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henhouse

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Everything posted by henhouse

  1. Have you ever installed any of the other mangos, current for 3.3.5a or mangos-one? They literally are the exact same setup pretty much. Download repos (optional scriptdev), compile them, extract maps with ad.exe tool, setup config, setup database and you're good to go. Same concept, just different code.
  2. Install Wrath, then download patches manually from online until you arrive at 3.3.5a.
  3. That's great news! Cmake is really nice to use, and I've always found a lot easier to work with.
  4. The Wrath branch has had the `data` blob extracted for some time now, and I remember step 1 was originally ported to 0.12 as well which was really helpful. I started backporting the commits and removing power6 and power7, etc. Stuff that did not exist in the 2.4.3 client but the problem I got to was the sql file. I honestly, have absolutely no idea how to match up those tables correctly and get the right IDs matching up. I tried before and had a lot of trouble. UDB's Wiki has the old values for the 2.4.1 so I figured it would be perfectly possible but I've hit a brick wall and really have no idea how to continue. Has there ever been any plans to backport these originally into 0.12?
  5. I was henry925 {at} gmail.com - 6AT696886A872990A a few weeks ago. Including my forum title in the message, could I get donor rank?
  6. I just sent in 5€, hopefully that will continue to help out!
  7. MaNGOS does not support repacks. Please learn how to download and compile the code yourself.
  8. So I'm trying to do a force-reset of all titles on current characters on 2.4.3 with the following SQL: UPDATE `characters` SET `data`=CONCAT(CAST(SUBSTRING_INDEX(`data`, ' ', 924) AS CHAR), ' ', 0, ' ', CAST(SUBSTRING_INDEX(`data`, ' ', -587)AS CHAR)); And it works, all the values change to "0" however when you then go into load the character you get "Player#xxx has broken data and cannot be loaded". Does anyone know why this is happening? If anyone wants to check the 2.4.3 values for this: http://udbwiki.webhop.net/index.php/Character_data. PLAYER__FIELD_KNOWN_TITLES is 924.
  9. So I'm trying to program a little thing in here to allow certain functions if the player meets the certain honorable kills. So I write: if (Player->HonorKills >= 8000) But when you compile: So why not? Why can I not use HonorKills as a variable? The thing is written in Player.cpp anywhere where the HonorKills is used. I don't see why I cannot use this...
  10. Congrats, you just bumped a 2 year old thread.
  11. Looks really cool, maybe you can finish the work that was made for GM Surveys? On retail after a ticket is closed a "You have been chosen to fill out a survey" appears and allows you to fill one out, would be really cool for feedback. I remember seeing some code work done on it in GMTicketHandler.cpp. Also when you assign a ticket to a higher level, could the status of the ticket change to "Your ticket has been escalated" I know all those exist on retail.
  12. Good, so a revert will work fine. Alright, gonna do that until this commit is stable. Cheers
  13. 0.12 I can't provide a crash log, all I know is there are constantly "Segementation fault" errors like every hour that take down the server. Just recently compiled a new core and I've never seen these errors before so I'm not sure what's causing them.
  14. I was able to just revert that and change the line in configure.ac: AX_CHECK_OPENSSL() to PKG_CHECK_MODULES(OPENSSL, [openssl], [], [AC_MSG_ERROR([Missing openssl])]) Works fine for me since the old OpenSSL never gave me any problems.
  15. As of 1/24/10 http://pastebin.com/f29ffac9b
  16. Problem now exists in 0.12 too, with KAPATEJIb's fix this problem no longer exists. Problem in 0.12 is stealth is not right click-able and cannot see combat bar, like I said, KAPATEJIb's fix resolves the problem in 0.12 too.
  17. Thank you! This has been a problem in 0.12 only for some time. I spoke with balrok about it a while and he told me to try adding the like 505/506 in BattleGround.cpp like you have added yourself, but it required a few more checks. Works 100%, tested and timing is correct.
  18. I wrote a backport patch for mangos-0.12: http://pastebin.com/f4a574105 Tested and working fine on 0.12 -- I'm running on LAN testing here and went from like 3-5ms (because of LAN) to 0ms. This thing is pretty amazing!
  19. It's a real shame this bug still exists in 0.12. I was hoping with the new dispel by aura, not stack fix this would somehow get fixed but it hasn't yet. It's pretty game breaking too I was able to get a patch for it once, however the patch was very bad since it would really break lots of other spells and many, many trinket effects but it did fix Wound Poison. Does anyone by chance have a patch or written for this bug or would like to look into it? It's just a really makes Rogue's underpowered against many healing classes. I know the original commit that fixed the bug for 3.x clients was 7049: http://github.com/mangos/mangos/commit/5a3cbf063f5d53331eb338af1a8c1ff948d3b21f but it was never backported. Also sorry for bumping a few month old topic. >_<
  20. Wow looks really good! Will the patch apply fine with 0.12? Because I'll be glad to test it on there, but if it doesn't I might need to manually apply the patch.
  21. Yes it's perfectly possible with no DBC file editing at all, that example is actually what you use for FFA, just simply look around for it. But if you want EVERYWHERE to be FFA, then there is a setting in the conf file like LordJZ said, just set your GameType to 16.
  22. Also can't you still disband arena teams while in a rated match? That's not suppose to be possible and can be used it a bad way to lower people's rating. Used to block it, now it doesn't.
  23. I have a question, if you're running two servers, like one for testing something and then lets say a dev server. If you run both servers using the same vmaps, maps, etc. Will they both load twice into RAM, or only once so that you can run two servers without overusing RAM?
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