) 0x2a1f8248
   plMover = (class Player *) 0x2a1f8248
   movementInfo = {flags = 1, unk1 = 0, time = 119664627, x = 3248.53296, y = 518.518433, z = 58.7000694, o = 1.54415381, t_guid = 0, t_x = 0, t_y = 0, t_z = 0, t_o = 0, 
 t_time = 0, t_seat = -47 'Ñ', s_pitch = 0, fallTime = 821, j_unk = 0, j_sinAngle = 0, j_cosAngle = 0, j_xyspeed = 0, u_unk1 = 0}
   check_passed = <value optimized out>
#15 0x083f8640 in WorldSession::Update (this=0x2a1e4480) at ../../../src/game/WorldSession.cpp:243
   packet = (WorldPacket *) 0x38b8d308
   currTime = <value optimized out>
#16 0x083f0293 in World::UpdateSessions (this=0xb6d0e110, diff=113) at ../../../src/game/World.cpp:2097
   next = {_M_cur = 0x3c2cc618, _M_ht = 0xb6d0e180}
   sess = (WorldSession *) 0xb6d0e4b8
#17 0x083f11fa in World::Update (this=0xb6d0e110, diff=113) at ../../../src/game/World.cpp:1634
   autobroadcaston = 1
#18 0x081296fe in WorldRunnable::run (this=0xa7705f0) at ../../../src/mangosd/WorldRunnable.cpp:64
   diff = 113
   realCurrTime = 625678307
   realPrevTime = <value optimized out>
   prevSleepTime = 66
#19 0x084b8a32 in ACE_Based::Thread::ThreadTask (param=0xa7705f0) at ../../../src/shared/Threading.cpp:183
No locals.
#20 0xb7e83b37 in ACE_OS_Thread_Adapter::invoke () from /home/wow/mangos_git_compiled/lib/libACE-5.6.6.so
No symbol table info available.
#21 0xb7e3421f in ace_thread_adapter () from /home/wow/mangos_git_compiled/lib/libACE-5.6.6.so
No symbol table info available.
#22 0xb7795369 in start_thread () from /lib/libpthread.so.0
No symbol table info available.
#23 0xb76e7cfe in clone () from /lib/libc.so.6
No symbol table info available.

