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Veretos

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Everything posted by Veretos

  1. Thanks for replies. I was wondering if someone could explain why we disable build in ACE?
  2. Hi, everyone I have recently moved from windows server 2008 onto ubuntu server. I have read all the tutorials on this forum however I have few additional questions. 1) How to compile mangos on 64 bit on Ubuntu (Correctly) 2) Where do I find the crashdumps. I have the following enabled during configuration state: --with-debug-info
  3. What features does the patch add? None, just fixes a typo For which repository revision was the patch created? All, I believe this type is in all the branches. Who has been writing this patch? Me If you look in the Mangos configurations line: 956 It says: Default: 0 (disible fake messages preventing) Should be: Default: 0 (disable fake messages preventing)
  4. VladimirMangos you are totally right I did have 0,1 disabled. My apology for false accusations. Please remove this thread.
  5. Mangos Version: [10442] Custom Patches: Some SD2 Version: Latest Database Name and Version : YTDB latest When you summon the mini pets in the dalaran they don't appear. However if you summon them in the world like durotar they will work fine. You can see the effect if you walk through the Orgrimmar gate once you in the gate the mini pet will start falling down. This bug appeared after: [10431] Correcting issues with flying creatures falling to ground at death. NoFantasy (author) Edit: After Unabling Vmapheights the dalaran area works fine. Still problem with orgrimmar
  6. What bug does the patch fix? What features does the patch add? This topic is made to point out a typo in world.cpp For which repository revision was the patch created? [10422] Master (However I am sure that this typo is in all other branches) Is there a thread in the bug report section or at lighthouse? If yes, please add a link to the thread. No If you look in world.cpp on line 792 - 801 you will see that instances are spelled wrong. The value is spelled as: m_MaxVisibleDistanceInInctances should be: m_MaxVisibleDistanceInInstances
  7. Hi, I was wondering if anyone knows if it is possible to change the way mangos loads stuff. For example I want mangos to load gameobjects spawns before creature spawns. Would this be possible to do?
  8. I was wondering if anyone has UDB wiki archive or maybe a mirror. There was some great information there, and for past few weeks their wiki has been down (Same with site). Thanks
  9. I doubt it will have anything starcraft since blizzard announce that it's going be a new franchise.
  10. http://www.spellcheck.net/ check it there. You have distance spelled right so if plural it would be distances the a doesn't change to e
  11. Do you guys think that blizzard will reveal their next gen MMO during this years blizzcon? If yes what are your predictions on what it is going to be? Personally I think it's going to be something similar to WoW which means takes place around middle-age with sci-fi elements. However maybe they are not trying to make a WoW replacement and instead trying to get a different genre. Maybe and FPS-MMO (We all know how that ends up *caugh* Hellgate London *caugh*) then. Anyways would like to see what you guys think.
  12. Also distances is spelled wrong. They spelled it Destences.
  13. Also you might want to fix another related bug sometimes when mob respawns he has a leveling effect. As if it just leveled.
  14. I have been getting weird crashed that always happen at 18:01 server time. Here is some examples of them. mangosd.exe_[20-4_18-1-5] http://paste2.org/p/786698 mangosd.exe_[21-4_18-1-5] http://paste2.org/p/786699 Not sure why it happens at that specific time. Any ideas?
  15. This was answered many times. Anyways here is the link to their site: http://udbforums.kicks-ass.net/
  16. I did try asking this on Scriptdev2 forums. However no replies. Since most of the people who use mangos have scriptdev2 implementation of some sort, this seems like appropriate forum.
