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Posted

is there an anticheat that detect map model edit ?

for exemple if u remove gate in wsg or if u make a special tunnel to get the flag to your base etc.

Posted

I think there isn't anticheat, because mangos can't know that you have edited WoW Client.

if u remove gate in wsg

It's possible? I think the whole base is 1 WMO.

Posted

I've personally seen this hack before but there isn't any way to detect it server side without hundreds of extra calculations and the chance that you'll ban someone who was simply ported outside of the map by bad code.

Posted
I think there isn't anticheat, because mangos can't know that you have edited WoW Client.

It's possible? I think the whole base is 1 WMO.

I develop on a clean mangos, without any full DB .. and the world server starts in ~3 seconds, it shows some errors though, so those gates aren't probably in the base map.

[Gameobject template 179830 not found in database! BattleGround not created!
BatteGroundWS: Failed to spawn some object BattleGround not created!
[Gameobject template 183978 not found in database! BattleGround not created!
BatteGroundNA: Failed to spawn some object!
[Gameobject template 180087 not found in database! BattleGround not created!
BatteGroundAB: Failed to spawn some object BattleGround not created!
[Gameobject template 183971 not found in database! BattleGround not created!
BatteGroundBE: Failed to spawn some object!
[Gameobject template 184719 not found in database! BattleGround not created!
BatteGroundEY: Failed to spawn some object BattleGround not created!
[Gameobject template 185918 not found in database! BattleGround not created!
BatteGroundRL: Failed to spawn some object!

IIRC they're even called by gameobject ID from the BattleGround*.cpp ...

Posted

It is actualy called colision, too bad it's done on players clients ( but good for performance ofc ). It can be ofcourse done on server as well, but as Ntsc said it could result in quite a lot of calculations.

Though maybe some simple box colision versus these object could be doable.

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