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Voldemmort

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Posts posted by Voldemmort

  1. He Vladimir, it appear that this crash has disappear. but now I got this with ACE.

    Revision: * * 10891 76493297b0441e81ccd22d34e650414be2585214
    Date 19:12:2010. Time 0:13 
    //=====================================================
    *** Hardware ***
    Processor: Intel(R) Xeon(R) CPU           E5620  @ 2.40GHz
    Number Of Processors: 16
    Physical Memory: 25155784 KB (Available: 19082540 KB)
    Commit Charge Limit: 49855936 KB
    
    *** Operation System ***
    Windows Vista or Windows Server 2008 Server 4.0 Service Pack 2 (Version 6.0, Build 6002)
    
    //=====================================================
    Exception code: C0000005 ACCESS_VIOLATION
    Fault address:  000007FEF5AC2EBF 01:0000000000011EBF C:\\server\\core\\ACE.dll
    
    Registers:
    RAX:0000000000000000
    RBX:00000000014984C0
    RCX:0000000002CD007A
    RDX:000000000000000B
    RSI:0000000002CCF798
    RDI:0000000001497230
    R8: 0000000001497230
    R9: 0000000000000000
    R10:00000000107DF9B0
    R11:0000000001497E50
    R12:0000000002CD0398
    R13:0000000000000000
    R14:00000000107DFB70
    R15:00000000107DF500
    CS:RIP:0033:000007FEF5AC2EBF
    SS:RSP:002B:00000000107DFA98  RBP:00000000
    DS:002B  ES:002B  FS:0053  GS:002B
    Flags:00010206
    
    Call stack:
    Address   Frame     Function      SourceFile
    000007FEF5AC2EBF  00000000107DFA90  ?next@?$ACE_Task@VACE_NULL_SYNCH@@@@QEAAXPEAV1@@Z+32F
    000007FEF5AD7911  00000000107DFB30  ?enumerate_sections@ACE_Configuration_Heap@@UEAAHAEBVACE_Configuration_Section_Key@@HAEAV?$ACE_String_Base@D@@@Z+1C1
    0000000140345C2D  00000000107DFBC0  GetValueHelper+9D  d:\\servidores\\wow\\trabajo actual\\insider2\\mangos2\\src\\shared\\config\\config.cpp line 36
    0000000140345D52  00000000107DFC30  Config::GetBoolDefault+42  d:\\servidores\\wow\\trabajo actual\\insider2\\mangos2\\src\\shared\\config\\config.cpp line 90
    000000014001711A  00000000107DFE60  CliRunnable::run+5A  d:\\servidores\\wow\\trabajo actual\\insider2\\mangos2\\src\\mangosd\\clirunnable.cpp line 598
    0000000140348703  00000000107DFEB0  ACE_Based::Thread::ThreadTask+23  d:\\servidores\\wow\\trabajo actual\\insider2\\mangos2\\src\\shared\\threading.cpp line 190
    000007FEF5B124AB  00000000107DFEF0  ?invoke@ACE_OS_Thread_Adapter@@UEAAKXZ+5B
    00000000743A2FDF  00000000107DFF20  _endthreadex+47
    00000000743A3080  00000000107DFF50  _endthreadex+E8
    0000000076FFBE3D  00000000107DFF80  BaseThreadInitThunk+D
    0000000077136A51  00000000107DFFD0  RtlUserThreadStart+21
    
    Call stack:
    Address   Frame     Function      SourceFile
    0000000077156D5A  000000000082F800  NtWaitForSingleObject+A
    000000007700C0B0  000000000082F8C0  WaitForSingleObjectEx+A0
    000007FEF5ABBA1A  000000000082F8F0  ?__ace_assert@@YAXPEBDH0@Z+38A
    000007FEF5B41133  000000000082F970  ?wait_task@ACE_Thread_Manager@@QEAAHPEAVACE_Task_Base@@@Z+243
    000000014034A293  000000000082F9B0  WorldSocketMgr::Wait+63  d:\\servidores\\wow\\trabajo actual\\insider2\\mangos2\\src\\game\\worldsocketmgr.cpp line 316
    0000000140040DFB  000000000082FDC0  Master::Run+9CB  d:\\servidores\\wow\\trabajo actual\\insider2\\mangos2\\src\\mangosd\\master.cpp line 315
    000000014003F5DA  000000000082FF20  main+6CA  d:\\servidores\\wow\\trabajo actual\\insider2\\mangos2\\src\\mangosd\\main.cpp line 179
    0000000140071DD6  000000000082FF50  __tmainCRTStartup+11A  f:\\dd\\vctools\\crt_bld\\self_64_amd64\\crt\\src\\crtexe.c line 582
    0000000076FFBE3D  000000000082FF80  BaseThreadInitThunk+D
    0000000077136A51  000000000082FFD0  RtlUserThreadStart+21
    