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Core: 8582

SD2: 1436

UDB: 382

ACID: 31

Patches: Cumulative patches by KAPATEJIb

crash_log_2009-10-05_23-09-06.log

Using host libthread_db library "/lib/libthread_db.so.1".
Core was generated by `./bin/mangos-worldd -c etc/mangosd.conf'.
Program terminated with signal 6, Aborted.
#0  0xb76e5c66 in raise () from /lib/libc.so.6
#0  0xb76e5c66 in raise () from /lib/libc.so.6
No symbol table info available.
#1  0xb76e7571 in abort () from /lib/libc.so.6
No symbol table info available.
#2  0xb76dee60 in __assert_fail () from /lib/libc.so.6
No symbol table info available.
#3  0x08230f56 in Map::AddObjectToRemoveList (this=0x24596998, obj=0x22032430) at ../../../src/game/Map.cpp:2096
   __PRETTY_FUNCTION__ = "void Map::AddObjectToRemoveList(WorldObject*)"
#4  0x0826f08e in WorldObject::AddObjectToRemoveList (this=0x6) at ../../../src/game/Object.cpp:1607
No locals.
#5  0x08315f36 in Player::RemovePet (this=0x7ef9c858, pet=0x22032430, mode=PET_SAVE_NOT_IN_SLOT, returnreagent=true) at ../../../src/game/Player.cpp:16820
   dest = {<std::_Vector_base<ItemPosCount,std::allocator<ItemPosCount> >> = {
   _M_impl = {<std::allocator<ItemPosCount>> = {<__gnu_cxx::new_allocator<ItemPosCount>> = {<No data fields>}, <No data fields>}, _M_start = 0x7ef9c858, 
     _M_finish = 0x7ef9c858, _M_end_of_storage = 0x7f}}, <No data fields>}
   i = <value optimized out>
   spellId = <value optimized out>
   spellInfo = <value optimized out>
#6  0x08325ada in Player::Update (this=0x7ef9c858, p_time=193) at ../../../src/game/Player.cpp:1451
   owner = <value optimized out>
   u = <value optimized out>
   pVictim = <value optimized out>
   now = 1254773285
   pet = (class Pet *) 0x22032430
#7  0x08244b9f in Map::Update (this=0xace434f0, t_diff=@0xaafa22a8) at ../../../src/game/Map.cpp:591
   cell = {data = {Part = {grid_x = 56, grid_y = 9, cell_x = 34, cell_y = 62, nocreate = 0, reserved = 85}, All = 2868519544}}
   cell_id = <value optimized out>
   y = <value optimized out>
   x = <value optimized out>
   obj = <value optimized out>
   updater = {i_timeDiff = 193}
   __PRETTY_FUNCTION__ = "virtual void Map::Update(const uint32&)"
#8  0x08256901 in MapManager::Update (this=0xb2d22638, diff=98) at ../../../src/game/MapManager.cpp:262
   iter = {_M_cur = 0xb3c014d8, _M_ht = 0xb2d22680}
#9  0x083f129e in World::Update (this=0x864e260, diff=98) at ../../../src/game/World.cpp:1673
   next = {_M_cur = 0x0, _M_ht = 0x0}
   autobroadcaston = 1
#10 0x081296fe in WorldRunnable::run (this=0xb4e59338) at ../../../src/mangosd/WorldRunnable.cpp:64
   diff = 98
   realCurrTime = 642835417
   realPrevTime = <value optimized out>
   prevSleepTime = 84
#11 0x084b8a32 in ACE_Based::Thread::ThreadTask (param=0xb4e59338) at ../../../src/shared/Threading.cpp:183
No locals.
#12 0xb7f2bb37 in ACE_OS_Thread_Adapter::invoke () from /home/wow/mangos_git_compiled/lib/libACE-5.6.6.so
No symbol table info available.
#13 0xb7edc21f in ace_thread_adapter () from /home/wow/mangos_git_compiled/lib/libACE-5.6.6.so
No symbol table info available.
#14 0xb783d369 in start_thread () from /lib/libpthread.so.0
No symbol table info available.
#15 0xb778fcfe in clone () from /lib/libc.so.6
No symbol table info available.

