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traponinet

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Everything posted by traponinet

  1. Question to the developers of mangos: Well, what about GriffonHeart's rewritten patch? (where you can be considered as a hack?) Edit, (share with you the whole patch): MaNGOS source code: http://pastebin.com/UxAM6mhX ScriptDev2 source code: http://pastebin.com/mfDuUEuv
  2. Jethrogibbs, yes the bug exists, but nothing critical and ... for now you can use this: Quests.LowLevelHideDiff = 100 (or min. to be = 79)
  3. I see a new enthusiasm, then take this http://pastebin.com/nqCyEjbB vehicles patch mangos [11765] Edit: the SQL's file is the same as the old patch. post #1112
  4. Just visual spell, nothing triggers and you can do so in SpellAuras.cpp find it and uncomment it: // // Shield Level 3 // case 63132: break; then change it like this: // Shield Level 3 case 63132: return;
  5. Try this patch (blizzlike jump effect) based on mangos rev. [11632] Death Grip patch Note: there is a bug with some creatures, and they can not be attacked after pulling it. (it seems they is pulled just visual, but are still at the old location) maybe EventAI script it confuses.
  6. many of vehicle_id are inaccurate, but you can replace vehicle_id from a similar creature(vehicle) where seating is properly when you ride it.
  7. do not worry, not so dirty hacks, as this: in Vehicle.cpp m_pBase->setFaction(passenger->getFaction());
  8. Here it is fresh from the repository of Rsa, but with small changes (in Pet's part). (Rsa still developing a vehicles until Zergtmn finish them, I hope soon.) the rest of the vehicles patch for mangos [11425]: http://filebeam.com/d83d794c49a8e48f475d75a2b03d580e (contains some hacks)
  9. This is only part (perhaps two-thirds) of the vehicles patch developed by RSA, and no status (alpha, beta), because nobody develops the vehicles for clean mangos source code. btw but, if you want almost everything to work, about the vehicles, then use the entire project RSA, (including RSA's ScriptDev2).
  10. Note: so I stop renew the patch.
  11. sorry I delete it, (was wrong).
  12. You can get it from the repository of RSA or ...(but, the patch not exactly the same as the original by RSA) here it's: the eye_of_acherus patch: http://filebeam.com/fd7c8f37f31bf76ff59fcec542bcb872 for MaNGOS [11107] (clean source code) and YTDB (clean database source). thank to RSA for this new development. Edit: the patch is already updated for MaNGOS [11270] and ScriptDev2 [1999] http://filebeam.com/29604f74369376f065fed36c3cb7c68d
  13. This patch is no longer being developed by developer Wojta (see that no activity from August 02, 2010) and therefore no one to fix a bugs, due to new changes in the core. btw there is a new vehicle patch by zergtmn/rsa, which is being developed and has a future. but it is difficult to take only clean patch from rsa's repository. so the fans of vehicles will have to wait.
  14. Yes and I also have problems with this site and my antivirus program, but there is an alternative way: vehicles and multiseat_mounts (united together patches) for MaNGOS commit [10554] http://paste2.org/followup/1008224 (of course included are the fixes from ZPS, DaViper and False.Genesis) Note: How to get it: Click on text and [select All] then click again and [Copy], then make new text file and [Paste] it in, then change the file extension as .patch example: vehicles.patch Edit: the same patch (combined vehicles and multiseat_mounts), but for MaNGOS commit [10555] http://filebeam.com/586ff06e8e1a779709d8cb2a2ebcc875
  15. You can try this fix or ... UPDATE creature_template SET InhabitType = 3 WHERE entry = 28511; or get this updated patch (Eye of acherus) for MaNGOS commit [10512] http://filebeam.com/0b05078361a41c269796162572fa9cc6 (but still hacks decision) Note: if you have no success, then read post: #222 to #225
  16. This happens after MaNGOS commit [10432] http://github.com/mangos/mangos/commit/383cbc74db87c9a062ff659a2eb124849e090302 view the commit and try to understand why the patch gives error, (or wait for someone to do a patch update)
  17. @fabian, please read post #781
  18. Yes, It is true that the patch contains many hacks and have a crashes, but for the moment no other vehicle patch:
  19. @racs This patch is unstable and causes many crashes and we use it just for fun. btw the best solution is: clean vehicle patch from Wojta's repository.
  20. sorry @Atømic but I have not this patch, because Rage Hunter stopped developing it but as I remember Ankso was interested from patch (GO type 33) and You can ask him.
  21. Fix for Salvaged Chopper, if you want the player to stand nearby when get out from motorbike. UPDATE creature_model_info SET bounding_radius = '0.306' WHERE modelid IN (25870,25871);
  22. merger Wojta's vehicle_patch and zergtmn's multiseat_mounts Note: (multiseat_mounts patch is rewritten by Glaciusane to be compatible with Wojta's vehicle_patch) vehicle+mount_patch_mangos_10342.zip http://filebeam.com/cc66d8ea96cfa69fd67edd967dca7acf Edit: Fix for unifieddb only! to make the vehicle in Ulduar works: DELETE FROM creature_addon WHERE guid IN (SELECT guid FROM creature WHERE id IN (33060,33062,33109));
  23. Try to make changes directly to the source code.
  24. from Wojta's repository: http://filebeam.com/e7d9c70f745b7e5308e0bbf454f2e6a3 vehicle patch for MaNGOS rev. [10326]
  25. as I know, the script for npc_eye_of_acherus in file ebon_hold.cpp in ScriptDev2 do the all work for the eye to fly to the New Avalon village and to stay in the air. Maybe something is not patching is well, check the script in ebon_hold.cpp and check in table creature_template for npc 28511, in column ScriptName must have: npc_eye_of_acherus and finally clear Game's cache. I wish you luck
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