    Call stack:
    Address   Frame     Function      SourceFile
    000000007715705A  000000000450FCA0  ZwDelayExecution+A
    000000007700C1B8  000000000450FD20  SleepEx+88
    0000000140348969  000000000450FD70  ACE_Based::Thread::Sleep+39  d:\\servidores\\wow\\trabajo actual\\insider2\\mangos2\\src\\shared\\threading.cpp line 238
    000000014064ECEF  000000000450FE60  SqlDelayThread::run+6F  d:\\servidores\\wow\\trabajo actual\\insider2\\mangos2\\src\\shared\\database\\sqldelaythread.cpp line 52
    0000000140348703  000000000450FEB0  ACE_Based::Thread::ThreadTask+23  d:\\servidores\\wow\\trabajo actual\\insider2\\mangos2\\src\\shared\\threading.cpp line 190
    000007FEF5B124AB  000000000450FEF0  ?invoke@ACE_OS_Thread_Adapter@@UEAAKXZ+5B
    00000000743A2FDF  000000000450FF20  _endthreadex+47
    00000000743A3080  000000000450FF50  _endthreadex+E8
    0000000076FFBE3D  000000000450FF80  BaseThreadInitThunk+D
    0000000077136A51  000000000450FFD0  RtlUserThreadStart+21
    

  2. Hello people,

    I'm having this crash atm, almost one crash every one or two hours, do anyone know what could be causing this crash?

    All info about current rev and OS and system is in the crashdump.

    DB: YTDB 575

    Scriptdev2: 1906 with RSA ICC and ToC scripts.

    Revision: * * 10865 6bc7e97055df699a7d37d0284d79d6b9803312c0
    Date 16:12:2010. Time 11:45 
    //=====================================================
    *** Hardware ***
    Processor: Intel(R) Xeon(R) CPU           E5620  @ 2.40GHz
    Number Of Processors: 16
    Physical Memory: 25155784 KB (Available: 12951420 KB)
    Commit Charge Limit: 49855936 KB
    
    *** Operation System ***
    Windows Vista or Windows Server 2008 Server 4.0 Service Pack 2 (Version 6.0, Build 6002)
    
    //=====================================================
    Exception code: C0000005 ACCESS_VIOLATION
    Fault address:  0000000140002F0C 01:0000000000001F0C C:\\server\\core\\mangosd.exe
    
    Registers:
    RAX:0000000000000000
    RBX:000000000DB585E0
    RCX:0000000000000001
    RDX:0000000000000000
    RSI:000007FFEF456170
    RDI:0000000140347D10
    R8: 00000000000000FE
    R9: 0000000000000251
    R10:0000000000000000
    R11:0000000000000000
    R12:0000000000000000
    R13:0000000000000000
    R14:0000000000000000
    R15:0000000010098280
    CS:RIP:0033:0000000140002F0C
    SS:RSP:002B:0000000010098820  RBP:00000000
    DS:002B  ES:002B  FS:0053  GS:002B
    Flags:00010202
    
    Call stack:
    Address   Frame     Function      SourceFile
    0000000140002F0C  0000000010099880  Object::GetUInt64Value+3C  d:\\servidores\\wow\\trabajo actual\\insider2\\mangos2\\src\\game\\object.h line 160
    00000001404BD058  000000001009B930  Spell::UpdateOriginalCasterPointer+38  d:\\servidores\\wow\\trabajo actual\\insider2\\mangos2\\src\\game\\spell.cpp line 6418
    00000001404A0086  00000000100A0B70  Spell::Spell+796  d:\\servidores\\wow\\trabajo actual\\insider2\\mangos2\\src\\game\\spell.cpp line 363
    000000014045AAC0  00000000100B9670  GameObject::Use+2300  d:\\servidores\\wow\\trabajo actual\\insider2\\mangos2\\src\\game\\gameobject.cpp line 1502
    00000001406F05B2  00000000100BF7C0  WorldSession::HandleGameObjectUseOpcode+202  d:\\servidores\\wow\\trabajo actual\\insider2\\mangos2\\src\\game\\spellhandler.cpp line 296
    000000014030AA0D  00000000100BF860  WorldSession::ExecuteOpcode+5D  d:\\servidores\\wow\\trabajo actual\\insider2\\mangos2\\src\\game\\worldsession.cpp line 921
    0000000140306A85  00000000100BFAA0  WorldSession::Update+145  d:\\servidores\\wow\\trabajo actual\\insider2\\mangos2\\src\\game\\worldsession.cpp line 230
    0000000140316A95  00000000100BFBE0  World::UpdateSessions+175  d:\\servidores\\wow\\trabajo actual\\insider2\\mangos2\\src\\game\\world.cpp line 1920
    0000000140314C76  00000000100BFDA0  World::Update+356  d:\\servidores\\wow\\trabajo actual\\insider2\\mangos2\\src\\game\\world.cpp line 1468
    0000000140071336  00000000100BFE60  WorldRunnable::run+A6  d:\\servidores\\wow\\trabajo actual\\insider2\\mangos2\\src\\mangosd\\worldrunnable.cpp line 61
    0000000140347D33  00000000100BFEB0  ACE_Based::Thread::ThreadTask+23  d:\\servidores\\wow\\trabajo actual\\insider2\\mangos2\\src\\shared\\threading.cpp line 190
    000007FEF59E319B  00000000100BFEF0  ?invoke@ACE_OS_Thread_Adapter@@UEAAKXZ+5B
    0000000073FD2FDF  00000000100BFF20  _endthreadex+47
    0000000073FD3080  00000000100BFF50  _endthreadex+E8
    0000000076B5BE3D  00000000100BFF80  BaseThreadInitThunk+D
    0000000076D66A51  00000000100BFFD0  RtlUserThreadStart+21
    
