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vanquished

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Everything posted by vanquished

  1. Mangos Version: 10276 Custom Patches: Clean Version SD2 Version: 1749 Database Name and Version : UDB 392 How it DOES work: 1. When changing Pets via the Open Stable spell, the icons on the 2 different pets become the same icon untill the window is closed. Example: A is current pet and B is stabled pet. When you drag B over A, A's icon becomes B's icon. 2. Aswell, and I'm not 100% sure about this, you can't re-swop a pet once you have swopped a pet with Open Stable (when window is still open). It just resummons your current pet. Example: A is current pet, B and C are stabled pets. First swop B with A, then C with B. It will just keep B as your pet. How it SHOULD work: 1. Pet icons shouldn't get mixed up when using Open Stable 2. If point 2 is correct (and I'll need someone to confirm with offy), then swopping pets with Open Stable open, should allow multiple swops until window is closed.
  2. Thank you Patman128. Will either wait for it to be fixed or try search a bit more. ta
  3. The original patch makes the spells also cast on the caster (if he is one of the 3 lowest). But with the first patch, once the group is formed adn the hymn is used for the first time, the 3 players healed (or received mana) will be the same 3 receiving hp/mana untill the group is remade. The second patch fixes that, and after each tick on mana/hp, it researches for the lowest 3 in the group. Edit: So both patches are needed.
  4. Hello guys I would like to know how to add (or subsequently change) the visual effect(s) for a spell that has been cast. I have been looking at the Penance spell and there is no cast trail for that spell, as it shows in videos on offy. Does any one have any pointers or tips about this? Thank you Vanquished
  5. Patch Confirmed. Does work. It searches for the lowest mana (%) for each tick. So if one of the 3 original gets enough mana/hp to not become on of the lowest 3, then they will not recieve mana/hp, but the new lowest members.
  6. Doesn't work. Still doesn't always case the spell or visual effects. Tried with Clean 10195.
  7. Works with Rev 10195. I just had to change one thing: caster->CastSpell(caster, 64364, true, NULL, this); to caster->CastSpell(caster, 64364, true, NULL); When I changed both lines of code, it worked. Thanx for Fix.
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