None from devs say this. But I sure that current mangos code lot better that in past from this point. Policy avoid increase hack code amount without _real_ reason for rare specific cases.
I personally not like idea use fake player for work, because this auto-add not safe code work in this part because we have after normal and fake players. About harmless, in current version maybe, but long time i read diff crash raports related to it. In AHBot case i agree that maybe good have like _feature_ in to core but fake player use let me think that need for _me_ at review search alt. way implemention, so _possible_ need rewrite, so _possible_ need many time research and etc, so i look another not less prio problems existed in mangos that from my expection need expected less time for resolve.This in my personal case applied to any other cases (and later not related to AHBot directly). I have many diff problems/features in hand and only can work at single, so mostly select what look clear for fast adding, or more priority _for_me_ or interesting by self _for_me_.
Yes, this make big patches "all fix/implement in one patch" low chance for my review. But i sure _any_ big monster patch can be implemented as series clean one per patch feature aspect implementing, progressive in series. If someone can't look at some feature implementing as some steps and subgolds that can be implemented independently he is bad developer.