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Search maps for classic mangos 1.12.


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Bonjour,

Cela fait plusieurs jours que je cherche des maps valable pour mangos 1.12.1.

J'ai utilisé le ad.exe mais ne marche pas, mangosd.exe dit que les maps ne sont pas bonnes et pas à la bonne place.

J'aimerais savoir si quelqu'un pourrais me les passer ou un lien.

Cordialement.

Google Translate :

Hello,

For several days I'm looking for good maps for mangos 1.12.1.

I used AD.EXE but does not work, mangosd.exe said that the maps are not good and not in the right place.

I wonder if someone could pass me or link.

Cordially.

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2013-11-03 15:19:28 Using configuration file mangosd.conf.
2013-11-03 15:19:28 MaNGOS daemon /0.6-SVN (Win32)
2013-11-03 15:19:28 <Ctrl-C> to stop.




MM  MM     MM  MM MMMMM  MMMM  MMMMM
MM  MM     MM  MM MMM MMM MM MM MMM MMM
MMM MMM     MMM MM MMM MMM MM MM MMM
MM M MM     MMMM MM MMM   MM MM MMM
MM M MM MMMMM MM MMMM MMM   MM MM  MMM
MM M MM M  MMM MM MMM MMMMMMM MM MM  MMM
MM  MM   MMM MM  MM MM MMM MM MM   MMM
MM  MM MMMMMMM MM  MM MMM MMM MM MM MMM MMM
MM  MM MM MMM MM  MM MMMMMM MMMM  MMMMM
   MM MMM [url=http://www.mangosproject.org]http://www.mangosproject.org[/url]
   MMMMMM




2013-11-03 15:19:28 World Database: 127.0.0.1;3306;root;root;mangos
2013-11-03 15:19:28 Login Database: 127.0.0.1;3306;root;root;realmd
2013-11-03 15:19:28 Realm running as realm ID 1
2013-11-03 15:19:28 Using DataDir ./ ...
2013-11-03 15:19:28 ERROR:Map file './maps/0004331.map' is non-compatible version (outdated?). Please, create new using ad.exe program.
2013-11-03 15:19:28 ERROR:Correct *.map files not found by path './maps'. Please place *.map files in directory by this path or correct DataDir value in mangosd.conf file.

Mangos.conf

# MaNGOS Configuration file
ConfVersion=2006082301

# RealmID must match the realmlist
RealmID = 1

# 0 NORMAL 1 PVP 4 NORMAL 6 RP 8 RPPVP
GameType = 1

# Data directory setting.
# Important: DataDir needs to be quoted, as it is a string which may
# contain space characters.
DataDir = "."

# Database connection settings for the world server.
# Default: hostname;port;username;password;database
LoginDatabaseInfo = "127.0.0.1;3306;root;root;realmd"
WorldDatabaseInfo = "127.0.0.1;3306;root;root;mangos"

# Settings for maximum database-ping interval (minutes between pings)
MaxPingTime = 30

# Server console level of logging
# 0 = Minimum; 1 = Basic&Error; 2 = Detail; 3 = Full/Debug
# Default: 0
# recommend: 1
LogLevel = 1

# Logfile name
#  empty name disable creating log file: LogFile =
# Default: "Server.log"
LogFile = "Server.log"

# Server file level of logging
# 0 = Minimum; 1 = Error; 2 = Detail; 3 = Full/Debug
# Default: 0
LogFileLevel = 0

# Packet logging for the worldserver
# Default: 0 (false)
#     1 (true)
LogWorld = 1

# Log filters
# 0 (default) - include in log if log level permit, 1 - not include with any log level
LogFilter_TransportMoves = 0
LogFilter_CreatureMoves = 0


# Color for messages (format "normal_color details_color debug_color error_color)
# Colors: 0 - BLACK, 1 - RED, 2 - GREEN, 3 - BROWN, 4 - BLUE, 5 - MAGENTA, 6 - CYAN, 7 - GREY,
#     8 - YELLOW, 9 - LRED, 10 - LGREEN, 11 - LBLUE, 12 - LMAGENTA, 13 - LCYAN, 14 - WHITE
# Default: "" - none colors
#     "13 7 11 9" - for example 
LogColors = "13 7 11 9"

# Log file of gm commands
# Default: "" (Disable)
GmLogFile = ""

# Used processors mask for multi-processors system (Used only at Windows)
# Default: 0 (selected by OS)
#     number (bitmask value of selected processors)
UseProcessors = 0

# Process proirity setting (Used only at Windows)
#     0 (Normal)
# Default: 1 (HIGH)
ProcessPriority = 1

# Compression level for update packages sended to client (1..9)
# Default: 1 (speed)
#     9 (best compression)
Compression = 1


# Maximum number of players in the world. Excluding GM's
# Default: 100
PlayerLimit = 100

# Max level that can reached by player for expirience (in range from 1 to 255).
# Change not recommended
# Default: 60
MaxPlayerLevel = 60

