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Voldemmort

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Posts posted by Voldemmort

  1. Hello.

    I'm currently using a script like this one to take from DB the Arena Reset Time and Daily and Weekly reset time to show on a PHP web.

    The scripts looks like this.

       mysql_select_db($gdbchar);
           $gettime = mysql_query("SELECT NextArenaPointDistributionTime, NextDailyQuestResetTime, NextWeeklyQuestResetTime FROM saved_variables");
           $players = mysql_fetch_assoc($gettime)
    ?>
    
    Arenas Distribution Date: <?php echo date('F j, Y - g:i a', $players['NextArenaPointDistributionTime']) ; ?>
    
    
    Daily Quest Reset Time: <?php echo date('F j, Y - g:i a', $players['NextDailyQuestResetTime']) ; ?>
    
    
    Weekly Quest Reset Time: <?php echo date('F j, Y - g:i a', $players['NextWeeklyQuestResetTime']) ; ?>
    
    
    

    The result is that the script is showing the day of week that it is resetting, but the time isnt exact, it has difference of some minutes or even some hours of the time it is showing. For example the script say the Daily Quest will reset at 03 - 06 - 2010 - 2:00 AM, but it is resetting 03 - 06 - 2010 - 2:45 AM

    Anyone know what is happening or what I have bad in my script?

  2. Rev: 10006 (Insider Rev)

    DB: YTDB 549

    SD2: 1706 + Insider ToC + RSA ICC

    I got this crash before my last update to the core.

    Revision: * * 10006 *
    Date 30:5:2010. Time 21:41 
    //=====================================================
    *** Hardware ***
    Processor: Intel(R) Core(TM) i7 CPU         920  @ 2.67GHz
    Number Of Processors: 8
    Physical Memory: 12572884 KB (Available: 4559584 KB)
    Commit Charge Limit: 25069024 KB
    
    *** Operation System ***
    Windows Vista or Windows Server 2008 Server 4.0 Service Pack 2 (Version 6.0, Build 6002)
    
    //=====================================================
    Exception code: C0000005 ACCESS_VIOLATION
    Fault address:  0000000074C9E453 01:000000000001D453 C:\\Windows\\WinSxS\\amd64_microsoft.vc90.crt_1fc8b3b9a1e18e3b_9.0.30729.4148_none_08e3747fa83e48bc\\MSVCR90.dll
    
    Registers:
    RAX:000000000BF4A890
    RBX:000000000926CD80
    RCX:000007FE575334F8
    RDX:FFFFF801A8ACCB0D
    RSI:000007FFDB2BC4F0
    RDI:00000001403310A0
    R8: 000000000BF48218
    R9: 00000000000000B7
    R10:000007FE575334F3
    R11:0000000000000000
    R12:0000000000000000
    R13:0000000000000000
    R14:0000000000000000
    R15:000000000BF48050
    CS:RIP:0033:0000000074C9E453
    SS:RSP:002B:000000000BF485E8  RBP:00000000
    DS:002B  ES:002B  FS:0053  GS:002B
    Flags:00010202
    
