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enum Anim


terrorio
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In the SharedDefine.h there is an 'enum Anim' with many animation ID's, how do you use them?

enum Anim
{
   ANIM_STAND                     = 0x0,
   ANIM_DEATH                     = 0x1,
   ANIM_SPELL                     = 0x2,
   ANIM_STOP                      = 0x3,
   ANIM_WALK                      = 0x4,
   ANIM_RUN                       = 0x5,
   ANIM_DEAD                      = 0x6,
   ANIM_RISE                      = 0x7,
   ANIM_STANDWOUND                = 0x8,
   ANIM_COMBATWOUND               = 0x9,
   ANIM_COMBATCRITICAL            = 0xA,
   ANIM_SHUFFLE_LEFT              = 0xB,
   ANIM_SHUFFLE_RIGHT             = 0xC,
   ANIM_WALK_BACKWARDS            = 0xD,
   ANIM_STUN                      = 0xE,
   ANIM_HANDS_CLOSED              = 0xF,
   ANIM_ATTACKUNARMED             = 0x10,
   ANIM_ATTACK1H                  = 0x11,
   ANIM_ATTACK2HTIGHT             = 0x12,
   ANIM_ATTACK2HLOOSE             = 0x13,
   ANIM_PARRYUNARMED              = 0x14,
   ANIM_PARRY1H                   = 0x15,
   ANIM_PARRY2HTIGHT              = 0x16,
   ANIM_PARRY2HLOOSE              = 0x17,
   ANIM_PARRYSHIELD               = 0x18,
   ANIM_READYUNARMED              = 0x19,
   ANIM_READY1H                   = 0x1A,
   ANIM_READY2HTIGHT              = 0x1B,
   ANIM_READY2HLOOSE              = 0x1C,
   ANIM_READYBOW                  = 0x1D,
   ANIM_DODGE                     = 0x1E,
   ANIM_SPELLPRECAST              = 0x1F,
   ANIM_SPELLCAST                 = 0x20,
   ANIM_SPELLCASTAREA             = 0x21,
   ANIM_NPCWELCOME                = 0x22,
   ANIM_NPCGOODBYE                = 0x23,
   ANIM_BLOCK                     = 0x24,
   ANIM_JUMPSTART                 = 0x25,
   ANIM_JUMP                      = 0x26,
   ANIM_JUMPEND                   = 0x27,
   ANIM_FALL                      = 0x28,
   ANIM_SWIMIDLE                  = 0x29,
   ANIM_SWIM                      = 0x2A,
   ANIM_SWIM_LEFT                 = 0x2B,
   ANIM_SWIM_RIGHT                = 0x2C,
   ANIM_SWIM_BACKWARDS            = 0x2D,
   ANIM_ATTACKBOW                 = 0x2E,
   ANIM_FIREBOW                   = 0x2F,
   ANIM_READYRIFLE                = 0x30,
   ANIM_ATTACKRIFLE               = 0x31,
   ANIM_LOOT                      = 0x32,
   ANIM_SPELL_PRECAST_DIRECTED    = 0x33,
   ANIM_SPELL_PRECAST_OMNI        = 0x34,
   ANIM_SPELL_CAST_DIRECTED       = 0x35,
   ANIM_SPELL_CAST_OMNI           = 0x36,
   ANIM_SPELL_BATTLEROAR          = 0x37,
   ANIM_SPELL_READYABILITY        = 0x38,
   ANIM_SPELL_SPECIAL1H           = 0x39,
   ANIM_SPELL_SPECIAL2H           = 0x3A,
   ANIM_SPELL_SHIELDBASH          = 0x3B,
   ANIM_EMOTE_TALK                = 0x3C,
   ANIM_EMOTE_EAT                 = 0x3D,
   ANIM_EMOTE_WORK                = 0x3E,
   ANIM_EMOTE_USE_STANDING        = 0x3F,
   ANIM_EMOTE_EXCLAMATION         = 0x40,
   ANIM_EMOTE_QUESTION            = 0x41,
   ANIM_EMOTE_BOW                 = 0x42,
   ANIM_EMOTE_WAVE                = 0x43,
   ANIM_EMOTE_CHEER               = 0x44,
   ANIM_EMOTE_DANCE               = 0x45,
   ANIM_EMOTE_LAUGH               = 0x46,
