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Olion

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Here is a list of the 23 vanilla spells which have 1 dispel effect AND at least 1 other type effect:

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ID, SpellName, Description

128, Spellstone, Removes all magic effects from the caster and will absorb $s2 magic damage for $d.

552, Abolish Disease, Attempts to cure $s2 disease effect on the target, and $10872s1 more disease effect every $t1 seconds for $d.

2893, Abolish Poison, Attempts to cure $s2 poison effect on the target, and $3137s1 more poison effect every $t1 seconds for $d.

3591, Blessing of the Holy Spring, Blessing from the Holy Spring of Stranglethorn Vale.

6237, Wisp Detonate,

7968, Summon Evolving Ectoplasm,

8060, zzOLDLightning Shock, Instantly shocks the target with lightning, causing $s1 damage and dispelling $s2 magic $leffect:effects;.

8913, Sacred Cleansing, Removes the protective enchantments around Morbent Fel.

10591, zzOLDLightning Shock, Instantly shocks the target with lightning, causing $s1 damage and dispelling $s2 magic $leffect:effects;.

10592, zzOLDLightning Shock, Instantly shocks the target with lightning, causing $s1 damage and dispelling $s2 magic $leffect:effects;.

10807, Ghost Dance, The subject dies

10828, Soul Explosion,

14253, Abolish Poison, Attempts to cure $s2 poison $leffect:effects; on the target, and $3137s1 more poison $leffect:effects; every $t1 seconds for $d.

17012, Devour Magic, Purges an enemy of $s1 magic $leffect:effects; and heals the caster for $s2.

17729, Greater Spellstone, Removes all magic effects from the caster and will absorb $s2 magic damage for $d.

17730, Major Spellstone, Removes all magic effects from the caster and will absorb $s2 magic damage for $d.

20789, Detonate,

23922, Shield Slam, Slam the target with your shield, causing $s2 damage, modified by your shield block value, and has a 50% chance of dispelling $s1 magic effect on the target. Also causes a high amount of threat.

23923 [rank of previous]

23924 [rank of previous]

23925 [rank of previous]

24022, Cleanse Nova, Causes an explosion of divine light, inflicting $s1 Holy damage to nearby enemies and reducing the caster's threat level for $d.

25756, Purge,

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In the current implementation, these spells cannot be casted if the target has no appropriate aura to dispel. This rule about dispel was introduced since Patch 1.10.0. As for the Shield Slam it is definitely wrong, I would like to know about the others. The most important are "Abolish", "Spellstone", "Devour Magic" used by characters.

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