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Making vmaps/mmaps strictier


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Good day. I am facing one problem with vmaps/mmaps and want to make them work strictier. Let me explain whole situation:

Example: when you are at a lower ground than the mob, and before you lies texture (mountain or just rock), when you cast spell, those spells fly through texture(so that means if there were good mmaps/vmaps, it would write cannot see target)

Another example is when hunters allowed to shoot even if before them is small corner of texture(ammo fly through that texture too)

But when you normally stay behind wall, of course it writes cannot see target.

So the thing is i want to configure mmaps/vmaps to make them more strict to not allow casting even if there is a small texture.

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