  17. Someone already answeared that question. Go here: http://www.scriptdev2.com/answer-add-items-t4211.html
  18. Alright here is the code: #include "precompiled.h" bool GossipHello_titles_npc(Player* pPlayer, Creature* pCreature) { pPlayer->ADD_GOSSIP_ITEM( 5, "Rank 1: 100 HK" , GOSSIP_SENDER_MAIN, 4010); pPlayer->ADD_GOSSIP_ITEM( 5, "Leave" , GOSSIP_SENDER_MAIN, 4011); pPlayer->SEND_GOSSIP_MENU(DEFAULT_GOSSIP_MESSAGE,pCreature->GetGUID()); return true; } void SendDefaultMenu_titles_npc(Player* pPlayer, Creature* pCreature, uint32 uiAction) { switch(uiAction) { case 4010://Advance Professions pPlayer->CLOSE_GOSSIP_MENU(); //Scout first test if (pPlayer->GetHonorPoints() >= 100) { if (pPlayer->GetTeam() == ALLIANCE) { pPlayer->SetRank(PLAYER_TITLE_PRIVATE); if(CharTitlesEntry const* titleEntry = sCharTitlesStore.LookupEntry(1)) pPlayer->SetTitle(titleEntry); pPlayer->CLOSE_GOSSIP_MENU(); } else if (pPlayer->GetTeam() == HORDE) { pPlayer->SetRank(PLAYER_TITLE_SCOUT); pPlayer->SetRank(15); pCreature->MonsterWhisper("Your Rank has been advanced to scout!", pPlayer->GetGUID()); pPlayer->CLOSE_GOSSIP_MENU(); } } else { pPlayer->CLOSE_GOSSIP_MENU(); pCreature->MonsterWhisper("You need atleast 100 HK to get a rank nub!", pPlayer->GetGUID()); } break; case 4011://Close Menu pPlayer->CLOSE_GOSSIP_MENU(); break; } //end of function } bool GossipSelect_titles_npc(Player* pPlayer, Creature* pCreature, uint32 uiSender, uint32 uiAction) { // Main menu if (uiSender == GOSSIP_SENDER_MAIN) SendDefaultMenu_titles_npc(pPlayer, pCreature, uiAction); return true; } void AddSC_titles_npc() { Script *newscript; newscript = new Script; newscript->Name = "titles_npc"; newscript->pGossipHello = &GossipHello_titles_npc; newscript->pGossipSelect = &GossipSelect_titles_npc; newscript->RegisterSelf(); } Compile error: Error 1 error LNK2001: unresolved external symbol "class DBCStorage<struct CharTitlesEntry> sCharTitlesStore" (?sCharTitlesStore@@3V?$DBCStorage@UCharTitlesEntry@@@@A) honor_npc.obj ScriptDev2 Error 2 fatal error LNK1120: 1 unresolved externals ..\\..\\..\\..\\bin\\win32_release/MaNGOSScript.dll ScriptDev2 I will probably need to create a custom function or something for this to work
  19. Hello, I was wondering if it's possible to add titles with a gossip NPC. What I mean is have like NPC with Option High Warlord etc. So here I tried to do Private however has erros: if (pPlayer->GetTeam() == ALLIANCE) { pPlayer->SetRank(PLAYER_TITLE_PRIVATE); if(CharTitlesEntry const* titleEntry = sCharTitlesStore.LookupEntry(1)) // Title id:1 is Private pPlayer->SetTitle(titleEntry); pPlayer->CLOSE_GOSSIP_MENU(); } If anyone has done something like that and is willing to share code or a suggestion on how to implement something like that it would be highly appreciated.
