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Wojta

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Everything posted by Wojta

  1. Some data are already in sql/v10_vehicle_test_data.sql, for example here: DELETE FROM creature_template_addon WHERE entry in (28670, 28312, 32629, 28319, 32627, 28094, 29929, 28782); INSERT INTO creature_template_addon VALUES (28670, 0, 50331648, 1, 0, 1024, 156, NULL, '53112 0 53112 1'), (28312, 0, 0, 0, 0, 0, 117, '28319 7', NULL), (32627, 0, 0, 0, 0, 0, 117, '32629 7', NULL), (28319, 0, 0, 0, 0, 0, 116, NULL, NULL), (32629, 0, 0, 0, 0, 0, 116, NULL, NULL), (28094, 0, 0, 0, 0, 0, 106, NULL, NULL), (29929, 0, 0, 0, 0, 0, 210, NULL, NULL), (28782, 0, 0, 0, 0, 0, 200, NULL, NULL); And you can easily add more by yourself.
  2. well I just moved these hardcoded passangers into db, i think vendors on mamoth should work.
  3. Hello again, i have moved acccessories data into db from code, as it was intended from whom created column "passengers" in creature*_addon. Its like column auras, data has to be in this order: creature entry or guid *space* seat id(on vehicle, not from dbc). So if I have: Passenger 1 with entry 12345 and I want it to seat 1 Passenger 2 with entry 54321 and I want it to seat 2 passengers column must look like this: 12345 1 54321 2 http://github.com/Tasssadar/Valhalla-Project/commit/7949f79c6fb679fe39ef9102bc31c889537b6450 PS: also updated to newest revision
  4. http://github.com/nerzhul/MangosOpenDev/commit/65c69dd218d03bc219140ee36e8378bb083a6eff should they be really deleted? I mean its strange to have LVL80 without any flyght paths...
  5. confirmed, maybe something with http://github.com/mangos/mangos/commit/ad92bcb6245d3b0344ec1043e24af20e17e91af1 ?
  6. This patch is not "fix-everything-where-is-word-vehicle-used", it should be only core part + some test vehicle data, not fixes for dungeons
  7. Ok, my repo is updated now. I have added some fixes by trapoinet and one by myself, also I figured out whats your dual - spec problem: http://github.com/Tasssadar/Valhalla-Project/commit/c324ff06d63b2e1dbdde7f14bed8de64d3698c3f
  8. Updated to 9798: http://pastebin.com/k7LsAHZ2 (why diff syntax highlight is not working on pastebin.com? )
  9. Well I dont know what do you mean, i have vehicles + dual spec in my hardly modified mangos branch and I did not have this problem I will try to update repo as soon as possible, but I have some work to do now, maybe next week? BTW trapoinet, could you please send me all links to yours and other people's modifications to PM, so I wont have to browse all 4+ pages? I would be very grateful for that, thanks
  10. I will explain what is this: this is some sort of "compensation" of random battleground system, so when I will use this patch in my repo or when it will be in master branch, that modification by KillerFrca (thx) will be removed.
  11. Dual spec is already in mangos master branch...so wheres problem?
  12. well, guys, I wanted to update my repo today, but I see you have made some patches for vehicles Anybody wants me to keep repo up-to-date or its not needed anymore?
  13. No, I just added sp bonus to Mirrors spells, set them faction 35 in db and make them cast mirror image aura at Reset() in SD2 script, cause in patch is aura handler and all things needed, but mirror image does not cast that aura on himself
  14. thanks przemratajczak, patch works fine, I just had to fix some little details.
  15. Hello, after updating to 3.3.3a, I have found some problem, and I would like to know If i am only one. Player items started to disappear and sometimes they were not saved into database and they are gone after relog, even after 2 hours online after buying. I have also one case when whole guild bank tab disappear, also one player is getting 10 http://www.wowhead.com/item=43102 at every login. My mangos is on rev 9735 now, and I have lot of custom patches, thats why I dont know if its my fault or not, but I think no. Also, my max item guid is somewhere around 385176769, maybe its useful. Thanks...
  16. Also Fingers of frost buff (http://www.wowhead.com/spell=44544) is not showed...
  17. Wojta

    Loot Modes

    I think Group loot is working...
  18. Player.cpp, _LoadSpells(): // skip talents & drop unneeded data if(GetTalentSpellPos(spell_id)) { sLog.outError("Player::_LoadSpells: Player (GUID: %u) has talent spell in character_spell, removing it.", GetGUIDLow(), spell_id); CharacterDatabase.PExecute("DELETE FROM character_spell WHERE spell = '%u'", spell_id); continue; } This was already on 3.3.2 and its related to dual-spec, but when all players log in, its cause huge mysql load, I had to comment this line.
  19. Dunno if its related or not, but I had some with old far sight system - When I summon unit in SD2 script an then add Far Sight by player->SetFarSightGUID(unit->GetGUID()); but when other players in party leave instance/map, crash appear in SendUpdateToOutOfRangeGroupMembers(): http://pastebin.com/ZkzQK1Ds Maybe you can do something about it or its alredy fixed in your patch, anyway good to know about it.
  20. Maybe your so called "bug" is "Battleground.InvitationType", config file: Set Battleground invitation type Default: 0 (normal - invite as much players to bg as possible, don't bother with ballance) 1 (Experimental - don't allow to invite much more players of one faction) BTW: balrok is dev, and he recently made some changes in bgMgr, thats why he needs more info.
  21. maybe it expects guid of something else....
  22. hmm does master loot work to chests with this? I ve tried to make my own version(i did not know about this patch), but I think that client ignore SMSG_LOOT_MASTER_LIST for chests...(on blizz servers theres only FFA and group loot for chests, http://www.wowwiki.com/Loot + one player told me that).
  23. I ve got the same, I thought its because of mtmaps: http://pastebin.ca/1851334 http://pastebin.ca/1851336
  24. .learn all should learn every spell, but its not - maybe theres too much of them
  25. Ive got this crash http://pastebin.com/rYmT4Esb - maybe due to unloadgrid=1?
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