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Core: 8582

SD2: 1436

UDB: 382

ACID: 31

Patches: Cumulative patches by KAPATEJIb

crash_log_2009-10-06_20-20-02.log

Using host libthread_db library "/lib/libthread_db.so.1".
Core was generated by `./bin/mangos-worldd -c etc/mangosd.conf'.
Program terminated with signal 6, Aborted.
#0  0xb76d4c66 in raise () from /lib/libc.so.6
#0  0xb76d4c66 in raise () from /lib/libc.so.6
No symbol table info available.
#1  0xb76d6571 in abort () from /lib/libc.so.6
No symbol table info available.
#2  0xb76cde60 in __assert_fail () from /lib/libc.so.6
No symbol table info available.
#3  0x08230f56 in Map::AddObjectToRemoveList (this=0x1900018, obj=0x298e18c8) at ../../../src/game/Map.cpp:2096
   __PRETTY_FUNCTION__ = "void Map::AddObjectToRemoveList(WorldObject*)"
#4  0x0826f08e in WorldObject::AddObjectToRemoveList (this=0x6) at ../../../src/game/Object.cpp:1607
No locals.
#5  0x08315f36 in Player::RemovePet (this=0x3c605aa8, pet=0x298e18c8, mode=PET_SAVE_NOT_IN_SLOT, returnreagent=true) at ../../../src/game/Player.cpp:16820
   dest = {<std::_Vector_base<ItemPosCount,std::allocator<ItemPosCount> >> = {
   _M_impl = {<std::allocator<ItemPosCount>> = {<__gnu_cxx::new_allocator<ItemPosCount>> = {<No data fields>}, <No data fields>}, _M_start = 0x3c605aa8, 
     _M_finish = 0x3c605aa8, _M_end_of_storage = 0x7f}}, <No data fields>}
   i = <value optimized out>
   spellId = <value optimized out>
   spellInfo = <value optimized out>
#6  0x08325ada in Player::Update (this=0x3c605aa8, p_time=159) at ../../../src/game/Player.cpp:1451
   owner = <value optimized out>
   u = <value optimized out>
   pVictim = <value optimized out>
   now = 1254849532
   pet = (class Pet *) 0x298e18c8
#7  0x08244b9f in Map::Update (this=0xb4900018, t_diff=@0xb30042a8) at ../../../src/game/Map.cpp:591
   cell = {data = {Part = {grid_x = 56, grid_y = 9, cell_x = 4, cell_y = 0, nocreate = 1, reserved = 89}, All = 3003138680}}
   cell_id = <value optimized out>
   y = <value optimized out>
   x = <value optimized out>
   obj = <value optimized out>
   updater = {i_timeDiff = 159}
   __PRETTY_FUNCTION__ = "virtual void Map::Update(const uint32&)"
#8  0x08256901 in MapManager::Update (this=0xa64dad0, diff=64) at ../../../src/game/MapManager.cpp:262
   iter = {_M_cur = 0xb4836448, _M_ht = 0xa64db18}
#9  0x083f129e in World::Update (this=0xb6d0d100, diff=64) at ../../../src/game/World.cpp:1673
   next = {_M_cur = 0x0, _M_ht = 0x0}
   autobroadcaston = 1
#10 0x081296fe in WorldRunnable::run (this=0xb4bd0d70) at ../../../src/mangosd/WorldRunnable.cpp:64
   diff = 64
   realCurrTime = 719081568
   realPrevTime = <value optimized out>
   prevSleepTime = 54
#11 0x084b8a32 in ACE_Based::Thread::ThreadTask (param=0xb4bd0d70) at ../../../src/shared/Threading.cpp:183
No locals.
#12 0xb7f1ab37 in ACE_OS_Thread_Adapter::invoke () from /home/wow/mangos_git_compiled/lib/libACE-5.6.6.so
No symbol table info available.
#13 0xb7ecb21f in ace_thread_adapter () from /home/wow/mangos_git_compiled/lib/libACE-5.6.6.so
No symbol table info available.
#14 0xb782c369 in start_thread () from /lib/libpthread.so.0
No symbol table info available.
#15 0xb777ecfe in clone () from /lib/libc.so.6
No symbol table info available.

