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tortosterone

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Everything posted by tortosterone

  1. i'm not getting those crashes anymore, at least i cant reproduce it. It just happened once after testing tasssadar's latest push. I checked your error log after it happened and noted SpellAuras.cpp:2937. i moved default: break; so they were on the same line and now cant reproduce the crash, though i doubt that really did anything...
  2. nope, sorry to say Daviper i'm only running horde / alliance merged and ahbot... both which have been running on my server for days without an issue. with a clean core + tasssadar's i still get the issues. both issues are different, the crash i cant seem to reproduce - i was riding around on a salvaged chopper (or was just previously riding) when it crashed... possibly caused when leaving the vehicle?
  3. can anyone confirm a few persistent issues with this patch? 1. grouping with a hunter / warlock / class with summoned 'pet' standing on a different map to the rest of the group causes client critical errors 2. server crashes - http://paste2.org/p/937668 (this may have been fixed) they seem to be the 2 problems that need urgent attention... If someone with the knowledge can step in and show us noobs what to do and organise us towards a goal i may let them have my babies.
  4. thanks for the update vladex i'm still interested in collaborating though, i'd hate to see people slack off and rely solely on Tassadar's work.
  5. *raises hand* I'm interested in learning more about this vehicle patch, especially since progress has halted. I commend you guys for slaving over outdated code and getting it to a working state . If anyone wants to work together, learn more about the system and eventually contribute a working patch for the community count me in. I've got a fair bit of time i can devote to this, just not a load of experience with c++...
  6. it needs a script (or work on a script) from scriptdev2. opening the cage makes the panther attackable.
  7. two sided interaction in the configs doesnt let you group as far as i know... i've used merged group core mods to achieve the problem and allow grouping, heals, trade etc. git pull git://github.com/missproject/mangos.git interfactionpatch or follow the ally and horde group thread
  8. The error explains it pretty clearly - your mangos db_version table is on 9990_01 and needs to be on 10148_01, so apply the updates in the mangos/sql folder between the two
  9. I do the same... Using UDB and have been for years, as for the Vehicle SQL's i have reapplied them fairly recently. i'll try and compare them side-by-side and post back if there's a noticeable difference.
  10. Cheers DaViper, applied Wojta's repo with your fix and compiled with some minor warnings... But there's no difference to the issue. Killing scarlet soldiers whilst on the frostbrood do not count toward the quest
  11. @ Traponinet yes i'm having the same issue, only noticed it today though after updating and applying Jethrogibbs' [10112] patch.
  12. forgive me if this is incorrect, i'm running rev. 10117 and people are noticing they cant see each other in instances. Any chance this camera system is the cause now it's implemented into the core? only running ahbot + vehicle patch, latest UDB + SD2.
  13. ah der, just noticed his post further up the page thanks vladex / traponinet
  14. Urgh, having issues with tassadar's vehicle repo + traponinet's fix everything compiles up until spell.cpp (line 1751) case TARGET_AREAEFFECT_CUSTOM2 running xeross' AHbot and merged groups (which shouldnt affect spell.cpp) last modified by tassadar 1 day ago - Restore build anyone else have this error on compile with vc90 win32?
  15. howdy iceis2, i just noticed after compiling your vehicle.git master branch that the issue with salja's repo still persists. Rogues do not gain combo points nor can warlocks accumulate soul shards... the vehicles do work and the occulus drakes dont have the spells linked with them.
  16. its a problem with the patch, i noticed that problem too (changing spec doesnt do anything) works fine if you leave the patch out for now
  17. cheers, after mrelfire said its working i recompiled about 6 times and nearly pulled some hair out thinking something had gone wrong or conflicted with ahbot. do you run any other patches to your core SyriosOne?
  18. yeah, just compiled 9765 and the rogue combo point error persists and vehicles werent driveable. Obviously you guys are working it out, holler if there's anything i can do to help
  19. can anyone confirm that xeross' ahbot branch buyer works? since switching from naicisum's ahbot to xeross' i'm noticing the buyer fails to do anything (yes, settings are enabled)
  20. Salja, your vehicle repo causes rogues to not be able to gain combo points.... also i've had reports that warlocks couldnt gain soul shards. could someone please update salja's or the good ol' Tassadar vehicle branch?
  21. please, dont hijack this thread. You've asked the same question under multiple topics and already got the best answer from Przemratajczak - "over 120 patches from variant topics" from multiple sources. If i had a list of every difference to the mangos master branch i'd tell you, but your best bet is to look at the commits made to http://github.com/insider42/mangosEDIT: traced the problem back to salja's vehicle repo.
  22. i cant test insider42's 333 branch since it conflicts with salja's vehicle repo just updated to 9759 + xeross' ahbot branch and Salja's vehicle branch and error persists. i'll try a clean compile without the patches EDIT: compiled 9761 alone and error persists
  23. Mangos Version: 9756 Custom Patches: AHbot, Merged groups, Vehicles SD2 Version: 1677 Database Name and Version : UDB 389 How it SHOULD work: use an ability that gives combo points on an enemy and gain a combo point How it DOES work: at the moment NO combo points are being rewarded at all.
  24. For some reason when merging Valhalla's vehicle branch with latest mangos causes an error with creature_template on startup...
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