# Max count that player can learn the primary trade skill.
# Default: 2
# Max : 9
MaxPrimaryTradeSkill = 2

# Min signatures count to creating guild (0..9).
# Default: 9
MinPetitionSigns = 9

# Max distance to creature for group memeber to get XP at creature death.
# Default: 74
MaxGroupXPDistance = 74

# Max level different with creature for group member to get XP at creature death.
# Default: 10
MaxGroupXPLevelDiff = 10

# Allow or not accounts to create characters in the 2 teams in any game type.
# Defaullt: 0 (Not allowed)
#      1 (Allowed)
AllowTwoSide.Accounts = 1

# Allow or not common :chat(say,yell);channel(chat)group(join)guild(join);trade for players from different teams.
# Defaullt: 0 (Not allowed)
#      1 (Allowed)
AllowTwoSide.Interaction = 0

# Allow or not show player from both team in who list.
# Defaullt: 0 (Not allowed)
#      1 (Allowed)
AllowTwoSide.WhoList = 0

# Is GM accept whispers from player by default.
# Default: 0 (false)
#     1 (true)
GM.WhisperingTo = 0

# Is GM showed in who list (if visible).
# Default: 0 (false)
#     1 (true)
GM.InWhoList = 0

# Message of the Day. Displayed at worldlogin for every user.
Motd = "Thank you for downloading. Greetings from Atarathi!"

# Health and power regeneration.
Rate.Health = 1;
Rate.Power1 = 1;
Rate.Power2 = 1;
Rate.Power3 = 1;

# Drop rates
# Default: 1
Rate.Drop.Items = 1
Rate.Drop.Money = 1

# XP rates
# Default: 1
Rate.XP.Kill  = 1
Rate.XP.Quest  = 1
Rate.XP.Explore = 1

# Creature Damage Rate.
# Examples: 2 - creatures will damage 2x, 1.7 - 1.7x.
Rate.Creature.Normal.Damage = 1
Rate.Creature.Elite.Elite.Damage = 1
Rate.Creature.Elite.RAREELITE.Damage = 1
Rate.Creature.Elite.WORLDBOSS.Damage = 1
Rate.Creature.Elite.RARE.Damage = 1

# Creature Health Ammount Modifier.
# Examples: 2 - creatures have 2x health, 1.7 - 1.7x.
Rate.Creature.Normal.HP = 1
Rate.Creature.Elite.Elite.HP = 1
Rate.Creature.Elite.RAREELITE.HP = 1
Rate.Creature.Elite.WORLDBOSS.HP = 1
Rate.Creature.Elite.RARE.HP = 1


# Resting points grow rates (1 - normal, 2 - double rate, 0.5 - half rate, etc) from standart values
Rate.Rest.InGame = 1
Rate.Rest.Offline.InTavernOrCity = 1
Rate.Rest.Offline.InWilderness = 1

# Skill chance values (0..100)
# default: 100-75-25-0
SkillChance.Orange = 100
SkillChance.Yellow = 75
SkillChance.Green = 25
SkillChance.Grey  = 0

#Aggro radius percent or off.
#     0  - off (0%)
# Default: 1  - 100%
#     1.5 - 150%
Rate.Creature.Aggro = 1

# Default remote console port
Ra.Port = 3443

# Log remote console connections
Ra.Log = 1

# Minimum level that's required to login,3 by default
Ra.MinLevel = 3

# Kick client on wrong pass
Ra.Secure = 1


# Unload grids (if you have lot memory you can disbale it to speed up player move to new grids second time)
#     0 (not unload grids)
# Default: 1 (unload grids)
GridUnload = 1;


# All times are in milliseconds.

# Default socket select time
SocketSelectTime = 10000

# Default grid clean up delay
GridCleanUpDelay = 300000

# Default map update interval
MapUpdateInterval = 100

# Default weather update interval
ChangeWeatherInterval = 600000

# Default PlayerSaveInterval
PlayerSaveInterval = 900000

# Default WorldServerPort
WorldServerPort = 8085


# Beep at mangosd start finished (mostly work only at Unix/Linux systems)
# Default: 1
BeepAtStart = 1

# =============================================================================================
# ================================= Anticheat - Configuration =================================
# =============================================================================================

# Cheat adjustments
# Set to 1 to enabble cheat checking and preventing, set to 0 to disable completely
Cheat.EnableProtection = 1

# broadcasts a message to the world. e.g.: [CHEAT]: Player "hax0r" tried to spoof spell #5
# turn off and the cheater will be punished silently.
Cheat.Broadcast = 0

# instantly bans the account (with number 7,8 or 9, depending on the cheat).
# the cheater does NOT get kicked!
Cheat.Ban = 1

# disconnects the cheater instantly. combined with banning no more login is possible.
Cheat.Kick = 1

# turn this on to prevent cheats. this way it is not possible to complete spoofed quests,
# cast spoofed spells, etc. -- turned ON by default!
Cheat.Prevent = 1