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mangos rev: 8598

scriptdev2: 1445

database: ytdb rev 512

#0 0x00007f799f243ed5 in raise () from /lib/libc.so.6

#0 0x00007f799f243ed5 in raise () from /lib/libc.so.6

No symbol table info available.

#1 0x00007f799f2453f3 in abort () from /lib/libc.so.6

No symbol table info available.

#2 0x00007f799f23cdc9 in __assert_fail () from /lib/libc.so.6

No symbol table info available.

#3 0x00000000005dc88f in InstanceMap::Add (this=0x7f7965e58e20,

player=0x7f7965e505e0) at ../../../src/game/Map.cpp:2402

pGroup = (Group *) 0x0

mapSave = (InstanceSave *) 0x7f798974bc20

playerBind = (InstancePlayerBind *) 0x7f7964d65428

__PRETTY_FUNCTION__ = "virtual bool InstanceMap::Add(Player*)"

#4 0x00000000007bacf0 in WorldSession::HandlePlayerLogin (this=0x185cccf0,

holder=0x7f795db449a0) at ../../../src/game/CharacterHandler.cpp:693

pCurrChar = (class Player *) 0x7f7965e505e0

data = {<ByteBuffer> = {static DEFAULT_SIZE = 4096, _rpos = 0,

_wpos = 8,

_storage = {<std::_Vector_base<unsigned char, std::allocator<unsigned char> >> = {

_M_impl = {<std::allocator<unsigned char>> = {<__gnu_cxx::new_allocator<unsigned char>> = {<No data fields>}, <No data fields>},

_M_start = 0x7f797d7aeb80 "", _M_finish = 0x7f797d7aeb88 "Á\\031C",

_M_end_of_storage = 0x7f797d7aebb2 ""}}, <No data fields>}},

m_opcode = 1109}

resultGuild = (QueryResult *) 0x7f79641c84d8

IP_str = {static npos = 18446744073709551615,

_M_dataplus = {<std::allocator<char>> = {<__gnu_cxx::new_allocator<char>> = {<No data fields>}, <No data fields>}, _M_p = 0x7f7986b9fc90 "Pt\\206"}}

#5 0x00000000007d2ec1 in SqlResultQueue::Update (this=0xb4f290)

at ../../../../src/shared/Database/SqlOperations.cpp:77

callback = (class MaNGOS::IQueryCallback *) 0x7f796e345080

#6 0x0000000000744222 in World::Update (this=0x7f799800e620, diff=120)

at ../../../src/game/World.cpp:2152

autobroadcaston = 1

#7 0x00000000004e7451 in WorldRunnable::run (this=<value optimized out>)

at ../../../src/mangosd/WorldRunnable.cpp:64

diff = 120

realCurrTime = 781550523

realPrevTime = <value optimized out>

prevSleepTime = 90

#8 0x00000000007da55c in ACE_Based::Thread::ThreadTask (param=0x2b28)

at ../../../src/shared/Threading.cpp:183

_task = (class ACE_Based::Runnable *) 0x7f7986aca9f0

#9 0x00007f799fd11fc7 in start_thread () from /lib/libpthread.so.0

No symbol table info available.

