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Undergarun

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Posts posted by Undergarun

  1. Player being under effect of fear, disorient and other auras causing it to lose movement control, cause the player to fall under map texture when moving on nonflat surfaces. Can this be fixed by mmaps?

    Maybe is possible to implement pathfinding use in ConfuseMovementGenerator but not yet implemented.

  2. Some bugs reported:

    Pets are attacking themselves until they reach their target.

    When the pet's target moves behind a column, stand still in but should return to the hunter or continue moving to the target. (don't know how does it works on retail).

    Some bosses, as the lich king, move under the map when we attack them.

    Same problem here, but don't know if is mmaps related ;-)

  3. Tested with 3000+ players online in *nix and mtmaps environment

    Uptime: 18 hours

    Mtmaps.UpdateThreads = 3

    RAM used after 17 hours = 12,7 GB de RAM

    Crashes or issues reported: None for now

    CPU: Intel Bi Xeon X5650 2 x 6 x 2 x 2.66+GHz

    RAM: 48 GB DDR3 ECC

    Still testing... stay tuned!

  4. ERROR:1308623044's Path Build failed: invalid polyRef in path
    ERROR:184648746's Path Build failed: invalid polyRef in path
    ERROR:184648762's Path Build failed: invalid polyRef in path

    Are these messages useful?

  5. It cannot hurt us. Maybe we'll get it reviwed and some ideas for improvement.

    But prior, I'de love to get feedback about some of our latest changes. Those thread issues in particular.

    Cheers.

    Now i am upgrading my servers to 48 GB DDR3 ECC in order to continue tests with high populated and mtmaps enviroment realms.

    Stay tuned!

  6. I test it on a 2000+ ppl online realm and i have had some freezes

    Can you tell us some info about your server?

    • which maps you have mmaps enabled for
    • which compiler optimizations you applied
    • mtmaps and how many threads

    All mmaps enabled.

    GCC => CFLAGS="-D_LARGEFILE_SOURCE -D_FILE_OFFSET_BITS=64 -O3 -m64 -pipe -msse4.2 -DFD_SETSIZE=4096 -fno-delete-null-pointer-checks -fno-strength-reduce -fno-strict-aliasing -frename-registers" CXXFLAGS="-D_LARGEFILE_SOURCE -D_FILE_OFFSET_BITS=64 -O3 -m64 -pipe -msse4.2 -DFD_SETSIZE=4096 -fno-delete-null-pointer-checks -fno-strength-reduce -fno-strict-aliasing -frename-registers"

    mtmaps = 3 threads + Visibility And reloc merged.

    SO: Ubuntu Server 9.10

    RAM: 24 GB DDR3 ECC

  7. P.S. No memory leaks detected so far - very nice :) Everyone are welcome to test this patch - we want to know whether or not ping/CPU usage went down and any issues you possibly might experience.

    Are you sure?

    pacram.png

    It ate 24 GB of ram in a few seconds (5-10 seconds) after mangos starts completly and started swapping...

    If i use Network.OldEngine = 1

    (28661 | 140737354053392) ACE_POSIX_AIOCB_Proactor::Max Number of AIOs=1024
    (28661 | 140737354053392) ACE_POSIX_AIOCB_Proactor::Max Number of AIOs=1024
    (28661 | 140737354053392) ACE_POSIX_AIOCB_Proactor::Max Number of AIOs=1024
    (28661 | 140737354053392) ACE_POSIX_AIOCB_Proactor::Max Number of AIOs=1024
    (28661 | 140737354053392) ACE_POSIX_AIOCB_Proactor::Max Number of AIOs=1024
    Failed to complete asynchronous write to 10.0.0.9

    http://pastebin.com/mSAK27pa

    http://pastebin.com/dRPdezcn

  8. Puffff, tons of not implemented features, but Mangos community do what they can. 4 Example:

    Vehicle System. (RSA implementation is good enought ;-) and works with multimounts)

    + Sota Battleground (You can find some versions on ankso, kero99, bwsr... repos)

    + IC Battleground

    + Wintergrasp

    + Random Battlegrounds (You can find a path in insider42, rsa, kero99... repos)

    + Dalaran Arena (same as random)

    + Orgrimmar Arena " " "

    Dungeon and raid finder. (Cyberium is working on the first one with some help of SPP_ and some other people)

    MMAPS. (faramir118 is working on)

    VMAPS for Gameobjects (Especially 4 Collision spells). (Silverice is working on)

    Multithreading (Mtmaps?? But is not the best way)

    Calendar Events

    Some class spells and talents

    Cross Realm Battlegrounds and arenas (Nezhul developed a Cluster for this, but i don't know if it works)

    Instance Cluster realm for Dungeon / raid finder with cross realm groups.

    GM surveys? Ticket assignment?

    NPCs on transports

    RAF (Recluit a friend ingame features)

    Server Side change faction / race

    ...

    Performance progress:

    Visibilty and reloc by silverice (Now with help of Ambal)

    reactor pattern (faramir118 is working on with Ambal's help)

    Prepared Statements (Ambal is working on)

    World_task (May help in mtmaps enviroments) (Ambal is working on)

    ...

    Probably tons of more features... but now MaNGOS community is more active than some time ago ;-)

    And of course... i hope in the future MaNGOS will support Cataclysm ;-)

  9. I am sorry but are those "moment in time" views not totally non informational? At least something like avg ammount of users per 1 hour and avg latency should be used, or at least some sort of load average / player average.

    how is the cpu use at one specific moment saying anything?

    I can't keep exactly 1000 players online for one hour and take 3600 pics for really accurate information so when population is around 1k and always in a non mtmaps enviroment to avoid CPU jumps i look htops values around 5-10 minutes taking lowest and highest CPU load (That means "CPU use: 71-77%"). Of course CPU load is always changing depending on everything, but you know any other way to get better information?

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