    Call stack:
    Address   Frame     Function      SourceFile
    0000000074C9E453  000000000BF485E0  memmove+223
    0000000140001F4F  000000000BF49720  ByteBuffer::append+16F  d:\\servidores\\wow\\trabajo actual\\insider\\src\\shared\\bytebuffer.h line 367
    00000001400710EF  000000000BF4A850  operator<<+5F  d:\\servidores\\wow\\trabajo actual\\insider\\src\\game\\objectguid.cpp line 90
    0000000140469C90  000000000BF4FBE0  Spell::SendLogExecute+500  d:\\servidores\\wow\\trabajo actual\\insider\\src\\game\\spell.cpp line 3745
    0000000140466723  000000000BF4FC10  Spell::_handle_finish_phase+23  d:\\servidores\\wow\\trabajo actual\\insider\\src\\game\\spell.cpp line 3092
    00000001404661B1  000000000BF4FCD0  Spell::handle_immediate+281  d:\\servidores\\wow\\trabajo actual\\insider\\src\\game\\spell.cpp line 2990
    0000000140465DBA  000000000BF52EB0  Spell::cast+E6A  d:\\servidores\\wow\\trabajo actual\\insider\\src\\game\\spell.cpp line 2957
    0000000140466CD8  000000000BF590B0  Spell::update+3F8  d:\\servidores\\wow\\trabajo actual\\insider\\src\\game\\spell.cpp line 3157
    000000014047623B  000000000BF59160  SpellEvent::Execute+4B  d:\\servidores\\wow\\trabajo actual\\insider\\src\\game\\spell.cpp line 6427
    000000014070BEAE  000000000BF59210  EventProcessor::Update+15E  d:\\servidores\\wow\\trabajo actual\\insider\\src\\framework\\utilities\\eventprocessor.cpp line 47
    00000001400A4E86  000000000BF60350  Unit::Update+46  d:\\servidores\\wow\\trabajo actual\\insider\\src\\game\\unit.cpp line 293
    000000014016942B  000000000BF6B730  Player::Update+CB  d:\\servidores\\wow\\trabajo actual\\insider\\src\\game\\player.cpp line 1120
    000000014011FC66  000000000BF6FB40  Map::Update+1B6  d:\\servidores\\wow\\trabajo actual\\insider\\src\\game\\map.cpp line 517
    00000001403D5142  000000000BF6FC30  MapManager::Update+192  d:\\servidores\\wow\\trabajo actual\\insider\\src\\game\\mapmanager.cpp line 249
    00000001402FA605  000000000BF6FE00  World::Update+755  d:\\servidores\\wow\\trabajo actual\\insider\\src\\game\\world.cpp line 1468
    000000014006F905  000000000BF6FE40  WorldRunnable::run+A5  d:\\servidores\\wow\\trabajo actual\\insider\\src\\mangosd\\worldrunnable.cpp line 61
    00000001403310C3  000000000BF6FEB0  ACE_Based::Thread::ThreadTask+23  d:\\servidores\\wow\\trabajo actual\\insider\\src\\shared\\threading.cpp line 190
    000007FEF5AE170B  000000000BF6FEF0  ?invoke@ACE_OS_Thread_Adapter@@UEAAKXZ+5B
    0000000074C82FDF  000000000BF6FF20  _endthreadex+47
    0000000074C83080  000000000BF6FF50  _endthreadex+E8
    000000007773BE3D  000000000BF6FF80  BaseThreadInitThunk+D
    0000000077946A51  000000000BF6FFD0  RtlUserThreadStart+21
    
    Call stack:
    Address   Frame     Function      SourceFile
    0000000077966D5A  000000000042F930  NtWaitForSingleObject+A
    000000007774C0B0  000000000042F9F0  WaitForSingleObjectEx+A0
    000007FEF5A8B64A  000000000042FA20  ?__ace_assert@@YAXPEBDH0@Z+38A
    000007FEF5B0E8E3  000000000042FAA0  ?wait_task@ACE_Thread_Manager@@QEAAHPEAVACE_Task_Base@@@Z+243
    0000000140332CB3  000000000042FAE0  WorldSocketMgr::Wait+63  d:\\servidores\\wow\\trabajo actual\\insider\\src\\game\\worldsocketmgr.cpp line 316
    000000014003F318  000000000042FEB0  Master::Run+9C8  d:\\servidores\\wow\\trabajo actual\\insider\\src\\mangosd\\master.cpp line 330
    000000014003DAFC  000000000042FF20  main+55C  d:\\servidores\\wow\\trabajo actual\\insider\\src\\mangosd\\main.cpp line 184
    00000001400703DE  000000000042FF50  __tmainCRTStartup+11A  f:\\dd\\vctools\\crt_bld\\self_64_amd64\\crt\\src\\crtexe.c line 582
    000000007773BE3D  000000000042FF80  BaseThreadInitThunk+D
    0000000077946A51  000000000042FFD0  RtlUserThreadStart+21
    

