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wow4

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  1. thats why you make it 5 or 10 reports needed from other accounts idk on blizz realms they added the thing to vote to kick player from the group maybe it should only kick the the reported player out of the BG or arena so they have to wait 15 mins to join a other one
  2. Say someone is speed hacking and there are no GMs online your a player who see that person hacking so this will add a command that any player can use .kickvote "player name" after a set number of people do that it will kick or ban the person for a set number of time want to try to make this but need to know some things Do you think this is a good idea? Where would I start at? Can this be done in a simple way? I might need help from someone who know more about this part of the core Thank you
  3. I was using the 2.x extractor patched with your code it extracted everything the assembler for 2.x patched with your code was crashing idk but you know way more about vmaps than me would be great if you could make a new branch called vmap_rewrite_0.12 and fix the extactor and the assembler the right way if you have the time oh i went over where Stormwind Harbour should be but it did not mess anything up ingame other than maybe LoS lol would be nice to get the real data 2.4.3 vmaps so it takes less hard disk space and does not load maps that are not there
  4. ya everything seems to be working right oh you have to use the WMOAreaTable from 3.3.3a because the 2.4.3 table was making ironforge, parts of stormwind, and undercity all indoors but thats fixed if you use the 3.3.3a one now if i can get outdoor pvp and mmaps redux to work this thing will be great!
  5. ok got this to work with the 0.12 branch but the vmap assembler keeps crashing and i can't find out why so i used my 3.3.3a vmaps lol well i started mangos and indoor, outdoor detection works! Area detection works And the other good things about vmaps work
  6. save it with world-pad then notepad then world-pad after that you can do all editing in notepad and it works lol
  7. @Dietrich I made this about 1 or 2 weeks ago it might help with what you are trying to do http://filebeam.com/47b8a5eda188aad698751b19f0bcab53 when you make a forum account it makes a mangos account and should also check to make sure no one has that name on in the realm db before making the forum account just replace the ucp_register.php in /includes/ucp/ and add the server_info.php into /includes/ucp/ and then edit the server_info.php then try it
  8. as anyone converted project this for the 0.12 branch yet?
  9. no one seems to be working on this anymore?
  10. the fix that przemratajczak posted works tested and the bug is gone!
  11. after using traponinet patch the some npc pop off the ground and some just are floating when they should not be?
  12. so something is wrong in here? int32 duration = GetSpellDuration(m_spellInfo); if(Player* modOwner = m_caster->GetSpellModOwner()) modOwner->ApplySpellMod(m_spellInfo->Id, SPELLMOD_DURATION, duration); if (m_caster->GetTypeId()==TYPEID_PLAYER && spawnCreature->LoadPetFromDB((Player*)m_caster,pet_entry)) { // Summon in dest location float x, y, z; if (m_targets.m_targetMask & TARGET_FLAG_DEST_LOCATION) { x = m_targets.m_destX; y = m_targets.m_destY; z = m_targets.m_destZ; spawnCreature->Relocate(m_targets.m_destX, m_targets.m_destY, m_targets.m_destZ, -m_caster->GetOrientation()); } // set timer for unsummon if (duration > 0) spawnCreature->SetDuration(duration); return; } Map *map = m_caster->GetMap(); uint32 pet_number = sObjectMgr.GeneratePetNumber(); if (!spawnCreature->Create(map->GenerateLocalLowGuid(HIGHGUID_PET), map, m_caster->GetPhaseMask(), m_spellInfo->EffectMiscValue[eff_idx], pet_number)) { sLog.outErrorDb("Spell::EffectSummon: no such creature entry %u",m_spellInfo->EffectMiscValue[eff_idx]); delete spawnCreature; return; } // Summon in dest location float x, y, z; if (m_targets.m_targetMask & TARGET_FLAG_DEST_LOCATION) { x = m_targets.m_destX; y = m_targets.m_destY; z = m_targets.m_destZ; } else m_caster->GetClosePoint(x, y, z, spawnCreature->GetObjectSize()); spawnCreature->Relocate(x, y, z, -m_caster->GetOrientation()); spawnCreature->SetSummonPoint(x, y, z, -m_caster->GetOrientation()); if (!spawnCreature->IsPositionValid()) { sLog.outError("Pet (guidlow %d, entry %d) not summoned. Suggested coordinates isn't valid (X: %f Y: %f)", spawnCreature->GetGUIDLow(), spawnCreature->GetEntry(), spawnCreature->GetPositionX(), spawnCreature->GetPositionY()); delete spawnCreature; return;
  13. rev 10057 but its been happening for a long time on older revs when you summon a pet sometimes they just start walking away? if you move they come running back
  14. can you confirm that you can't enter buildings when you log off mounted?
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