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tortosterone

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Posts posted by tortosterone

  1. right.... so i look in ObjectMgr.cpp... i still dont know enough about C++ functions to tell it to 'stick' npc's to it... hence if i knew i'd have it working and share it with the community here.

    I'd made a similar post back on the old mangos website about NPC's on transport boats (vendors) but that post is long gone. Vladimir responded (i think) but my process of logic tells me if the big guns cant get it to work what chance have i got?

    dont get me wrong, i just havent got a lot of time to perfect my C++ skills just to fix something that apparently thousands of other mangos users with more knowledge have ignored / cant fix. Same as the old mind control deal.

    anyway, i figured the moving transports (boats / turtles / zepplins / gunships) had theyre own mapID's or something, like the transport should be 'still' with npc's on it, and the whole map moves along the path of the transport

  2. Howdy guys, im pretty sure i saw someone ask a similar question a while ago (more specifically, if there was a way to force the AH into selling more vanilla items and less WOTLK) my question is - is there a way to implement a function / table of items NOT to sell? as posted on UDB:

    http://udbforums.kicks-ass.net/index.php?topic=15003.msg78012#new

    they dont delete obsolete entries, so the AH sells some strange items. (namely, ZZZOLDspellthread etc.)

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