right.... so i look in ObjectMgr.cpp... i still dont know enough about C++ functions to tell it to 'stick' npc's to it... hence if i knew i'd have it working and share it with the community here.
I'd made a similar post back on the old mangos website about NPC's on transport boats (vendors) but that post is long gone. Vladimir responded (i think) but my process of logic tells me if the big guns cant get it to work what chance have i got?
dont get me wrong, i just havent got a lot of time to perfect my C++ skills just to fix something that apparently thousands of other mangos users with more knowledge have ignored / cant fix. Same as the old mind control deal.
anyway, i figured the moving transports (boats / turtles / zepplins / gunships) had theyre own mapID's or something, like the transport should be 'still' with npc's on it, and the whole map moves along the path of the transport