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sjizzle

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  • Birthday 01/01/1

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  1. Rendevous point would maybe be a good temp solution, but you have to code it well ( which is maybe harder then it seems ) else they still get out of sync ( there're for example timers creatures have to wait at one point before moving to another but this won't do the trick ). But anyway the problem is related to the follow system in my opinion. This isn't smooth, you can't create creature formations in a nice and smooth way, which almost every dungeon and raid contains ( patrols ). This can't be done using waypoint because they will get out of sync when you're waitin some minutes. In my opinion a really big issue of MaNGOS because other cores 2/3 years ago already had this feature.
  2. Hello, Gnomisch Battle Chicken isn't working. Can someone help me fix this. MangosZero In SpellEffect.cpp there is a dummy spell for the spell: [== C++ ==] case 23133: // Gnomish Battle Chicken if (!m_CastItem) return; m_caster->CastSpell(m_caster, 13166, true, m_CastItem); This makes the caster cast spell 13166. However that spell isn't doing anything ( only a effect ). This spell Battle Chicken, has effect summon. However it doesn't do anything.. I found the spell has: Effect 0: Id 74 (SPELL_EFFECT_SUMMON_TOTEM) However when I use debug logs on this effect it seems the spell isn't coming that there.. Someone knows where to look from here ? ( I'm using MaNGOS Zero )
  3. Cool let me know if you found it. Another question, are simple hackfixes like this really that bad to implement? And what are the 'big' disadvantages of those hackfixes?
  4. I read: ==== Features in development ==== * Mmaps * Warden system * Rewrite MovementHandling, especially due to limitations of MotionMaster Who is workin on: * Rewrite MovementHandling, especially due to limitations of MotionMaster And how is progression? I would love to help him/her if possible.
  5. And did you test it ? I have had no time yet and I don't have vmaps atm.
  6. Well if it's a quest reward ( something you get by turning in the quest ) then you should look in the database.. Find the quest entry and look at the corresponding quest rewards.
  7. Hello guys, // Not in combat or they have regeneration if( !isInCombat() || HasAuraType(SPELL_AURA_MOD_REGEN_DURING_COMBAT) || HasAuraType(SPELL_AURA_MOD_HEALTH_REGEN_IN_COMBAT) || IsPolymorphed() ) In this code I saw 2 aura types: HasAuraType(SPELL_AURA_MOD_REGEN_DURING_COMBAT) HasAuraType(SPELL_AURA_MOD_HEALTH_REGEN_IN_COMBAT) I have a question about these types. When are these applied? because it seems not all my characters have these auras resulting in some problems.
  8. Indeed, movementHandling is a big issue I think within MaNGOS. If that can be rewritten, it has a MAJOR effort. Other cores already have it. This will be great for Creature formations in ALL dungeons and RAIDS which is a BIG improvement in my opinion because alot of gamers are mainly doin raids/dungeons/battlegrounds. All these are way more improved with creature formation/ better MovementHandling.
  9. Hello I have a question: in bool Unit::AddSpellAuraHolder(SpellAuraHolder *holder) When a check returns False, this is always used: delete holder; return false; Why is delete holder always used with a return false? What is the purpose of this?
  10. Did anyone test this patch ? Why isn't it in de MANGOS core? btw, GetBaseMap() and GetMap() should be GetTerrain() is suppose ? ( atleast on 1.12 )
  11. Hm not what I searched for. So again, what I search for is WHERE the spell like sunder armour gets stuck stacking when different caster comes in. I am new but someone who works with it longer or maybe took part writing the code should know something.
  12. Anybody knows where this can be done? so 2 different players/npcs cast same stack spell ( sunder armour ) though they remove each other because different casters.
  13. What bug does the patch fix? What features does the patch add? Uhm, I think the chance is minor however, when I was looking to GameObject::Use is noticed a missing check maybe. For which repository revision was the patch created? latest Is there a thread in the bug report section or at lighthouse? If yes, please add a link to the thread. no Who has been writing this patch? Please include either forum user names or email addresses. me Patch: http://paste2.org/p/1890999
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