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[Bug] GetHeight calculation


kbz

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Mangos Version:

10567

Custom Patches:

Destructible Buildings

SD2 Version:

-custom-

Database Name and Version :

YTDB_0.13.7_R555_MaNGOS_R10150_SD2_R1736_ACID_R304_RuDB_R37.8

How it SHOULD work:

when engaging combat ontop of a ship or any kind of gameobject (ships / Destructible buildings) mobs shouldnt fall under the "visible" texture

for instance, using the .gps command at the frozen throne shows that FloorZ and GroundZ coords are 200 units below the actual Platform

How it DOES work:

when engaging combat on any kind of gameobject, the NPCs will fall through it to match FloorZ and / or GroundZ

Possible missing feature is:

include Gameobjects into height calculations since currently only static map elements (WMO) have this data

Additonal Info:

apparently this issue was caused by a commit from master ("prevent NPCs follow units not on their level") -> [10439] and [10438]

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