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Summoned Mobs respawn


Rog360

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it is a mix of both :(

on core side there is the problem, that default respawn-time for mobs is set to 25s, and manually overwriting by scripting side is not too nice in generic.

on scripting side this is often a problem in case the mobs are summoned with a not appropriate summon-type.

(which can ofc be considered as a core problem, if ie a timed-corpse-despawn type with time > 25s is not working as expected...

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