Undergarun
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http://pastebin.com/k5ymyHeQ
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Multithreaded MMaps Test on High populated realm: Note: Crash between tests so is not a just mmaps.enabled = 0 and .reload config For this kind of performance a Dedicated MySQL Server with enought memory to keep all data on RAM is needed! Also 4000 ppl online and 3 mapupdatethreads is the MaNGOS limit until everything is moved to per-map multithreading and if movement system is implemented also in multithreading way this limit can easily increased to up to 9000 - 10.000 ppl online. @aming51 Now all my realms have latests version of mmaps and re-extracted mmaps. So please test all again My players are reporting more falls under map that usually was. Reports about those issues coming soon but i suggest to use pathfinder on ConfusedMovementGenerator for generate random movements over valid terrain. ^^
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In order to continue with TBC and WOTLK content you should upgrade your account from Account Management. Second service on the right menu. Also my realms supports enUS enGB esES esMX deDE frFR ruRU but unfortunately not clients from asia (DBCs and installer from those clients are needed!). Cheers.
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Something about my realms, i'm not using GridUnload, its always = 0 so don't know if mmaps can cause crashes in someway with unloaded grids, etc.. @aming51 test it now, PostCollision is enabled in all realms.
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Post Collision is disabled on my realms. Single threaded tests of mmaps on low populated realm: Note: Crash between tests so is not a just mmaps.enabled = 0 and .reload config Tests on multithreaded high populated realm coming soon!
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Works like a charm for now... ;-)
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Other mmaps crash: http://pastebin.com/DmGryVfP
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Crash related to mmaps: http://pastebin.com/vv1PsTVY
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I'm having crashes and crashes so i can't test it until everything is fixed ;-) I was redoing clean public repo: https://github.com/Undergarun/mangos/commits/master
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Hi QSA, thanks for https://github.com/faramir118/mangos/commit/30cd0ee2bd1d23ba0952d528e720dfe9808e4a83 https://github.com/faramir118/mangos/commit/2e70c84b625b6c956d912bc4cf9ffc34bd246bc6 I haven't forgotten our deal, i'm just waiting the work of rsa on multithreading locking for make fully multithreaded performance tests. I still use mmaps and notice no new crashdumps related to, so consider mmaps as stable (not fully free bugs but stable at least). Cheers.
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With low chance: http://pastebin.com/6JBf0JxK
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Tests will be done as soon as i can fix stability issues on my realms. Thanks for all work made!
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Perfect, i'll do tests when you finish to provide performance data from latest mmaps version.
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I can provide you screenshots of htop w/out mmaps but with mtmaps at 4 threads load is continuously jumping from one thread to another (CPU with 24 threads) so is quite difficult to get accurate information. But if is enought for you, deal.
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