caeruleaus
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Everything posted by caeruleaus
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try right clicking and running it as administrator. It has to do with the fact that on vista with UAC, its made to kind of copy the sudo on linux where you have to use it for certain things to work. What you can do is make it so the exe is always executed as administrator by making a shortcut and then going to the run as administrator check box then you don't have to keep right clicking and doing it.
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well with multi-processing it can support much larger servers but most people don't have 3 computers lying around to run each process on. multi-processing (or clustering as most people know it) allows you to reduce the load on the server by running it off multiple pcs at the same time. So even if one of those computers loses connections the other ones can pick up where that one left off (i think this is what the aim is anyways unless im completely mistaken). Most companies use multi-processing but for general use people like mose of the mangos community i think multi-threading would be the best choice. I already voted multi-processing but i think i'd like to change my vote.
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theluda made it to test and see how his SVN mirroring was working so he didnt mess up the main repo (i think)
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Git mirrored to SourceForge SVN
caeruleaus replied to Auntie Mangos's topic in OldAnnouncements & news
I would really like to see mangos moved to the Eclipse C++ ide... i was thinking of taking the time to do it but its a lot of work and a big pain in the rear end. It has something called EGit (which TheLuda kindly pointed out to me in another thread) and i feel it is more powerfull (it tells you when somethings not being used, if you spelled something wrong, etc) I know someone did do it for linux a while back. -
i may take the time to create a java based git GUI. Shouldn't be too hard, just need to know how the console works and what you need to write (and since command line structure for GIT is the same on windows as on linux, it should work with both)
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i like using folders outside of a programs directy so i took the time to figure out how to do that do git --git-dir=%MANGOSPATH%\\.git init git --git-dir=%MANGOSPATH%\\.git remote add origin git://github.com/mangos/mangos.git git --git-dir=%MANGOSPATH%\\.git pull of course replace %MANGOSPATH% with whereever you want to place the files Ex: C:\\mangos
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Recently (not exactly sure what was added) but in revision 6709 under the DelGameTele function there was added GameTeleMap::const_iterator and then an erase command to get rid of it. The problem being, erase can only handle an iterator and not a const_iterator. So here is my proposed patch: Index: src/game/ObjectMgr.cpp =================================================================== --- src/game/ObjectMgr.cpp (revision 6709) +++ src/game/ObjectMgr.cpp (working copy) @@ -6623,7 +6623,7 @@ // converting string that we try to find to lower case wstrToLower( wname ); - for(GameTeleMap::const_iterator itr = m_GameTeleMap.begin(); itr != m_GameTeleMap.end(); ++itr) + for(GameTeleMap::iterator itr = m_GameTeleMap.begin(); itr != m_GameTeleMap.end(); ++itr) { if(itr->second.wnameLow == wname) {
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How To Programe To Make Player Have Many Combat Pet
caeruleaus replied to a topic in OldCore modifications
yea, thats what i had said. I think he was talking about multiple pets that you can control. -
How To Programe To Make Player Have Many Combat Pet
caeruleaus replied to a topic in OldCore modifications
i think thats more of a client limitation than a server limitation. Every place that a player has more than 1 pet, its a spell or some sort that summons them and they have they're own AI that the player can't control. -
you could keep the networking as well. Even the DB Structure would be changed heavily, and you can keep much of the generic Attacking and creature AI most likely. Lets just say it would take a massive overhaul of all the code.
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