  20. Mangos: 9047 Scripts: SD2 DB: UDB Revision: * * 9047 8afdc65b332f0db8114bbe041bb5d34cf57ddcfc Date 6:1:2010. Time 9:6 //===================================================== *** Hardware *** Processor: Intel(R) Core(TM)2 Quad CPU Q9550 @ 2.83GHz Number Of Processors: 4 Physical Memory: 4194303 KB (Available: 3439932 KB) Commit Charge Limit: 4194303 KB *** Operation System *** Windows Vista or Windows Server 2008 Server 4.0 Service Pack 2 (Version 6.0, Build 6002) //===================================================== Exception code: C0000005 ACCESS_VIOLATION Fault address: 004C0858 01:000BF858 C:\\Users\\Administrator\\Desktop\\Polarity.Realm.3.2\\mangosd.exe Registers: EAX:51283851 EBX:F867D620 ECX:000000DC EDX:51283851 ESI:00000000 EDI:00877E20 CS:EIP:0023:004C0858 SS:ESP:002B:07B99F9C EBP:07B99FEC DS:002B ES:002B FS:0053 GS:002B Flags:00010202 Call stack: Address Frame Function SourceFile 004C0858 00000000 stdext::_Hash<stdext::_Hmap_traits<unsigned __int64,Pet *,stdext::hash_compare<unsigned __int64,std::less<unsigned __int64> >,std::allocator<std::Pair<unsigned __int64 const ,Pet *> >,0> >::lower_bound+18 004C0606 00000000 TypeUnorderedMapContainer<TypeList<Creature,TypeList<Pet,TypeList<Vehicle,TypeList<GameObject,TypeList<DynamicObject,TypeNull> > > > >,unsigned __int64>::find<Pet>+16 004C00C9 00000000 TypeUnorderedMapContainer<TypeList<Creature,TypeList<Pet,TypeList<Vehicle,TypeList<GameObject,TypeList<DynamicObject,TypeNull> > > > >,unsigned __int64>::find<Pet,Pet,TypeList<Vehicle,TypeList<GameObject,TypeList<DynamicObject,TypeNull> > > >+19 004A73B6 00000000 Map::GetPet+36 004707E9 00000000 Unit::GetPet+69 00636860 00000000 AreaAura::Update+740 00461182 00000000 Unit::_UpdateSpells+152 00456D4A 00000000 Unit::Update+4A 004CB15C 00000000 Player::Update+EC 0049D879 00000000 Map::Update+D9 00611D98 00000000 MapManager::Update+128 005F5E9B 00000000 World::Update+77B 00430AFE 00000000 WorldRunnable::run+8E 00877E39 00000000 ACE_Based::Thread::ThreadTask+19 6CAC1B84 00000000 __WSAFDIsSet+FFFFFFFFFFFCCB4C 72E33433 00000000 _endthreadex+44 72E334C7 00000000 _endthreadex+D8 7721ECCB 00000000 BaseThreadInitThunk+E 777CD24D 00000000 RtlCreateUserProcess+8C 777CD45F 00000000 RtlCreateProcessParameters+4E ======================== Local Variables And Parameters Call stack: Address Frame Function SourceFile 004C0858 00000000 stdext::_Hash<stdext::_Hmap_traits<unsigned __int64,Pet *,stdext::hash_compare<unsigned __int64,std::less<unsigned __int64> >,std::allocator<std::Pair<unsigned __int64 const ,Pet *> >,0> >::lower_bound+18 Local <user defined> 'this' Local <user defined> '_Keyval' Local <user defined> '_Where' punting on symbol _Bucket 004C0606 00000000 TypeUnorderedMapContainer<TypeList<Creature,TypeList<Pet,TypeList<Vehicle,TypeList<GameObject,TypeList<DynamicObject,TypeNull> > > > >,unsigned __int64>::find<Pet>+16 Local <user defined> 'elements' punting on symbol hdl Local <user defined> '__formal' Local <user defined> 'i' 004C00C9 00000000 TypeUnorderedMapContainer<TypeList<Creature,TypeList<Pet,TypeList<Vehicle,TypeList<GameObject,TypeList<DynamicObject,TypeNull> > > > >,unsigned __int64>::find<Pet,Pet,TypeList<Vehicle,TypeList<GameObject,TypeList<DynamicObject,TypeNull> > > >+19 Local <user defined> 'elements' punting on symbol hdl Local <user defined> '__formal' Local <user defined> 'ret' 004A73B6 00000000 