#10 0x00007f799f2e15ad in clone () from /lib/libc.so.6

No symbol table info available.

#11 0x0000000000000000 in ?? ()

No symbol table info available.

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Core: 8582

SD2: 1436

UDB: 382

ACID: 31

Patches: Cumulative patches by KAPATEJIb

crash_log_2009-10-08_17-33-02.log

Using host libthread_db library "/lib/libthread_db.so.1".
Core was generated by `./bin/mangos-worldd -c etc/mangosd.conf'.
Program terminated with signal 11, Segmentation fault.
#0  0x083b92ae in Unit::CastCustomSpell (this=0xbdab4128, Victim=0xbd7ac4c8, spellInfo=0xb15089f8, bp0=0xab19ee6c, bp1=0x0, bp2=0x0, triggered=true, castItem=0x0, 
   triggeredByAura=0x7981e008, originalCaster=0) at ../../../src/game/Unit.cpp:1002
1002            originalCaster = triggeredByAura->GetCasterGUID();
#0  0x083b92ae in Unit::CastCustomSpell (this=0xbdab4128, Victim=0xbd7ac4c8, spellInfo=0xb15089f8, bp0=0xab19ee6c, bp1=0x0, bp2=0x0, triggered=true, castItem=0x0, 
   triggeredByAura=0x7981e008, originalCaster=0) at ../../../src/game/Unit.cpp:1002
   spell = <value optimized out>
   targets = {m_srcX = -0.0836233497, m_srcY = -5.46636521e-13, m_srcZ = -5.46636087e-13, m_destX = -5.46637822e-13, m_destY = 5.69657465e-34, m_destZ = -5.46636087e-13, 
 m_strTarget = {static npos = 4294967295, _M_dataplus = {<std::allocator<char>> = {<__gnu_cxx::new_allocator<char>> = {<No data fields>}, <No data fields>}, 
     _M_p = 0xbdab42b8 ""}}, m_targetMask = 2870598992, m_unitTarget = 0xab19dd58, m_GOTarget = 0x85539d4, m_itemTarget = 0x472, m_unitTargetGUID = 597686241127167040, 
 m_GOTargetGUID = 2038554632, m_CorpseTargetGUID = 0, m_itemTargetGUID = 13653441586470186604, m_itemTargetEntry = 3182117160}
#1  0x083ddb77 in Unit::CalcAbsorbResist (this=0xbd7ac4c8, pVictim=0xbdab4128, schoolMask=SPELL_SCHOOL_MASK_NORMAL, damagetype=DIRECT_DAMAGE, damage=1286, absorb=0xab1a0f90, 
   resist=0xab1a0f94) at ../../../src/game/Unit.cpp:1951
   spellProto = <value optimized out>
   currentAbsorb = <value optimized out>
   RemainingDamage = 33
   unitflag = 524296
   reflectSpell = 33619
   reflectDamage = 563
   reflectTriggeredBy = (class Aura *) 0x7981e008
   preventDeathSpell = (const SpellEntry *) 0x0
   preventDeathAmount = 0
   existExpired = true
#2  0x083de1eb in Unit::CalculateMeleeDamage (this=0xbd7ac4c8, pVictim=0xbdab4128, damage=1534, damageInfo=0xab1a0f80, attackType=BASE_ATTACK)
   at ../../../src/game/Unit.cpp:1466
   reducePercent = 275
   baseLowEnd = -1.3750061e-05
   maxLowEnd = -7.83179388e-09
   highEnd = 280
   baseHighEnd = -5.72205317e-06
   lowEnd = 1
#3  0x083df403 in Unit::AttackerStateUpdate (this=0xbd7ac4c8, pVictim=0xbdab4128, attType=BASE_ATTACK, extra=false) at ../../../src/game/Unit.cpp:2135
   extraAttacks = 0
   damageInfo = {attacker = 0xbd7ac4c8, target = 0xbdab4128, damageSchoolMask = 1, damage = 1286, absorb = 0, resist = 0, blocked_amount = 0, HitInfo = 2, 
 TargetState = 1, attackType = BASE_ATTACK, procAttacker = 4, procVictim = 1048584, procEx = 1, cleanDamage = 248, hitOutCome = MELEE_HIT_NORMAL}
#4  0x0832673b in Player::Update (this=0xbd7ac4c8, p_time=363) at ../../../src/game/Player.cpp:1267
   owner = <value optimized out>
   u = <value optimized out>
   pVictim = (class Unit *) 0xbdab4128
   now = 1255012307
   pet = <value optimized out>
#5  0x08244b9f in Map::Update (this=0x8ee39008, t_diff=@0xab1a22a8) at ../../../src/game/Map.cpp:591
   cell = {data = {Part = {grid_x = 56, grid_y = 8, cell_x = 34, cell_y = 6, nocreate = 1, reserved = 85}, All = 2870616632}}
   cell_id = <value optimized out>
   y = <value optimized out>
   x = <value optimized out>
   obj = <value optimized out>
   updater = {i_timeDiff = 363}
   __PRETTY_FUNCTION__ = "virtual void Map::Update(const uint32&)"
#6  0x0846090f in MapInstanced::Update (this=0xf2a8280, t=@0xab1a22a8) at ../../../src/game/MapInstanced.cpp:63
   i = {_M_cur = 0x9df78138, _M_ht = 0xf2b8350}
#7  0x08256901 in MapManager::Update (this=0xb342c5d0, diff=363) at ../../../src/game/MapManager.cpp:262
   iter = {_M_cur = 0xf1cd0c8, _M_ht = 0xb342c618}
#8  0x083f129e in World::Update (this=0x8638c10, diff=363) at ../../../src/game/World.cpp:1673
   next = {_M_cur = 0x0, _M_ht = 0x8638c6c}
   autobroadcaston = 1
#9  0x081296fe in WorldRunnable::run (this=0x8bd4500) at ../../../src/mangosd/WorldRunnable.cpp:64
   diff = 363
   realCurrTime = 881857212
   realPrevTime = <value optimized out>
   prevSleepTime = 0
#10 0x084b8a32 in ACE_Based::Thread::ThreadTask (param=0x8bd4500) at ../../../src/shared/Threading.cpp:183
No locals.
#11 0xb7e6cb37 in ACE_OS_Thread_Adapter::invoke () from /home/wow/mangos_git_compiled/lib/libACE-5.6.6.so
No symbol table info available.
#12 0xb7e1d21f in ace_thread_adapter () from /home/wow/mangos_git_compiled/lib/libACE-5.6.6.so
No symbol table info available.
#13 0xb777e369 in start_thread () from /lib/libpthread.so.0
No symbol table info available.
#14 0xb76d0cfe in clone () from /lib/libc.so.6
No symbol table info available.

