Jump to content

Quaternion rotation


amaru

Recommended Posts

Some time ago (~year) SilverIce introduced a revision where gameobject rotation became handled as quaternions, as a result many objects were found rotated around some axis prior to their previous position.

What can be done and is there any general solution to this?

Link to comment
Share on other sites

well, the problem is, that many GOs had bad dataz in the rotation fields before (however they were unused)

a good solution was an UPDATE statement, that took the old angle and converted this to (proper) quaternion rotation. this statement can be found on github, in the comments related to one of the quaternion commit. (by zergtmn)

However the big databases udb and ytdb have updated their values in large since quite some time, so in an updated database there shouldn't be problems remaining.

Link to comment
Share on other sites

×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. Privacy Policy Terms of Use