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[patch][6908] faster setting online=0 at startup


Guest balrok

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who has written the patch?

balrok

what should this patch do?

speed up server starting

for what revision?

rev @ 13.12.

i compared with phpmyadmin:

0 row(s) affected. ( Query took 61.5304 sec )

UPDATE characters SET online =0

0 row(s) affected. ( Query took 0.0012 sec )

UPDATE characters SET online =0 WHERE online <>0

edit:

when i run every update several time the first one goes down to 1.x seconds

and the second command goes down to 0.000x seconds

mysql version:5.0.51a

so i made this fix

diff --git a/src/mangosd/Master.cpp b/src/mangosd/Master.cpp
index 1b69292..f5ef907 100644
--- a/src/mangosd/Master.cpp
+++ b/src/mangosd/Master.cpp
@@ -459,7 +459,7 @@ void Master::clearOnlineAccounts()
        "AND id IN (SELECT acctid FROM realmcharacters WHERE realmid = '%d')",realmID);


-    CharacterDatabase.Execute("UPDATE characters SET online = 0");
+    CharacterDatabase.Execute("UPDATE characters SET online = 0 WHERE online<>0");
}

/// Handle termination signals

after that, i searched the code for other similar queries with

grep -i "execute.*UPDATE" game/WorldSocket.cpp | grep -vi "WHERE"

and only found those queries:

Level2.cpp:3140:        WorldDatabase.PExecuteLog("UPDATE creature_movement SET wpguid = '0'");
Level3.cpp:4567:    CharacterDatabase.PExecute("UPDATE characters SET at_login = at_login | '%u'",atLogin);

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