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caeruleaus

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Everything posted by caeruleaus

  1. Hmm I wouldn't mind helping. I have a decent amount of free time and also an Associates in Computer Science (nothing great, but you know, it helps?).
  2. just used http://www.whatismyip.com/
  3. if you're on windows you have to edit the hosts file so you're system can loopback to itself.
  4. Everything else works fine. The layout works just great and in the other thread when people were talking about newlines, the newlines were working fine for me haha. Each line was on it's own line (Using firefox 5.0)
  5. hmm no thank you button shows up for me
  6. It's the right for free exchange of knowledge. Not education in the sense of schools and whatnot but education in the sense that everyone should share what they know to the world. If everyone retains their ideas, then nothing new would ever happen because you cannot expand on it.
  7. just revert the changes and repush it to portal. should be git reset HEAD^ or something along that line
  8. well I did this for a class. It's not very pretty (at all) but I was kind of rushing to get it done. From what I can tell it pretty much works. Look at it, comment, critique. I'll make it better for fun but this is whats getting turned in. http://pastebin.com/XpLdXA6q
  9. in most cases I'd say problems with creatures moving under maps are GO issues. since vmaps don't have GO's implemented, neither do mmaps.
  10. https://github.com/arrai/tiawps packet decrypter. Should get what you need.
  11. https://github.com/fgenesis/pseuwow hasn't been worked on in a while though.
  12. In some cases they are, and in others they aren't. I have a feeling that most of the time in the cases where they despawn they aren't really "pets" so much as adds though. And the pet only stays if the person who attacked the NPC owner is still in combat with it, otherwise I believe the pet does despawn.
  13. well stormwind is a gameobject actually
  14. just delete the mmap tiles for those maps..... EDIT: Unless of course you mean specific zones inside of each map. In that case I guess you would need an option.
  15. well first of all the last part of that has nothing to do with the mangos project. Websites are completely not part of the mangos development team. For starters though, you should start submitting patches to the under review section. Also you don't just "ask" to become a developer, they ask you to become one. If you want to get to that point, become active in their IRC channel, submit patches, help collect data for the new patches. But DO NOT ask for things to get done for you, it gets done when it gets done.
  16. you can't queue for a specific dungeon you've already been in, but if you do random dungeon, you can end up getting the same dungeon even if you're saved to it.
  17. I have a good example of a huge patch that took forever to implement: the procflag patch. It was around forever while I was a member and finally get integrated. There are plenty of other examples. If you really want a patch to be implemented in a decent amount of time you need to split it up into sections (I know it's a little harder for the AHBot patch since everything kind of works together.) But yeah, just don't be impatient, once they get to it, they get to it.
  18. make sure to either cast toUpper() or that you write in all uppercase. This is how RA accepts the username and pass. (If i remember correctly)
  19. haha that was an april's fools joke they did a while ago
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