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Open-source *clients*?


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AUTH_LOGON_CHALLENGE_C: -client->server

AUTH_LOGON_CHALLENGE_S: -server->client

AUTH_LOGON_PROOF_C: -client->server

typedef struct AUTH_LOGON_PROOF_C
{
   uint8   cmd;
   uint8   A[32];
   uint8   M1[20];
   uint8   crc_hash[20];
   uint8   number_of_keys;
   uint8   securityFlags;                                  // 0x00-0x04
} sAuthLogonProof_C;

how to compute crc_hash? I can't find any reference from mangos source code. anyone could help me?

the only reference I could found is http://getmangos.eu/community/topic/13182/battlenet-2-emulator/ , but it won't provide how to compute it.

Best Regards,

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  • 41 years later...

Hi there -- i know it may seem crazy, but I'm wondering if anybody has worked on making an open-source 3rd party wow client-side app?

I'm wondering because I am in the process of making one, for myself, which uses all the wow mpq data, just as a personal project.. and i'm wondering if anybody has worked on such a thing already?

Also looking for any sites that have tons of information about how the client side works -- the main site i know is http://www.madx.dk/wowdev/wiki/index.php?title=Main_Page

Obviously you can learn quite a bit from the mangos server, like opcodes and the structure of the packets for them.. but there's a lot beyond that which would be interesting to work on.

I own Machinima Studio which can work with and export all the maps and models into a format I know, ive converted a lot of data as test data for my engine -- too bad it's not open source though..

Cheers!

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  • 2 months later...
I think this guy wants a new wow client not a mangos manager, im not sure tho

Yes, and people have linked relevent projects. Who said anything about a mangos manager?

https://github.com/fgenesis/pseuwow isnt a opensource wow alternative that should connect with mangos to make it playable with other wow clients? :P, i think you get the point of what i mean :P

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