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tizbac

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  1. What is the purpose of these packets and especially , what parameters does the client take on MSG_MOVE_TIME_SKIPPED? From assembler code i've only found that it takes an unpacked guid that is used to get an object pointer clientside and if it exists, a member function of the object is called and inside this function 2 packed guids are read from the packet and then assigned to object base address + some offset
  2. It's possible to detect a bot that does not write memory? And what is the difference between page check and memory check?
  3. Is there a way to get current transport position on world? i need it for anticheat purposes
  4. ok some good news , another question , is it the same as the one on 1.0 client ?
  5. Someone there has some info about new warden on wow 3.3.5 to share? Does SMSG_WARDEN_DATA still exist client side? i've tried to send data with it but didn't get a crash or a response
  6. run ./genrevision and redo make( NOT cmake )
  7. You added two files that defines same functions Just added some files to mangosgame and works with latest git commit
  8. Yesterday i got very tired of autoconf errors so i made CMakeLists.txt for mangos. The file is here http://pastebin.com/f350ad0db Hope that will help
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