# enable/disable speedup detection (using CMSG_MOVE_HEARBEAT). disabled by default!
# beeing detected using speedhack DOES NOT result in a ban,
# you have to check the logs yourself!
Cheat.AntiSpeedHack = 1

# enable/disable speedup detection (using CMSG_PING). disabled by default!
# beeing detected using speedhack DOES NOT result in a ban,
# you have to check the logs yourself!
Cheat.CheckPing = 1

# set this to 1 that an additional spell databse is checked if the spell may be cast.
# you can use this to prevent GMs/Mods to cast certain spells.
# may add a little lag because MySQL is queried everytime a spell is cast.
# Setting this to 0 does NOT affect the spellchecker; if you dont need it, leave it turned off.
Cheat.CheckSpellDB = 0

# =============================================================================================
#    Note that the cheat will be logged in any case. (cheatlog.txt in mangos root dir)
# =============================================================================================

I can not compile because cmake have never worked on my pc. This is a repack which is provided with a AD.EXE

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I am sorry, but it seems the mangos-zero version you are using is by far outdated. We usually do advise to not use repacks, because you never know which code is behind, and what version of mangos they really use. By the looks of your command line output, your repack seems to be from 2009.

We do have a downloads section which holds current builds for mangos-zero, try these.

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Okay, 1st the read message is okay, it just tells you that you have created a configuration.

But: in the read message, an error is hidden.

In the cmake Windows on the lower end there should be a panel which you can pull up using your mouse, there you will find text messages from cmake which tell you details for each error. We need these messages to solve your issue.

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yes I found it ^ ^

Here are the errors:

CMake Error at C:/Program Files (x86)/CMake 2.8/share/cmake-2.8/Modules/FindPackageHandleStandardArgs.cmake:108 (message):

Could NOT find BZip2 (missing: BZIP2_LIBRARIES BZIP2_INCLUDE_DIR)

Call Stack (most recent call first):

C:/Program Files (x86)/CMake 2.8/share/cmake-2.8/Modules/FindPackageHandleStandardArgs.cmake:315 (_FPHSA_FAILURE_MESSAGE)

C:/Program Files (x86)/CMake 2.8/share/cmake-2.8/Modules/FindBZip2.cmake:47 (FIND_PACKAGE_HANDLE_STANDARD_ARGS)

CMakeLists.txt:458 (find_package)

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Need ACE now

CMake Error at C:/Program Files (x86)/CMake 2.8/share/cmake-2.8/Modules/FindPackageHandleStandardArgs.cmake:108 (message):

Could NOT find ACE (missing: ACE_INCLUDE_DIRS)

Call Stack (most recent call first):

C:/Program Files (x86)/CMake 2.8/share/cmake-2.8/Modules/FindPackageHandleStandardArgs.cmake:315 (_FPHSA_FAILURE_MESSAGE)

cmake/FindACE.cmake:87 (find_package_handle_standard_args)

CMakeLists.txt:461 (find_package)

or I have to ACE?

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Grab ACE from http://download.dre.vanderbilt.edu/previous_versions/ACE-6.0.8.zip and follow these instructions: http://www.dre.vanderbilt.edu/~schmidt/DOC_ROOT/ACE/ACE-INSTALL.html#msvc

Also the notes I posted before contain a few details on properly installing the dependencies for Windows.

Sadly Windows is not really the best platform for running servers due to its lack of a proper package management system.

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I'm stuck in this part, so I do not understand.

    • [li]To use ACE with MFC libraries, also add the following to your config.h file. Notice that if you want to spawn a new thread with CWinThread, make sure you spawn the thread with THR_USE_AFX flag set.
      #define ACE_HAS_MFC 1
      By default, all of the ACE projects use the DLL versions of the MSVC run-time libraries. You can still choose use the static (LIB) versions of ACE libraries regardless of run-time libraries. The reason we chose to link only the dynamic run-time library is that almost every NT box has these library installed and to save disk space. If you prefer to link MFC as a static library into ACE, you can do this by definingACE_USES_STATIC_MFC in your config.h file. However, if you would like to link everything (including the MSVC run-time libraries) statically, you'll need to modify the project files in ACE yourself.[/li]
  • [li][/li]

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Always error although I have done everything.

CMake Error at C:/Program Files (x86)/CMake 2.8/share/cmake-2.8/Modules/FindPackageHandleStandardArgs.cmake:108 (message):

Could NOT find ACE (missing: ACE_INCLUDE_DIRS)

Call Stack (most recent call first):

C:/Program Files (x86)/CMake 2.8/share/cmake-2.8/Modules/FindPackageHandleStandardArgs.cmake:315 (_FPHSA_FAILURE_MESSAGE)

cmake/FindACE.cmake:87 (find_package_handle_standard_args)

CMakeLists.txt:461 (find_package)

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