    Call stack:
    Address   Frame     Function      SourceFile
    0000000076D86D5A  000000000082F800  NtWaitForSingleObject+A
    0000000076B6C0B0  000000000082F8C0  WaitForSingleObjectEx+A0
    000007FEF598BCBA  000000000082F8F0  ?__ace_assert@@YAXPEBDH0@Z+38A
    000007FEF5A115E3  000000000082F970  ?wait_task@ACE_Thread_Manager@@QEAAHPEAVACE_Task_Base@@@Z+243
    00000001403498C3  000000000082F9B0  WorldSocketMgr::Wait+63  d:\\servidores\\wow\\trabajo actual\\insider2\\mangos2\\src\\game\\worldsocketmgr.cpp line 316
    0000000140040DDB  000000000082FDC0  Master::Run+9CB  d:\\servidores\\wow\\trabajo actual\\insider2\\mangos2\\src\\mangosd\\master.cpp line 315
    000000014003F5BA  000000000082FF20  main+6CA  d:\\servidores\\wow\\trabajo actual\\insider2\\mangos2\\src\\mangosd\\main.cpp line 179
    0000000140071E16  000000000082FF50  __tmainCRTStartup+11A  f:\\dd\\vctools\\crt_bld\\self_64_amd64\\crt\\src\\crtexe.c line 582
    0000000076B5BE3D  000000000082FF80  BaseThreadInitThunk+D
    0000000076D66A51  000000000082FFD0  RtlUserThreadStart+21
    
    Call stack:
    Address   Frame     Function      SourceFile
    0000000076D8705A  00000000045EFCA0  ZwDelayExecution+A
    0000000076B6C1B8  00000000045EFD20  SleepEx+88
    0000000140347F99  00000000045EFD70  ACE_Based::Thread::Sleep+39  d:\\servidores\\wow\\trabajo actual\\insider2\\mangos2\\src\\shared\\threading.cpp line 238
    000000014064C2EF  00000000045EFE60  SqlDelayThread::run+6F  d:\\servidores\\wow\\trabajo actual\\insider2\\mangos2\\src\\shared\\database\\sqldelaythread.cpp line 52
    0000000140347D33  00000000045EFEB0  ACE_Based::Thread::ThreadTask+23  d:\\servidores\\wow\\trabajo actual\\insider2\\mangos2\\src\\shared\\threading.cpp line 190
    000007FEF59E319B  00000000045EFEF0  ?invoke@ACE_OS_Thread_Adapter@@UEAAKXZ+5B
    0000000073FD2FDF  00000000045EFF20  _endthreadex+47
    0000000073FD3080  00000000045EFF50  _endthreadex+E8
    0000000076B5BE3D  00000000045EFF80  BaseThreadInitThunk+D
    0000000076D66A51  00000000045EFFD0  RtlUserThreadStart+21
    

  3. Hello,

    I currently have a global channel on my server and I want to know how to make all players to leave this channel, maybe erasing something from DB?

    It is cause I currently have a lot of testers online, ~800, and I'm thinking that the volume of message sends in the channel make the game server to lag a bit.

    Can someone help?

    Thanks in advance.

  4. Hello

    I got a dedicated machine for my DB:

    Linux host 2.6.32-25-generic #45-Ubuntu SMP Sat Oct 16 19:52:42 UTC 2010 x

    86_64 GNU/Linux Ubuntu 10.04.1 LTS

    I have tried to install Percona, but there seems to be something wrong, It appear that InnoDB isnt fully installed or something like that, when I check my.cnf there isnt any configuration for innodb and I have to manually add them.

