Jump to content

Recommended Posts

Posted

Hello guys,

// Not in combat or they have regeneration

if( !isInCombat() || HasAuraType(SPELL_AURA_MOD_REGEN_DURING_COMBAT) ||

HasAuraType(SPELL_AURA_MOD_HEALTH_REGEN_IN_COMBAT) || IsPolymorphed() )

In this code I saw 2 aura types:

HasAuraType(SPELL_AURA_MOD_REGEN_DURING_COMBAT)

HasAuraType(SPELL_AURA_MOD_HEALTH_REGEN_IN_COMBAT)

I have a question about these types.

When are these applied? because it seems not all my characters have these auras resulting in some problems.

×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. Privacy Policy Terms of Use