Map::GetPet+36 Local <user defined> 'this' punting on symbol guid 004707E9 00000000 Unit::GetPet+69 Local <user defined> 'pet' punting on symbol pet_guid Local <user defined> 'this' 00636860 00000000 AreaAura::Update+740 Local <user defined> 'pet' Local <user defined> 'Target' Local <user defined> 'itr' Local <user defined> 'pGroup' Local <user defined> 'targets' Local <user defined> 'owner' Local <user defined> 'caster' Local <user defined> 'this' punting on symbol diff 00461182 00000000 Unit::_UpdateSpells+152 Local <user defined> 'i_aura' punting on symbol i Local <user defined> 'this' punting on symbol time 00456D4A 00000000 Unit::Update+4A Local <user defined> 'this' punting on symbol p_time 004CB15C 00000000 Player::Update+EC Local <user defined> 'this' punting on symbol p_time punting on symbol now Local <user defined> 'pet' 0049D879 00000000 Map::Update+D9 Local <user defined> 'this' Local <user defined> 't_diff' Local <user defined> 'updater' Local <user defined> 'world_object_update' Local <user defined> 'grid_object_update' 00611D98 00000000 MapManager::Update+128 Local <user defined> 'iter' Local <user defined> 'this' punting on symbol diff 005F5E9B 00000000 World::Update+77B punting on symbol i Local <user defined> 'this' punting on symbol diff 00430AFE 00000000 WorldRunnable::run+8E punting on symbol diff Local <user defined> 'this' punting on symbol realCurrTime punting on symbol realPrevTime punting on symbol prevSleepTime 00877E39 00000000 ACE_Based::Thread::ThreadTask+19 punting on symbol param Local <user defined> '_task' 6CAC1B84 00000000 __WSAFDIsSet+FFFFFFFFFFFCCB4C 72E33433 00000000 _endthreadex+44 72E334C7 00000000 _endthreadex+D8 7721ECCB 00000000 BaseThreadInitThunk+E 777CD24D 00000000 RtlCreateUserProcess+8C 777CD45F 00000000 RtlCreateProcessParameters+4E ======================== Global Variables This what appears in the console http://img301.imageshack.us/img301/8890/crashk.jpg
  21. What can I say logs? 2009-12-21 08:23:19 Sending SMSG_SPELL_GO id=53408 2009-12-21 08:23:19 Spell 53408 Effect0 : 77 2009-12-21 08:23:19 Spell 20186 Effect0 : 6 2009-12-21 08:23:19 Spell: Aura is: 4 2009-12-21 08:23:19 Aura: construct Spellid : 20186, Aura : 4 Duration : 20000 Target : 6 Damage : 1 2009-12-21 08:23:19 Aura 4 now is in use 2009-12-21 08:23:19 Spell 20425 Effect0 : 3 2009-12-21 08:23:19 Spell 20467 Effect0 : 58 2009-12-21 08:23:19 Spell 20467 Effect1 : 31 2009-12-21 08:23:19 ProcDamageAndSpell: casting spell 20057 (triggered by an attacker's aura of spell 20057) 2009-12-21 08:23:19 Sending SMSG_SPELL_GO id=20053 2009-12-21 08:23:19 Spell 20053 Effect0 : 6 2009-12-21 08:23:19 Spell: Aura is: 79 2009-12-21 08:23:19 Aura: construct Spellid : 20053, Aura : 79 Duration : 30000 Target : 1 Damage : 3 2009-12-21 08:23:19 ProcDamageAndSpell: casting spell 20375 (triggered by an attacker's aura of spell 20375) 2009-12-21 08:23:19 Spell 20424 Effect0 : 31 2009-12-21 08:23:19 deal dmg:1030 to health:5118 2009-12-21 08:23:19 Spell 20424 Effect0 : 31 2009-12-21 08:23:19 deal dmg:973 to health:808 2009-12-21 08:23:19 creature 286593 stopped attacking player 223616 2009-12-21 08:23:19 WORLD: Send SMSG_THREAT_CLEAR Message 2009-12-21 08:23:19 Aura 19 now is remove mode 4 2009-12-21 08:23:19 Aura 138 now is remove mode 4 2009-12-21 08:23:19 Aura 3 now is remove mode 4
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