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World Server Auth?


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I understand how the client is authenticated using SRP by the Realm/Auth server.

Could anyone explain briefly how the world server authenticates the client?

I'm having a little trouble understanding the code, but it looks like the relevant method is WorldSocket::HandleAuthSession() - specifically, it's checking that the key and account name are the same on both client and server using a 'seed value' supplied by the client. Not sure what this is?

Any help is really appreciated!



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