   ANIM_EMOTE_SLEEP               = 0x47,
   ANIM_EMOTE_SIT_GROUND          = 0x48,
   ANIM_EMOTE_RUDE                = 0x49,
   ANIM_EMOTE_ROAR                = 0x4A,
   ANIM_EMOTE_KNEEL               = 0x4B,
   ANIM_EMOTE_KISS                = 0x4C,
   ANIM_EMOTE_CRY                 = 0x4D,
   ANIM_EMOTE_CHICKEN             = 0x4E,
   ANIM_EMOTE_BEG                 = 0x4F,
   ANIM_EMOTE_APPLAUD             = 0x50,
   ANIM_EMOTE_SHOUT               = 0x51,
   ANIM_EMOTE_FLEX                = 0x52,
   ANIM_EMOTE_SHY                 = 0x53,
   ANIM_EMOTE_POINT               = 0x54,
   ANIM_ATTACK1HPIERCE            = 0x55,
   ANIM_ATTACK2HLOOSEPIERCE       = 0x56,
   ANIM_ATTACKOFF                 = 0x57,
   ANIM_ATTACKOFFPIERCE           = 0x58,
   ANIM_SHEATHE                   = 0x59,
   ANIM_HIPSHEATHE                = 0x5A,
   ANIM_MOUNT                     = 0x5B,
   ANIM_RUN_LEANRIGHT             = 0x5C,
   ANIM_RUN_LEANLEFT              = 0x5D,
   ANIM_MOUNT_SPECIAL             = 0x5E,
   ANIM_KICK                      = 0x5F,
   ANIM_SITDOWN                   = 0x60,
   ANIM_SITTING                   = 0x61,
   ANIM_SITUP                     = 0x62,
   ANIM_SLEEPDOWN                 = 0x63,
   ANIM_SLEEPING                  = 0x64,
   ANIM_SLEEPUP                   = 0x65,
   ANIM_SITCHAIRLOW               = 0x66,
   ANIM_SITCHAIRMEDIUM            = 0x67,
   ANIM_SITCHAIRHIGH              = 0x68,
   ANIM_LOADBOW                   = 0x69,
   ANIM_LOADRIFLE                 = 0x6A,
   ANIM_ATTACKTHROWN              = 0x6B,
   ANIM_READYTHROWN               = 0x6C,
   ANIM_HOLDBOW                   = 0x6D,
   ANIM_HOLDRIFLE                 = 0x6E,
   ANIM_HOLDTHROWN                = 0x6F,
   ANIM_LOADTHROWN                = 0x70,
   ANIM_EMOTE_SALUTE              = 0x71,
   ANIM_KNEELDOWN                 = 0x72,
   ANIM_KNEELING                  = 0x73,
   ANIM_KNEELUP                   = 0x74,
   ANIM_ATTACKUNARMEDOFF          = 0x75,
   ANIM_SPECIALUNARMED            = 0x76,
   ANIM_STEALTHWALK               = 0x77,
   ANIM_STEALTHSTAND              = 0x78,
   ANIM_KNOCKDOWN                 = 0x79,
   ANIM_EATING                    = 0x7A,
   ANIM_USESTANDINGLOOP           = 0x7B,
   ANIM_CHANNELCASTDIRECTED       = 0x7C,
   ANIM_CHANNELCASTOMNI           = 0x7D,
   ANIM_WHIRLWIND                 = 0x7E,
   ANIM_BIRTH                     = 0x7F,
   ANIM_USESTANDINGSTART          = 0x80,
   ANIM_USESTANDINGEND            = 0x81,
   ANIM_HOWL                      = 0x82,
   ANIM_DROWN                     = 0x83,
   ANIM_DROWNED                   = 0x84,
   ANIM_FISHINGCAST               = 0x85,
   ANIM_FISHINGLOOP               = 0x86,
   ANIM_FLY                       = 0x87,
   ANIM_EMOTE_WORK_NO_SHEATHE     = 0x88,
   ANIM_EMOTE_STUN_NO_SHEATHE     = 0x89,
   ANIM_EMOTE_USE_STANDING_NO_SHEATHE= 0x8A,
   ANIM_SPELL_SLEEP_DOWN          = 0x8B,
   ANIM_SPELL_KNEEL_START         = 0x8C,
   ANIM_SPELL_KNEEL_LOOP          = 0x8D,
   ANIM_SPELL_KNEEL_END           = 0x8E,
   ANIM_SPRINT                    = 0x8F,
   ANIM_IN_FIGHT                  = 0x90,

   ANIM_GAMEOBJ_SPAWN             = 145,
   ANIM_GAMEOBJ_CLOSE             = 146,