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Core: 8582

SD2: 1436

UDB: 382

ACID: 31

Patches: Cumulative patches by KAPATEJIb

crash_log_2009-10-08_20-21-52.log

Using host libthread_db library "/lib/libthread_db.so.1".
Core was generated by `./bin/mangos-worldd -c etc/mangosd.conf'.
Program terminated with signal 11, Segmentation fault.
#0  0x083b5341 in ThreatContainer::getReferenceByTarget (this=0xac352d38, pVictim=0x2188faa0) at ../../../src/game/ThreatManager.cpp:218
218        uint64 guid = pVictim->GetGUID();
#0  0x083b5341 in ThreatContainer::getReferenceByTarget (this=0xac352d38, pVictim=0x2188faa0) at ../../../src/game/ThreatManager.cpp:218
   result = <value optimized out>
   guid = <value optimized out>
#1  0x083b5804 in ThreatContainer::addThreat (this=0xac352d38, pVictim=0x2188faa0, pThreat=0) at ../../../src/game/ThreatManager.cpp:236
   ref = <value optimized out>
#2  0x083b5630 in ThreatManager::addThreat (this=0xac352d2c, pVictim=0x2188faa0, pThreat=0, schoolMask=SPELL_SCHOOL_MASK_NORMAL, pThreatSpell=0x0)
   at ../../../src/game/ThreatManager.cpp:387
   threat = 0
   ref = <value optimized out>
   __PRETTY_FUNCTION__ = "void ThreatManager::addThreat(Unit*, float, SpellSchoolMask, const SpellEntry*)"
#3  0x083b7313 in Unit::AddThreatToRedirectionTargets (this=0xac351f00, pVictim=0x9d37c060, threat=0, schoolMask=SPELL_SCHOOL_MASK_NORMAL, threatSpell=0x0)
   at ../../../src/game/Unit.cpp:10900
   remainThreatPct = 1
   map = <value optimized out>
#4  0x083bf073 in Unit::AddThreat (this=0xac351f00, pVictim=0x9d37c060, threat=0, schoolMask=SPELL_SCHOOL_MASK_NORMAL, threatSpell=0x0) at ../../../src/game/Unit.cpp:10682
   remainThreatPct = 293
#5  0x084343c3 in CreatureEventAI::AttackStart (this=0xac352ff0, who=0x9d37c060) at ../../../src/game/CreatureEventAI.cpp:959
No locals.
#6  0x0843a5f8 in CreatureEventAI::MoveInLineOfSight (this=0xac352ff0, who=0x9d37c060) at ../../../src/game/CreatureEventAI.cpp:1016
   attackRadius = 338.158417
#7  0x0824c5f8 in VisitorHelper<MaNGOS::PlayerRelocationNotifier, Creature> (v=@0xb30fcf98, c=@0xec0affc) at ../../../src/game/GridNotifiersImpl.h:77
No locals.
#8  0x0824c645 in VisitorHelper<MaNGOS::PlayerRelocationNotifier, Creature, TypeList<DynamicObject, TypeList<Corpse, TypeNull> > > (v=@0xb30fcf98, c=@0xec0affc)
   at ../../../src/game/../framework/GameSystem/TypeContainerVisitor.h:70
No locals.
#9  0x0823d0c6 in Map::PlayerRelocationNotify (this=0x8eff980, player=0x9d37c060, cell=@0xb30fd04c, cellpair=@0xb30fd034)
   at ../../../src/game/../framework/GameSystem/TypeContainerVisitor.h:105
   relocationNotifier = {i_player = @0x9d37c060}
#10 0x0823d90e in Map::PlayerRelocation (this=0x8eff980, player=0x9d37c060, x=2517.646, y=5514.95947, z=34.0125313, orientation=4.29604769) at ../../../src/game/Map.cpp:852
   old_cell = {data = {Part = {grid_x = 36, grid_y = 42, cell_x = 5, cell_y = 2, nocreate = 0, reserved = 0}, All = 547492}}
   new_cell = {data = {Part = {grid_x = 36, grid_y = 42, cell_x = 5, cell_y = 2, nocreate = 0, reserved = 0}, All = 547492}}
   newGrid = <value optimized out>
   __PRETTY_FUNCTION__ = "void Map::PlayerRelocation(Player*, float, float, float, float)"
#11 0x0831772c in Player::SetPosition (this=0x9d37c060, x=2517.646, y=5514.95947, z=34.0125313, orientation=4.29604769, teleport=false) at ../../../src/game/Player.cpp:5777
   m = (class Map *) 0x8eff980
   old_x = 2520.17358
   old_y = 5520.61572
   old_z = 293
   old_r = 338.158417
#12 0x08463aa8 in WorldSession::HandleMovementOpcodes (this=0xf440fc8, recv_data=@0x1760e240) at ../../../src/game/MovementHandler.cpp:629
   data = {<ByteBuffer> = {static DEFAULT_SIZE = 4096, _rpos = 0, _wpos = 38, _storage = {<std::_Vector_base<unsigned char,std::allocator<unsigned char> >> = {
       _M_impl = {<std::allocator<unsigned char>> = {<__gnu_cxx::new_allocator<unsigned char>> = {<No data fields>}, <No data fields>}, _M_start = 0x162d2ee0 "\\a\\023ä\\001", 
         _M_finish = 0x162d2f06 "ÿ\\0010", _M_end_of_storage = 0x162d2f0b ""}}, <No data fields>}}, m_opcode = 183}
   opcode = <value optimized out>
   mover = (class Unit *) 0x9d37c060
   plMover = (class Player *) 0x9d37c060
   movementInfo = {flags = 50331648, unk1 = 0, time = 16337465, x = 2517.646, y = 5514.95947, z = 34.0125313, o = 4.29604769, t_guid = 0, t_x = 0, t_y = 0, t_z = 0, 
 t_o = 0, t_time = 0, t_seat = 0 '\\0', s_pitch = -0.491423279, fallTime = 295, j_unk = 0, j_sinAngle = 0, j_cosAngle = 0, j_xyspeed = 0, u_unk1 = 0}
   check_passed = <value optimized out>
#13 0x083f8640 in WorldSession::Update (this=0xf440fc8) at ../../../src/game/WorldSession.cpp:243
   packet = (WorldPacket *) 0x1760e240
   currTime = <value optimized out>
#14 0x083f0293 in World::UpdateSessions (this=0xb650d048, diff=88) at ../../../src/game/World.cpp:2097
   next = {_M_cur = 0x927e9448, _M_ht = 0xb650d0b8}
   sess = (WorldSession *) 0xb650d3f0
#15 0x083f11fa in World::Update (this=0xb650d048, diff=88) at ../../../src/game/World.cpp:1634
   autobroadcaston = 1
#16 0x081296fe in WorldRunnable::run (this=0x926e538) at ../../../src/mangosd/WorldRunnable.cpp:64
   diff = 88
   realCurrTime = 891999639
   realPrevTime = <value optimized out>
   prevSleepTime = 59
#17 0x084b8a32 in ACE_Based::Thread::ThreadTask (param=0x926e538) at ../../../src/shared/Threading.cpp:183
No locals.
#18 0xb7e8fb37 in ACE_OS_Thread_Adapter::invoke () from /home/wow/mangos_git_compiled/lib/libACE-5.6.6.so
No symbol table info available.
#19 0xb7e4021f in ace_thread_adapter () from /home/wow/mangos_git_compiled/lib/libACE-5.6.6.so
No symbol table info available.
#20 0xb77a1369 in start_thread () from /lib/libpthread.so.0
No symbol table info available.
#21 0xb76f3cfe in clone () from /lib/libc.so.6
No symbol table info available.