    Revision: * * 10006 *
    Date 30:5:2010. Time 23:12 
    //=====================================================
    *** Hardware ***
    Processor: Intel(R) Core(TM) i7 CPU         920  @ 2.67GHz
    Number Of Processors: 8
    Physical Memory: 12572884 KB (Available: 5643640 KB)
    Commit Charge Limit: 25069024 KB
    
    *** Operation System ***
    Windows Vista or Windows Server 2008 Server 4.0 Service Pack 2 (Version 6.0, Build 6002)
    
    //=====================================================
    Exception code: C0000005 ACCESS_VIOLATION
    Fault address:  000000014002A997 01:0000000000029997 C:\\wow\\MaNGOS 3.3.3a\\mangosd.exe
    
    Registers:
    RAX:6854000000000000
    RBX:000000000959CD20
    RCX:000007FE92BF4298
    RDX:000000000C284AB0
    RSI:000007FFDB1C4E50
    RDI:00000001403310A0
    R8: 0000000000000000
    R9: 0000000040800000
    R10:00000000000068F2
    R11:0000000000000000
    R12:0000000000000000
    R13:0000000000000000
    R14:0000000000000000
    R15:000000000C2844C0
    CS:RIP:0033:000000014002A997
    SS:RSP:002B:000000000C284A60  RBP:00000000
    DS:002B  ES:002B  FS:0053  GS:002B
    Flags:00010206
    
    Call stack:
    Address   Frame     Function      SourceFile
    000000014002A997  000000000C284A80  std::_Tree<std::_Tmap_traits<std::Pair<unsigned int,enum SpellEffectIndex>,Aura * __ptr64,std::less<std::Pair<unsigned int,enum SpellEffectIndex> >,std::allocator<std::Pair<std::Pair<unsigned int,enum SpellEffectIndex> const ,Aura * __ptr64> >,1> >::_Lbound+17  c:\\program files (x86)\\microsoft visual studio 9.0\\vc\\include\\xtree line 1264
    00000001400B9489  000000000C284B50  Unit::RemoveAura+49  d:\\servidores\\wow\\trabajo actual\\insider\\src\\game\\unit.cpp line 4267
    00000001400BA716  000000000C284B90  Unit::RemoveAurasDueToSpell+46  d:\\servidores\\wow\\trabajo actual\\insider\\src\\game\\unit.cpp line 4501
    000000000B8CB520  000000000C284BC0  ?GetSpeedRate@Unit@@QEBAMW4UnitMoveType@@@Z+AB80
    00000001400A6A08  000000000C284C50  Unit::DealDamageMods+288  d:\\servidores\\wow\\trabajo actual\\insider\\src\\game\\unit.cpp line 525
    000000014045C524  000000000C288F60  Spell::DoAllEffectOnTarget+7B4  d:\\servidores\\wow\\trabajo actual\\insider\\src\\game\\spell.cpp line 1031
    000000014046657F  000000000C289000  Spell::handle_delayed+11F  d:\\servidores\\wow\\trabajo actual\\insider\\src\\game\\spell.cpp line 3012
    0000000140476646  000000000C2890B0  SpellEvent::Execute+1E6  d:\\servidores\\wow\\trabajo actual\\insider\\src\\game\\spell.cpp line 6473
    000000014070C11E  000000000C289160  EventProcessor::Update+15E  d:\\servidores\\wow\\trabajo actual\\insider\\src\\framework\\utilities\\eventprocessor.cpp line 47
    00000001400A4E86  000000000C2902A0  Unit::Update+46  d:\\servidores\\wow\\trabajo actual\\insider\\src\\game\\unit.cpp line 293
    000000014016942B  000000000C29B680  Player::Update+CB  d:\\servidores\\wow\\trabajo actual\\insider\\src\\game\\player.cpp line 1120
    000000014011FC66  000000000C29FA90  Map::Update+1B6  d:\\servidores\\wow\\trabajo actual\\insider\\src\\game\\map.cpp line 517
    00000001401287BD  000000000C29FAC0  InstanceMap::Update+1D  d:\\servidores\\wow\\trabajo actual\\insider\\src\\game\\map.cpp line 1881
    00000001406372ED  000000000C29FB40  MapInstanced::Update+16D  d:\\servidores\\wow\\trabajo actual\\insider\\src\\game\\mapinstanced.cpp line 64
    00000001403D5142  000000000C29FC30  MapManager::Update+192  d:\\servidores\\wow\\trabajo actual\\insider\\src\\game\\mapmanager.cpp line 249
    00000001402FA605  000000000C29FE00  World::Update+755  d:\\servidores\\wow\\trabajo actual\\insider\\src\\game\\world.cpp line 1468
    000000014006F905  000000000C29FE40  WorldRunnable::run+A5  d:\\servidores\\wow\\trabajo actual\\insider\\src\\mangosd\\worldrunnable.cpp line 61
    00000001403310C3  000000000C29FEB0  ACE_Based::Thread::ThreadTask+23  d:\\servidores\\wow\\trabajo actual\\insider\\src\\shared\\threading.cpp line 190
    000007FEF5AE170B  000000000C29FEF0  ?invoke@ACE_OS_Thread_Adapter@@UEAAKXZ+5B
    0000000074C82FDF  000000000C29FF20  _endthreadex+47
    0000000074C83080  000000000C29FF50  _endthreadex+E8
    000000007773BE3D  000000000C29FF80  BaseThreadInitThunk+D
    0000000077946A51  000000000C29FFD0  RtlUserThreadStart+21
    
