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wormyke

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Everything posted by wormyke

  1. Shin: where is the link for your patch? Can you please post it? Thank you in advance!
  2. Shin, do you have an update for 3.3.0a? regards, wormyke
  3. I know that Shin! I wanted to share with you that the patch is nor working under 3.0.0. Thanks for your help and waiting for your next patch! regards, wormyke
  4. Hi! I have tested with the latest (9139) mangos core (3.3.0a) and compiling with this patch results compilation errors. regards, wormyke
  5. Hi! With Mangos rev. 9129 this patch does not work for me, has compilation error since Vladimir changed sg in the group file. Do you have any idea or a patch to make this patch functional again? Thanks in advance! regards
  6. Hi! This is my first post here and I am not an expert in programming, but please let me know if I made sg wrong. Thx. Argent Tornament spells are not damaging. As I see on the console spells need to research. When you ride a mount, get the new interface there are 5 spells which has not been defined in the core: Thrust Charge Shield_Breaker Defend or Defend (I am not sure which one has been used console does not tell, have to look in the code) Refresh mount So should I create a post on Mangos's Lighthouse or is it enough to post it here? Thank you in advance Guys!
  7. Netsky: could you please share your hard work to test it if it has not known major bugs which is under investigation by you? We would like to test it in our enviroment and help you and the community. Thanks in advance! regards, wormyke
  8. I'd like to get it too
  9. Thanks RRTN! This is new for me but this is logical
  10. If it is possible could you please post a patch file not a source code?
  11. Any news on this? I saw that Balrok has started to implement some BG functions into the Master branch. It would be good if this will be there as soon as possible...:huh:
  12. Yeah I am full yunderstand this, but a bit annoying...we are working on the same side only using different "languages". I know that and fully confirm that Mangos needs to keep their Blizzlike work, but we need all devs to achieve a working core. Sorry for the off-topic, but I do not understand Trinity's attitude. They could help Mangos not fighting with... :confused: Anyway keep up the good work Guys! You are the best and Mangos work is magnificent for us!
  13. Guys is there any chance to use or convert Trinity's vehicle system? It is just a question. I am a bit surprised, because they can do sg, mangos can do sg else, why do not you pull these improvements into one big system? Maybe this is a green question, but we are wondering what should you achieve if you unite your knowledge....?
  14. No Probs! We are patient! Thanks Rastikzzz! :lol:
  15. Any news from an update of the latest rev? Somebody could create a merged rev with the latest core branch?
  16. Someone could help me with the core? Also I would like to ask how do I attach addons ? e.g. : turret to wintergrasp siege weapon? thanks!
  17. I have deleted some parts of the code and it is working but not stable...
  18. Somebody can help me with functional core files. I am not a C++ expert and most of the fixes here is not understandable for me... I try to follow the advices but this fix is too high for me. Sorry...My server is down and I do brainstorming what would be the fix, I have tried a lot of things what I learned, read from the forum but no success. If somebody can help me with advice, fixed core files or a new rev with vehicles I would apprecite it! Thanks in advance!
  19. Rastkizz: I have compiled the new release and got the following errors: 2>------ Build started: Project: game, Configuration: Release Win32 ------ 2>Compiling... 2>MovementHandler.cpp 2>..\\..\\src\\game\\MovementHandler.cpp(616) : error C3861: 'CHECK_PACKET_SIZE': identifier not found 2>..\\..\\src\\game\\MovementHandler.cpp(621) : error C3861: 'CHECK_PACKET_SIZE': identifier not found 2>..\\..\\src\\game\\MovementHandler.cpp(667) : error C3861: 'CHECK_PACKET_SIZE': identifier not found 2>..\\..\\src\\game\\MovementHandler.cpp(672) : error C3861: 'CHECK_PACKET_SIZE': identifier not found 2>Build log was saved at "file://d:\\Mangos Compile\\vehiclebranchcore_rev8411\\rastikzzz-mangos-19f7414dc1ff127431c0c882f6489703341ed253\\win\\VC90\\game__Win32_Release\\BuildLog.htm" 2>game - 4 error(s), 0 warning(s) 3>------ Build started: Project: mangosd, Configuration: Release Win32 ------ 3>Linking... 3>LINK : fatal error LNK1181: cannot open input file '.\\game__win32_release\\game.lib' 3>Build log was saved at "file://d:\\Mangos Compile\\vehiclebranchcore_rev8411\\rastikzzz-mangos-19f7414dc1ff127431c0c882f6489703341ed253\\win\\VC90\\mangosd__Win32_Release\\BuildLog.htm" 3>mangosd - 1 error(s), 0 warning(s) 4>------ Build started: Project: script, Configuration: Release Win32 ------ 4>Linking... 4>LINK : fatal error LNK1181: cannot open input file 'mangosd.lib' 4>Build log was saved at "file://d:\\Mangos Compile\\vehiclebranchcore_rev8411\\rastikzzz-mangos-19f7414dc1ff127431c0c882f6489703341ed253\\win\\VC90\\script__Win32_Release\\BuildLog.htm" 4>script - 1 error(s), 0 warning(s) Do you have any idea what is the problem? Or is there any fix for this? Thanks in advance! EDIT: Should I create another merge with rev8411? Some of the files missing from VC90.
  20. Is there any update on Git? Somebody can create a merged vehicle branch with Vladimir's core? I would appreciate if somebody could do this for us! Thanks in advance! Keep up the good work guys!
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