thetourist
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End of the road? Nope, certainly a lot harder going forward. But those who want to continue working on an "official" database will make a plan. Honestly I think the real solution is to create a truly unified database, that can be exported to any format for whatever application that requires it. But that is mostly a pipe dream. :cool:
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look to the scriptdev2 forums. They have brilliant examples of scripting interactive NPCs
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Howdy What Does This Patch Do: This patch basically allows you to increase/decrease the time required for players/pet to cast spells. What Revision: 5824 Who is Doing This: TheTourist Example: Holy Light Rank 1 - Takes 2.5 secs to Cast with the Rate.Char.CastSpeed set to 1.0 Holy Light Rank 1 - Takes 1.75 secs to Cast with the Rate.Char.CastSpeed set to 0.7 Obviously setting the rate too low is pointless as each "tick" is at least 1 second. I did this really just to see if I could successfully make a conf setting - which seems to have worked out alright! Download: http://filebeam.com/1c3599ccf0a5f6861bf02ea9817eade5
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From my point of view there isn't a lot that would need to be changed in the code. For the greater part it's quest editing and spawning. If you keep on using the same items and creatures (which I would strongly advise if you wish to complete this thing while we are all still alive ) that's already a lot of DB work done for you. Using the Event system you could create a really living vivid world, such as thieves appearing on city streets at night etc.
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