    Call stack:
    Address   Frame     Function      SourceFile
    0000000077966D5A  000000000042F930  NtWaitForSingleObject+A
    000000007774C0B0  000000000042F9F0  WaitForSingleObjectEx+A0
    000007FEF5A8B64A  000000000042FA20  ?__ace_assert@@YAXPEBDH0@Z+38A
    000007FEF5B0E8E3  000000000042FAA0  ?wait_task@ACE_Thread_Manager@@QEAAHPEAVACE_Task_Base@@@Z+243
    0000000140332CB3  000000000042FAE0  WorldSocketMgr::Wait+63  d:\\servidores\\wow\\trabajo actual\\insider\\src\\game\\worldsocketmgr.cpp line 316
    000000014003F318  000000000042FEB0  Master::Run+9C8  d:\\servidores\\wow\\trabajo actual\\insider\\src\\mangosd\\master.cpp line 330
    000000014003DAFC  000000000042FF20  main+55C  d:\\servidores\\wow\\trabajo actual\\insider\\src\\mangosd\\main.cpp line 184
    00000001400703DE  000000000042FF50  __tmainCRTStartup+11A  f:\\dd\\vctools\\crt_bld\\self_64_amd64\\crt\\src\\crtexe.c line 582
    000000007773BE3D  000000000042FF80  BaseThreadInitThunk+D
    0000000077946A51  000000000042FFD0  RtlUserThreadStart+21
    
    

  3. It is disabled by default. If you havent enabled it, it wont enable itself.

    I think you get "unable to register client handler: Too many open files" error is because ACE on Windows uses by default WaitForMultipleObjects() type of reactor which supports MAXIMUM_WAIT_OBJECTS sockets as far as I know. MAXIMUM_WAIT_OBJECTS is 64 on XP as far as I remember, on server versions it may be bigger

    [EDIT]

    Solution1: try this patch: http://paste2.org/p/856430

    Solution2: define ACE_USE_SELECT_REACTOR_FOR_REACTOR_IMPL when compiling ACE

    TY Derex, i'll test the patch tomorrow, i'll post here the results of it.

  4. desable patcher support in realmd (it disabled by default), patcher not have any checked for amount patch download requests and can eat all allowed open file handlers.

    And where can i disable that? I search in realmd.conf and i cant see (or i'm blind xD) that config, cause i just compile all and didnt touch anything of the new ace logon code

  5. I'm getting the following error in the Logon server when I try to login, also me and some more testers are being DC when trying to connect, there appear the msg "You have been disconnected from the server" on the client, and this error on realmd.exe

    unable to register client handler: Too many open files
    unable to register client handler: Too many open files
    unable to register client handler: Too many open files
    

    Someone know what is happening and how to prevent this?

    thanks in advance.