This is the last crashdump from me. I disabled my script.

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OS: Linux 64 Bit ( suse )

Core: 8632

SD2: 1469

crash.log

WORLD: CMSG_WORLD_STATE_UI_TIMER_UPDATE

WORLD: Recvd MSG_MOVE_SET_FACING (218, 0xDA) opcode

STORAGE_SIZE: 33

03 B5 DC 01 00 00 00 00 | 00 DD D8 60 00 F9 11 91

44 E6 CB 81 C5 3E 83 38 | 42 62 02 AC 3E 5A 00 00

00

WORLD: got cast spell packet, spellId - 48574, cast_count: 158, unk_flags 0, data length = 17

Sending SMSG_SPELL_START id=48574

PeriodicTick: 42107 (TypeId: 4) heal of 42107 (TypeId: 4) for 363 health inflicted by 47893

Aura 33 now is remove mode 0

creature 89403 stopped attacking creature 89272

creature 89340 stopped attacking creature 89403

creature 89287 stopped attacking creature 89403

creature 89272 stopped attacking creature 89403

Aura 33 now is remove mode 0

00

Aura 12 now is remove mode 0

Sending SMSG_SPELL_GO id=53007

Spell: Effect : 3

Sending SMSG_SPELL_GO id=52988

Spell: Effect : 6

Spell: Aura is: 4

Aura: construct Spellid : 52988, Aura : 4 Duration : 2000 Target : 21 Damage : 0

Aura 4 now is in use

Spell: Effect : 6

Spell: Aura is: 23

Aura: construct Spellid : 52988, Aura : 23 Duration : 2000 Target : 1 Damage : 0

Aura 23 now is in use

Sending SMSG_SPELL_GO id=52985

Aura 33 now is remove mode 0

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OS: Linux 64 Bit ( suse )

Core: 8648

SD2: 1476

Uptime: 1-2 hour

players: 500-700

crash.log

Spell: Effect : 6

Spell: Aura is: 197

Aura: construct Spellid : 5760, Aura : 197 Duration : 10000 Target : 6 Damage : 0

Aura 197 now is remove mode 1

Aura 197 now is in use

ProcDamageAndSpell: casting spell id 51626 (triggered by an attacker's dummy aura of spell 51626)

Sending SMSG_SPELL_GO id=44289

Aura: construct Spellid : 60919, Aura : 3 Duration : 20000 Target : 53 Damage : 2500

Aura 3 now is in use

Aura: construct Spellid : 60919, Aura : 3 Duration : 20000 Target : 53 Damage : 2500

