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VladimirMangos

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Everything posted by VladimirMangos

  1. Already fixed in suggested way.
  2. clinet don't know anuthing about mounting speed. For it mounting speed and tun speed is same just at mount temporary different. Only server store and calculate mounting speed independently from run speed.
  3. Maybe DiSlord can be good candidate for team. He show good understanding in spell system functionality and good level in suggested patches quality (except code style apply ).
  4. Write patch and suggest? Or wait when someone will do this.
  5. Idea good, but + GameObject* obj = ObjectAccessor::Instance().GetGameObject(*m_session->GetPlayer(), MAKE_GUID(guid, HIGHGUID_GAMEOBJECT)); + if (!obj) + { + PSendSysMessage(LANG_GAMEOBJECT_NOT_EXIST,id); + return false; + } Will not work. DB guid for GO can be defferent from in game guid of GO in case GO in instance. This make command not working for any instance's GO
  6. Is this spell outdated with adding spell interrupt flags support in [4915] ?
  7. If it use models from original client then better not do it.
  8. Patch incorrect: spell casted at item "chance to hit" and ppmRate must be set in item_template.spellppmRate_N and this is DB problem. Patch rejected. [added]Ok, I too fast as often [added2]In [4588] Thank you
  9. I agree with Wyk3d about Ambal I think Mirek atempt somtime fix in hack way but he good in debug and finding mangos problems. Alex/AT - author instance system and maybe good also for team Influenza - author of most new pet code BUT we will do many changes in fuature for fix hacking style of added code memory leaks, not checked pointer casts and etc. I think access to svn isn't bonus for work but _help_to_project_ in more fast get into svn good patches. And if author suggest patch required fix/rewrite before adding then access to svn not for he at this moment wihtout dependence from amount and importance accepted patches.
  10. Hm.. I think until we not have own open source client this is imposable.
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