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Regenerate Health Aura's


sjizzle
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Hello guys,

// Not in combat or they have regeneration

if( !isInCombat() || HasAuraType(SPELL_AURA_MOD_REGEN_DURING_COMBAT) ||

HasAuraType(SPELL_AURA_MOD_HEALTH_REGEN_IN_COMBAT) || IsPolymorphed() )

In this code I saw 2 aura types:

HasAuraType(SPELL_AURA_MOD_REGEN_DURING_COMBAT)

HasAuraType(SPELL_AURA_MOD_HEALTH_REGEN_IN_COMBAT)

I have a question about these types.

When are these applied? because it seems not all my characters have these auras resulting in some problems.

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