Trainzfreak
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Everything posted by Trainzfreak
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[patch]SchoolAbsorb and "Borrowed Time"
Trainzfreak replied to pasdVn's topic in ... under reviewOld
you have forgot to add the patch -
compile error on newest mangos rev
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looks here: http://github.com/fanatix/fanatix-core/commit/2ca0783ece7f4b652ee2b8b193890869dac12dc5 and: http://github.com/fanatix/fanatix-core/commit/bbbdcfb617db97a89abd28a552e0197272d0f6c0
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Multithreaded maps performance discussion
Trainzfreak replied to Auntie Mangos's topic in OldGeneral discussion
compile error unter linux: ../game/libmangosgame.a(MapUpdater.o): In function `MapUpdater::activated()': /../../src/game/MapUpdater.cpp:135: undefined reference to `DelayExecutor::activated()' ../game/libmangosgame.a(MapUpdater.o): In function `MapUpdater::activate(unsigned int)': ../../../src/game/MapUpdater.cpp:90: undefined reference to `DelayExecutor::activate(int, ACE_Method_Request*, ACE_Method_Request*)' with actually revsiion from multithreading,a nd newest mangos git -
[7428] New .map file format and some fixes
Trainzfreak replied to Auntie Mangos's topic in ... acceptedOld
pls add this nice extractor to mangos -
[7428] New .map file format and some fixes
Trainzfreak replied to Auntie Mangos's topic in ... acceptedOld
nice work, i have added this to my core this works not under windows 7 -
6767 is to old
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20 views not help
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i have a fix for Death grip, when i used the spell, then can not move more SpellEffects.cpp: void Spell::EffectDummy(uint32 i) { if(!unitTarget && !gameObjTarget && !itemTarget) return; // Death Grip //todo : insert it to right spell family if (m_spellInfo->Id == 49560 || m_spellInfo->Id == 49576)//wtf 2 IDs { // Init dest coordinates uint32 mapid = m_caster->GetMapId(); float x = m_caster->GetPositionX(); float y = m_caster->GetPositionY(); float z = m_caster->GetPositionZ(); float orientation = unitTarget->GetOrientation(); // Teleport if(unitTarget->GetTypeId() == TYPEID_PLAYER) ((Player*)unitTarget)->TeleportTo(mapid, x, y, z, orientation, TELE_TO_NOT_LEAVE_COMBAT | TELE_TO_NOT_UNSUMMON_PET ); else { MapManager::Instance().GetMap(mapid, m_caster)->CreatureRelocation((Creature*)unitTarget, x, y, z, orientation); WorldPacket data; unitTarget->BuildTeleportAckMsg(&data, x, y, z, orientation); unitTarget->SendMessageToSet(&data, false); } } i hoe anyone can help
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more info please
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thanks tor the fix
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pls fix comtability with newest rev, i have compile errors: 2>..\\..\\src\\game\\OutdoorPvPSI.cpp(205) : error C2660: 'GameObject::Create': Funktion akzeptiert keine 2 Argumente 2>..\\..\\src\\game\\OutdoorPvPSI.cpp(231) : error C2660: 'GameObject::Create': Funktion akzeptiert keine 13 Argumente 2>NPCHandler.cpp 2>..\\..\\src\\game\\OutdoorPvP.cpp(109) : error C2660: 'GameObject::Create': Funktion akzeptiert keine 13 Argumente 2>..\\..\\src\\game\\OutdoorPvP.cpp(170) : error C2660: 'Creature::Create': Funktion akzeptiert keine 4 Argumente 2>..\\..\\src\\game\\OutdoorPvP.cpp(270) : error C2660: 'GameObject::Create': Funktion akzeptiert keine 13 Argumente 2>..\\..\\src\\game\\OutdoorPvP.cpp(283) : error C2660: 'Creature::Create': Funktion akzeptiert keine 4 Argumente
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MaNGOS switch to client 3.0.8a (build 9506) support
Trainzfreak replied to a topic in OldAnnouncements & news
no, nothing big changes, your outdoor patch is nice -
MaNGOS switch to client 3.0.8a (build 9506) support
Trainzfreak replied to a topic in OldAnnouncements & news
cool, you are fast with client switched
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