Sora23
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i like this command i will find some use for it
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ok i think i got all the bugs that i could find it would be nice if i could get some feedback here with anyone whos tried it
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Fixed Bugs and Errors
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i will do a ban announce one as well once i get sometime and please report all bugs and errors
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I got bored last nite and decided to code this i did test it and it worked and i havent experienced any crashes with the code not asking for it to be in SVN but if its useful then go ahead. What the code does is pretty simple. It just announces who is being kicked and who is doing the kicking and why they are getting kicked. ***Updated for 6523*** Fixed SQL Errors And Command Bugs **Updated for 6529*** Updated command table Fix C++ Bugs C++ Code: Index: src/game/Language.h =================================================================== --- src/game/Language.h (revision 6529) +++ src/game/Language.h (working copy) @@ -24,6 +24,16 @@ // for chat commands LANG_SELECT_CHAR_OR_CREATURE = 1, LANG_SELECT_CREATURE = 2, + LANG_ANNOUNCE_KICK = 1000, //Seleceted Player Kick + LANG_ANNOUNCE_KICK1 = 1001, //.kick Command // level 0 chat LANG_SYSTEMMESSAGE = 3, Index: src/game/Level2.cpp =================================================================== --- src/game/Level2.cpp (revision 6529) +++ src/game/Level2.cpp (working copy) @@ -1712,6 +1712,10 @@ bool ChatHandler::HandleKickPlayerCommand(const char *args) { char* kickName = strtok((char*)args, " "); + char* reason = strtok(NULL,""); + if(!reason) + return false; + char str[1024]; if (!kickName) { Player* player = getSelectedPlayer(); @@ -1722,15 +1726,15 @@ SetSentErrorMessage(true); return false; } - if(player==m_session->GetPlayer()) { SendSysMessage(LANG_COMMAND_KICKSELF); SetSentErrorMessage(true); return false; } - player->GetSession()->KickPlayer(); + sprintf(str, GetMangosString(LANG_ANNOUNCE_KICK), player->GetName(), m_session->GetPlayer()->GetName()); + sWorld.SendWorldText(str, NULL); } else { @@ -1748,10 +1752,11 @@ SetSentErrorMessage(true); return false; } - if(sWorld.KickPlayer(name)) { PSendSysMessage(LANG_COMMAND_KICKMESSAGE,name.c_str()); + sprintf(str, GetMangosString(LANG_ANNOUNCE_KICK1), name.c_str(), m_session->GetPlayer()->GetName(), reason); + sWorld.SendWorldText(str, NULL); } else PSendSysMessage(LANG_COMMAND_KICKNOTFOUNDPLAYER,name.c_str()); SQL Code: INSERT INTO mangos_string (entry, content_default, content_loc1, content_loc2, content_loc3, content_loc4, content_loc5, content_loc6, content_loc7) VALUES (1001, '|cFF00FF00[server]|cFF00FF00|r|cffff0000 %s has been kicked from the server by %s.|cffff0000|r', NULL, NULL, NULL, NULL, NULL, NULL, NULL), (1002, '|cFF00FF00[server]|cFF00FF00|r|cffff0000 %s has been kicked from the server by %s Reason: %s|cffff0000|r', NULL, NULL, NULL, NULL, NULL, NULL, NULL); Update `Command` Table UPDATE command SET `help`='Syntax: .kick [$charactername] [$reason] Kick the given character name from the world. If no character name is provided then the selected player (except for yourself) will be kicked.' WHERE name='kick'
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Is there a way to make a separate drop rate for the elite monsters and still have the drop rate for normal monsters
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