   ANIM_GAMEOBJ_CLOSED            = 147,
   ANIM_GAMEOBJ_OPEN              = 148,
   ANIM_GAMEOBJ_OPENED            = 149,
   ANIM_GAMEOBJ_DESTROY           = 150,
   ANIM_GAMEOBJ_DESTROYED         = 151,
   ANIM_GAMEOBJ_REBUILD           = 152,
   ANIM_GAMEOBJ_CUSTOM0           = 153,
   ANIM_GAMEOBJ_CUSTOM1           = 154,
   ANIM_GAMEOBJ_CUSTOM2           = 155,
   ANIM_GAMEOBJ_CUSTOM3           = 156,
   ANIM_GAMEOBJ_DESPAWN           = 157,
   ANIM_HOLD                      = 158,
   ANIM_DECAY                     = 159,
   ANIM_BOWPULL                   = 160,
   ANIM_BOWRELEASE                = 161,
   ANIM_SHIPSTART                 = 162,
   ANIM_SHIPMOVEING               = 163,
   ANIM_SHIPSTOP                  = 164,
   ANIM_GROUPARROW                = 165,
   ANIM_ARROW                     = 166,
   ANIM_CORPSEARROW               = 167,
   ANIM_GUIDEARROW                = 168,
   ANIM_SWAY                      = 169,
   ANIM_DRUIDCATPOUNCE            = 170,
   ANIM_DRUIDCATRIP               = 171,
   ANIM_DRUIDCATRAKE              = 172,
   ANIM_DRUIDCATRAVAGE            = 173,
   ANIM_DRUIDCATCLAW              = 174,
   ANIM_DRUIDCATCOWER             = 175,
   ANIM_DRUIDBEARSWIPE            = 176,
   ANIM_DRUIDBEARBITE             = 177,
   ANIM_DRUIDBEARMAUL             = 178,
   ANIM_DRUIDBEARBASH             = 179,
   ANIM_DRAGONTAIL                = 180,
   ANIM_DRAGONSTOMP               = 181,
   ANIM_DRAGONSPIT                = 182,
   ANIM_DRAGONSPITHOVER           = 183,
   ANIM_DRAGONSPITFLY             = 184,
   ANIM_EMOTEYES                  = 185,
   ANIM_EMOTENO                   = 186,
   ANIM_JUMPLANDRUN               = 187,
   ANIM_LOOTHOLD                  = 188,
   ANIM_LOOTUP                    = 189,
   ANIM_STANDHIGH                 = 190,
   ANIM_IMPACT                    = 191,
   ANIM_LIFTOFF                   = 192,
   ANIM_HOVER                     = 193,
   ANIM_SUCCUBUSENTICE            = 194,
   ANIM_EMOTETRAIN                = 195,
   ANIM_EMOTEDEAD                 = 196,
   ANIM_EMOTEDANCEONCE            = 197,
   ANIM_DEFLECT                   = 198,
   ANIM_EMOTEEATNOSHEATHE         = 199,
   ANIM_LAND                      = 200,
   ANIM_SUBMERGE                  = 201,
   ANIM_SUBMERGED                 = 202,
   ANIM_CANNIBALIZE               = 203,
   ANIM_ARROWBIRTH                = 204,
   ANIM_GROURARROWBIRTH           = 205,
   ANIM_CORPSEARROWBIRTH          = 206,
   ANIM_GUIDEARROWBIRTH           = 207,
   ANIM_EMOTETALKNOSHEATHE        = 208,
   ANIM_EMOTEPOINTNOSHEATHE       = 209,
   ANIM_EMOTESALUTENOSHEATHE      = 210,
   ANIM_EMOTEDANCESPECIAL         = 211,
   ANIM_MUTILATE                  = 212,
   ANIM_CUSTOMSPELL01             = 213,
   ANIM_CUSTOMSPELL02             = 214,
   ANIM_CUSTOMSPELL03             = 215,
   ANIM_CUSTOMSPELL04             = 216,
   ANIM_CUSTOMSPELL05             = 217,
   ANIM_CUSTOMSPELL06             = 218,
   ANIM_CUSTOMSPELL07             = 219,
   ANIM_CUSTOMSPELL08             = 220,
   ANIM_CUSTOMSPELL09             = 221,
   ANIM_CUSTOMSPELL10             = 222,
   ANIM_StealthRun                = 223
};

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