  6. There is a new patch for cataclysm. how can i download it?

    You have two options, logging with your battle.net account in the Cata, and it will start updating itself (Obviously you need to have the correct realmlist.wtf data to update)

    Or search the patches, their are all over the internet (use SanGoogle)

    But there are still not a good extractor that work with the new patch, and the most recent commits for the most newer version are all broken.

  7. Change character faction

    features:

    - Replace faction mounts

    - Update character reputation

    - Replace spells

    - Replace achievements

    - Replace items

    Attention: there's NO any web-interface, just core script. You can test it with link like this:

    http://localhost/changefaction/index.php?guid=1&race=10

    where guid - your character guid, race - new race.

    http://filebeam.com/aa5c16c5622eb4aca97dc140de8a13fa

    Don't forget to upload sql dump to any DB and change config.php values.

    I'm trying to use your patch, but I'm unable to make it work, I create a table for the race_class_combination, but when I run the script it just take some time, and then stop with any error displaying on it.

    Do you have any idea of why?

    Thanks in advance.

  8. Hey Darkruler I got some errors with your patch.

    4>SpellEffects.cpp
    4>..\\..\\src\\game\\SpellEffects.cpp(6087) : error C2061: error de sintaxis : identificador 'm_spellInfo'
    4>..\\..\\src\\game\\SpellEffects.cpp(6091) : error C2181: 'else' no válido sin el correspondiente 'if'
    4>..\\..\\src\\game\\SpellEffects.cpp(6091) : error C2061: error de sintaxis : identificador 'm_spellInfo'
    4>..\\..\\src\\game\\SpellEffects.cpp(6095) : error C2065: 'spellid' : identificador no declarado
    4>..\\..\\src\\game\\SpellEffects.cpp(6103) : error C2061: error de sintaxis : identificador 'm_spellInfo'
    4>..\\..\\src\\game\\SpellEffects.cpp(6105) : error C2181: 'else' no válido sin el correspondiente 'if'
    4>..\\..\\src\\game\\SpellEffects.cpp(6105) : error C2061: error de sintaxis : identificador 'm_spellInfo'
    4>..\\..\\src\\game\\SpellEffects.cpp(6113) : error C2061: error de sintaxis : identificador 'm_spellInfo'
    4>..\\..\\src\\game\\SpellEffects.cpp(6115) : error C2181: 'else' no válido sin el correspondiente 'if'
    4>..\\..\\src\\game\\SpellEffects.cpp(6115) : error C2061: error de sintaxis : identificador 'm_spellInfo'
    4>..\\..\\src\\game\\SpellEffects.cpp(6120) : error C2061: error de sintaxis : identificador 'm_spellInfo'
    4>..\\..\\src\\game\\SpellEffects.cpp(6124) : error C2181: 'else' no válido sin el correspondiente 'if'
    4>..\\..\\src\\game\\SpellEffects.cpp(6124) : error C2061: error de sintaxis : identificador 'm_spellInfo'
    

  9. 2 different spells(Invincible, Celestial Steed) that should work in same way.. maybe its better to have more generic way to reuse custom scripted spells

    Yeah laise I was thinking the same when i wrote what i wrote before.

    There are some other mounts that dont work exactly the same but use a similar method, for example the broom or the mount of the boss from Hallow's End (http://www.wowhead.com/item=37012) and etc.

    Note that Invincible counts as 310% mount, and that "Harmony Harmony Pony" doesn't.

    The Pony doesnt count as a 310% mount, but if you already own a 310% mount the Pony will gain the 310% speed

  10. Worked like a charm!!

    TY laise.

    EDIT:

    I was studying the patch, isnt there any easy way to implement this functionality for all mounts that use the same kind of "scale leveling"?? So we dont have to make the same procedure for each mount that use the same feature. Just include a small table in the DB maybe to call the correct spell to cast, or something like that.

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