    Someone know what happened? Or I have to manually configure the my.cnf file?

    ======EDIT==========

    I have manually added the my.cnf configs that where missing, but I have to remove the innodb_data_file_path for mysql to work, what do you know of this config? It is recommended to have it added or not? If yes how to add it having MySQL working right?

    Also now that I have two servers, one with unix for DB, and one with Windows for core, where do you recommend me to have the website scripts? Like armory, manager and some player tools? On core server or on db server?

    Regards.

  5. Hello,

    I'm trying to update this patch to latest rev, but I need some help with a compile error.

    I have in CharacterHandler.cpp this:

    Player::LeaveAllArenaTeams(GUID_LOPART(guid));

    But it is showing me this error:

    ..\\..\\src\\game\\CharacterHandler.cpp(1225) : error C2248: 'ObjectGuid::ObjectGuid'

    Someone have any idea how to fix this compile error?

    I have done this and it appear to work.

    Player::LeaveAllArenaTeams(guid);

    What do you think?

  6. Hello,

    I'm currently doing some courses for a work I got as Oracle Database Administrator (Thanks MaNGOS for this :D) and I came to the great idea to make MaNGOS support the use of an excelent DB software as Oracle is.

    Do you know if there is any way to make MaNGOS support Oracle? There is a free versión in Oracle website that could be used in order to make some test.

    Hope you like an idea like this one.

  7. Let it run for a while. If it runs go with this. When mysql starts to act slow then go to your config and start changing. Only thing i can point out is innodb settings

    innodb_buffer_pool_size=1G
    innodb_additional_mem_pool_size=128M
    innodb_log_file_size=128M
    innodb_log_buffer_size=16M
    innodb_flush_log_at_trx_commit=1
    

    But i think that DB for 600 testers online is a little bigger then 1gb.

    Hello,

    Thanks Diablox again. There is a problem, if I set innodb_log_file_size=128M, MySQL server will not start, any idea why??? I have to set it = 190M or it will not start at all

  8. TY Diablox for your answer ^^

    Now I have other question, here is my current my.ini for MySQL

    http://pastebin.com/r0snxKek

    My system is an intel i7 920, 12 Gb ram, 1 primary 500 Gb HD (This have the OS and programs installed), secondary 500 Gb HD (This have gameserver files, backups of DB's, apache server with some scripts for the wow), and a third 32 Gb SSD Disk with only MySQL Data files.

    I have tryed to configure it myself but I feel that it is still not properly working or configured on the right way, could someone please help me configuring the MySQL for an optimal work for example for 600~ Testers?? with scripts/proyects working like Armory and MiniManager?

  9. Rev: 10154

    DB: YTDB 556

    SD: SD2 1737

    I didnt know where to report this, so I finally decide to do this here.

    When you use all the Gobs with the keys (Or any other DK use them) They took hours and hours to reactivate or dont reactivate at all unless the server crash or it is manually restarter, I make sure that the respawn time is less than 1 minute in the gameobject table in DB for each gob.

    This is making some problems in my server cause the keys are only fully working for less an hour, and then the DK's cant continue doing the quest cause of this.

    Anyone have this same problem or someone know a way to solve this?

    TY in advance.

  10. Hello.

    I need some help with something.

    I want to make a clean up in my Char and Realmd DB for example for an accout that have not been online since january 1, is there any script or could someone provide of a script to make this cleanup possible? Maybe a MySQL Job or something like that? To erase all about a char, auras, talents, spells, inventory, friends, etc.

  11. Hello.

    When I see in character_talent in the DB instead of using spell ID, it is using Talent ID, I have search for that Talent ID and still unable to find it.

    Could someone tell me where can I see which Talent is which spell?

    Thanks in advance.

  12. Yes you only have to edit that file, and also change all "security" fields in the "mangos.commands" table and the "gmlevel" in "realmd.accounts" table in the DB

    Have in count that every acc that u want to be GM have to be AFTER SEC_MODERATOR, and for example if you want one account with some privileges but without being GM, set them BEFORE SEC_MODERATOR, here an example of how I got it now.

    enum AccountTypes
    {
       SEC_PLAYER         = 0,
       SEC_VIP            = 1,
       SEC_MODERATOR      = 2,
       SEC_GAMEMASTER     = 3,
       SEC_SENIORGM       = 4,
       SEC_LEADGM         = 5,
       SEC_ADMINISTRATOR  = 6,
       SEC_CONSOLE        = 7                                  // must be always last in list, accounts must have less security level always also
    };
    

    This config is in src\\shared\\Common.h

    Hope this help.

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