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Sword1776

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Everything posted by Sword1776

  1. But you can't .learn it, because you can't speak. Manually adding it to player_spells didn't seem to help, which makes me think the problem runs deeper.
  2. Well, the whole "purchased" vs. "licensed" thing is a legal gray area. If software is purchased, you can do whatever you want with it, including hacking it. You just can't redistribute it. But if it's licensed, then you have to abide by the EULA. When it comes to first-sale doctrine, at least, courts have held that software is purchased, invalidating clauses in EULAs that forbid resale. But I don't think something like connecting a client to an unintended server has ever been tested in court.
  3. Ah. It's going to be basically the same with what I suggested. What kind of errors are you getting? Is it not finding the files at all? Patches not applying cleanly because your files have been modified? Etc.
  4. When you say you tried the command prompt... do you mean cygwin? If not, download cygwin. It's a wrapper for the Windows API that mimics the POSIX API, and it comes with bash (the most popular unix command shell). You can choose from a huge selection of other unix tools during the install, including command-line patch.
  5. I originally built mangos with MSVC10, and it compiled without error, but the server would occasionally crash for no apparent reason. On a hunch, I rebuilt it with MSVC9 and everything is perfect! (Knock wood!) I don't know enough about MSVC to know what might be wrong... I'm mainly a Linux dweeb. But perhaps this is something that should be investigated by someone with more knowledge than me. I'm running on a 32-bit AMD CPU... an ancient AthlonXP 2800+, to be exact. Maybe MSVC10 doesn't like that.
  6. Oh, and I forgot to mention... the headlines I read said that this was a default judgment, which I'm pretty sure means that WoWScape didn't even bother to show up in court. That's too bad, because it would have been interesting to see how the court actually ruled on what copyright violations occurred. I think mangos itself is pretty safe. Reverse engineering is still legal, and maintaining the db as a separate project keeps Blizzard's IP out of it. On the client side, Blizzard can't tell people what servers they can connect to any more than Mozilla can tell people what sites they can browse. The flip side, of course, is that you can't sue them, either, if they find out and ban you from retail.
  7. Well, mangos is GPL, so they're only violating the license if they redistribute it (any version, theirs or the official one) without the corresponding source code. And the GPL actually suggests that you claim maintainership of any modified GPL software you distribute. Claiming authorship is another thing... dishonest, but not illegal... unless you do it in court. Which brings up the other problem. The copyright of mangos is not held by any one person, but by everyone who contributed, unless they explicitly assigned copyright to someone (e.g., Vlad.) So ALL of those people would have to be plaintiffs or defendants in any copyright case involving the project as a whole. A lot of commercial companies have gotten away with GPL violations (portable media players that run modified Linux software are a big one) because it's hard to find someone who has standing to bring suit. That's why GNU asks that you assign copyright on all contributions to Richard Stallman.
  8. Oh, believe it. Being a treaty instead of a law is how they slipped through a bunch of nonsense with NAFTA... stuff that affects schools and businesses, stuff that isn't even related to international trade. Republicans, Democrats, they're all in the same gang. The same big money interests are paying off both parties.
  9. I noticed that when you learn new spells, they are put in player_spell. But the original spells you were created never show up there. I assume this means the server is checking playercreateinfo_spell every time the character is loaded. Is there a reason for that, or is it just one of design accidents that never got changed? Also, why aren't the columns in item_instance broken out the way they are in item_template?
  10. I tried this. The client doesn't crash. But, you can no longer speak or use any commands. The client says, "You don't know that language." I don't know if that could be fixed. Another strange thing is that some races have more faces or hair styles than others, so if you use one of the higher numbered ones and then change the race, you get strange results. Either a completely black head, or textures from the wrong race applied to the face.
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