Aura 3 now is in use

PeriodicTick: 51082 (TypeId: 4) attacked 4649772 (TypeId: 3) for 544 dmg inflicted by 48676 abs is 0

deal dmg:544 to health:244929

Sending SMSG_SPELL_GO id=29148

Aura 252 now is remove mode 0

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OS: Linux 64 Bit ( suse )

Core: 8650

SD2: 1476

Uptime: 1-2 hour

players: 500-700

crash.log

creature 89349 stopped attacking creature 89354

creature 89354 stopped attacking creature 89349

creature 89351 stopped attacking creature 89356

creature 89356 stopped attacking creature 89351

creature 89347 stopped attacking creature 89354

Aura 4 now is remove mode 0

Aura 4 now is remove mode 0

Aura 23 now is remove mode 0

Aura 23 now is remove mode 0

creature 89270 stopped attacking creature 89259

creature 89261 stopped attacking creature 89266

creature 89268 stopped attacking creature 89259

creature 89262 stopped attacking creature 89266

creature 89258 stopped attacking creature 89266

creature 89266 stopped attacking creature 89258

creature 89296 stopped attacking creature 89390

creature 89390 stopped attacking creature 89296

creature 89316 stopped attacking creature 89382

creature 89317 stopped attacking creature 89391

creature 89391 stopped attacking creature 89317

creature 89382 stopped attacking creature 89314

creature 89314 stopped attacking creature 89382

Aura 33 now is remove mode 0

creature 89293 stopped attacking creature 89389

creature 89389 stopped attacking creature 89293

Aura 4 now is remove mode 0

Aura 4 now is remove mode 0

Aura 23 now is remove mode 0

Aura 23 now is remove mode 0

creature 89257 stopped attacking creature 89265

HP is: 18794 MP is: 5569

AGILITY is: 123.000000 STRENGTH is: 955.000000

INTELLECT is: 97.000000 SPIRIT is: 104.000000

STAMINA is: 1204.000000

Armor is: 12725 Block is: 6.240000

HolyRes is: 0 FireRes is: 0

NatureRes is: 0 FrostRes is: 0

ShadowRes is: 0 ArcaneRes is: 0

MIN_DAMAGE is: 1423.900269 MAX_DAMAGE is: 1709.536987

MIN_OFFHAND_DAMAGE is: 236.959625 MAX_OFFHAND_DAMAGE is: 236.959625

MIN_RANGED_DAMAGE is: 169.289337 MAX_RANGED_DAMAGE is: 170.350235

ATTACK_TIME is: 3399 RANGE_ATTACK_TIME is: 2000

WORLD: Sent SMSG_AI_REACTION, type 2.

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hmmmm

that is my crash.log is not correct ? ( mangos crashed with this errors )

crash.log

ADDON: Name: Blizzard_GuildBankUI, Enabled: 0x1, CRC: 0x4c1c776d, Unknown2: 0x0

ADDON: Name: Blizzard_InspectUI, Enabled: 0x1, CRC: 0x4c1c776d, Unknown2: 0x0

ADDON: Name: Blizzard_ItemSocketingUI, Enabled: 0x1, CRC: 0x4c1c776d, Unknown2: 0x0

ADDON: Name: Blizzard_MacroUI, Enabled: 0x1, CRC: 0x4c1c776d, Unknown2: 0x0

ADDON: Name: Blizzard_RaidUI, Enabled: 0x1, CRC: 0x4c1c776d, Unknown2: 0x0

ADDON: Name: Blizzard_TalentUI, Enabled: 0x1, CRC: 0x4c1c776d, Unknown2: 0x0

ADDON: Name: Blizzard_TimeManager, Enabled: 0x1, CRC: 0x4c1c776d, Unknown2: 0x0

ADDON: Name: Blizzard_TokenUI, Enabled: 0x1, CRC: 0x4c1c776d, Unknown2: 0x0

ADDON: Name: Blizzard_TradeSkillUI, Enabled: 0x1, CRC: 0x4c1c776d, Unknown2: 0x0

ADDON: Name: Blizzard_TrainerUI, Enabled: 0x1, CRC: 0x4c1c776d, Unknown2: 0x0

WORLD: Sending SMSG_ATTACKERSTATEUPDATE

deal dmg:167 to health:2086

Sending SMSG_SPELL_GO id=26985

Aura 12 now is remove mode 0

Aura 12 now is remove mode 0

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