henhouse
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Have you ever installed any of the other mangos, current for 3.3.5a or mangos-one? They literally are the exact same setup pretty much. Download repos (optional scriptdev), compile them, extract maps with ad.exe tool, setup config, setup database and you're good to go. Same concept, just different code.
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New build system used by MaNGOS Master/One/Zero
henhouse replied to a topic in OldAnnouncements & news
That's great news! Cmake is really nice to use, and I've always found a lot easier to work with. -
The Wrath branch has had the `data` blob extracted for some time now, and I remember step 1 was originally ported to 0.12 as well which was really helpful. I started backporting the commits and removing power6 and power7, etc. Stuff that did not exist in the 2.4.3 client but the problem I got to was the sql file. I honestly, have absolutely no idea how to match up those tables correctly and get the right IDs matching up. I tried before and had a lot of trouble. UDB's Wiki has the old values for the 2.4.1 so I figured it would be perfectly possible but I've hit a brick wall and really have no idea how to continue. Has there ever been any plans to backport these originally into 0.12?
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I was henry925 {at} gmail.com - 6AT696886A872990A a few weeks ago. Including my forum title in the message, could I get donor rank?
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I just sent in 5€, hopefully that will continue to help out!
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MaNGOS switch to support 3.3.3a (11723)
henhouse replied to Auntie Mangos's topic in OldAnnouncements & news
MaNGOS does not support repacks. Please learn how to download and compile the code yourself. -
So I'm trying to do a force-reset of all titles on current characters on 2.4.3 with the following SQL: UPDATE `characters` SET `data`=CONCAT(CAST(SUBSTRING_INDEX(`data`, ' ', 924) AS CHAR), ' ', 0, ' ', CAST(SUBSTRING_INDEX(`data`, ' ', -587)AS CHAR)); And it works, all the values change to "0" however when you then go into load the character you get "Player#xxx has broken data and cannot be loaded". Does anyone know why this is happening? If anyone wants to check the 2.4.3 values for this: http://udbwiki.webhop.net/index.php/Character_data. PLAYER__FIELD_KNOWN_TITLES is 924.
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So I'm trying to program a little thing in here to allow certain functions if the player meets the certain honorable kills. So I write: if (Player->HonorKills >= 8000) But when you compile: So why not? Why can I not use HonorKills as a variable? The thing is written in Player.cpp anywhere where the HonorKills is used. I don't see why I cannot use this...
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Congrats, you just bumped a 2 year old thread.
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Looks really cool, maybe you can finish the work that was made for GM Surveys? On retail after a ticket is closed a "You have been chosen to fill out a survey" appears and allows you to fill one out, would be really cool for feedback. I remember seeing some code work done on it in GMTicketHandler.cpp. Also when you assign a ticket to a higher level, could the status of the ticket change to "Your ticket has been escalated" I know all those exist on retail.
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3 days uptime after patch revert.
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Good, so a revert will work fine. Alright, gonna do that until this commit is stable. Cheers
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0.12 I can't provide a crash log, all I know is there are constantly "Segementation fault" errors like every hour that take down the server. Just recently compiled a new core and I've never seen these errors before so I'm not sure what's causing them.
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I was able to just revert that and change the line in configure.ac: AX_CHECK_OPENSSL() to PKG_CHECK_MODULES(OPENSSL, [openssl], [], [AC_MSG_ERROR([Missing openssl])]) Works fine for me since the old OpenSSL never gave me any problems.
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