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Function name change


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Posted

For more strong code offer to rename function.

In Creature.cpp

-- bool Creature::isCanIneractWithBattleMaster(Player* pPlayer, bool msg) const

++ bool Creature::isCanInteractWithBattleMaster(Player* pPlayer, bool msg) const

That's all :)

Posted
Is this why renames are bugged at the moment?

why should it :confused:? the name of this function is 'isCanInteractWithBattleMaster' so i think this will give you answer if the player can speak to a battlemaster or not... that has nothing to do with renaming :S

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