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[not confirmed][BUG] Mutilate: 20% bonus of poisons.


Dt

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Hi, in my mangos the skill [Mutilate] doesn't work at 100%.

We have a problem with the bonus of poisons that gives a bonus of 20% damage to poisoned enemies. This bonus doesn't work.

Another problem is that the damage of [Mutilate] is very unusual, it makes the same damage with 900 weapon damage and with 400 weapon damage. Rogues in my mangos are using fast daggers with low damage and make a very similar damage that rogues with high damage daggers.

Thank you for read this!

Version: 11100

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Okay, thanks. It works correctly with poisons.

I check the second part of my report. I used a Lvl 60 Dagger and then a Lvl 80 Dagger. My weapon damage was 340-370 and then 910-960. So I used [Mutilate] in the same target and the damage done only changed in 100 points. I think that [Mutilate] only works with attack power and not with weapon damage.

Greetings.

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Mutilate doesn't work 100%.

I test the skill with poisons and no poisons and the damage is similar

Damage without poisons: 4200 (critical damage with two hands)

Damage with poisons: 4300 (critical damage with two hands)

I don't think that 20% damage extra with poisons are 100p.

I have screenshots with the damage.

PD: I play in the same server with Dt

2ªPD: Sorry for my english xD

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You can repeat this 100 times, i _test_ with one from poison spells and in debug check that demage calculates correctly.

So in generic case code work correctly.

I also write

If you not see %20 bonus the provide spell id of used poison spell for check.

and i not see spell id in your post. This make your post useless. I not interesting "100% not work posts" without useful info.

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I do tests by 80 lvl rogue with Mutilate, 2 equipped 50641 daggers (326-490 damage) with same poisons at both to

50 level creature

1. Item 43233 applied poison

Poison detected by Mutilate code for mainhand part:

fixed_bonus = 44

normalized weapon damage (min = 446,8 max = 610,8) -> 543

total bonus spell damage (except non-weapon effects spell damages ==0) = 587

*1.2 = 704;

after MeleeDamageBonusDone -> 704

after MeleeDamageBonusTaken -> 704

after CalcArmorReducedDamage -> 592

after CalculateDamageAbsorbAndResist -> 592

final = 592

Poison detected by Mutilate code for offhand part:

fixed_bonus = 44 (0.5 offhand) = 22

normalized weapon damage (min = 223.4 max = 305.4) -> 292

total bonus spell damage (except non-weapon effects spell damages ==0) = 314

*1.2 = 376

after MeleeDamageBonusDone -> 376

after MeleeDamageBonusTaken -> 376

after CalcArmorReducedDamage -> 316

after CalculateDamageAbsorbAndResist -> 316

final = 316

2. Item 43235 applied poison

Poison detected by Mutilate code for mainhand part:

final = 578

Poison detected by Mutilate code for offhand part:

final = 267

3. Item 3775 applied poison

Poison detected by Mutilate code for mainhand part:

final = 656

Poison detected by Mutilate code for offhand part:

final = 214

4. Item 6947 applied instant poison with talent rank 2

Poison detected by Mutilate code for mainhand part:

final = 582

Poison detected by Mutilate code for offhand part:

final = 564 (crit, 25 blocked)

So i see all cases poison detected and 1.2 coef applied. I only not sure is in case offhand attack must applied 0.5 coef to damage as offhand weapon use.

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