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wow4

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  1. Can anyone else confirm this?
  2. wow4

    ghost bug

    if you die and are a ghost and log out and back in then your still in ghost sate but you do not look like a ghost rev: 9592 custom patch: no
  3. this sometimes happens on blizz servers but it does seem to happen more on mangos
  4. It might work with 9582 the way it is but you will need to edit the sql file from speed_walk to speed the mirror image sql file will be in the sql folder after you apply the patch
  5. it will be gone as long as you use the patch
  6. Thank you! I just noticed this bug about a day ago
  7. nope did not work :confused: but thank you for trying
  8. Porsj did you ever get the login working I can't get it working now lol just says Password invalid. I keep checking the configs and other files can't find why its not working
  9. looking still can't find exactly what is making it not work in there
  10. ok the spell does work and the object does cast it but you only see the effect if you do .cast 23451 you get the effect and the buff the gobject is not casting it right? maybe something here? [9347] Restore wild gameobject casting. Most visible case: gameobject based teleports. [9323] Fixes in code work with original caster guid. * Add 2 function for 2 used way for original caster - GetAffectiveCaster(), is posible NULL unit as source spell affects (explcit caster, GO owner, caster of aura that trigering affect).. - GetCastingObject(), possible NULL world object as in game spell effects source, cast center, etc, need because original caster can store GO guid that apply effect around. In other cases m_caster * Use functions and avoid use explicitly m_originalCaster * Use GetAffectiveCaster() for fix explicit GO cast at near unit, like now fixed campfire bonus.
  11. look at this void BattleGroundWS::HandleAreaTrigger(Player *Source, uint32 Trigger) { // this is wrong way to implement these things. On official it done by gameobject spell cast. if (GetStatus() != STATUS_IN_PROGRESS) return; //uint32 SpellId = 0; //uint64 buff_guid = 0; switch(Trigger) { case 3686: // Alliance elixir of speed spawn. Trigger not working, because located inside other areatrigger, can be replaced by IsWithinDist(object, dist) in BattleGround::Update(). case 3687: // Horde elixir of speed spawn. Trigger not working, because located inside other areatrigger, can be replaced by IsWithinDist(object, dist) in BattleGround::Update(). case 3706: // Alliance elixir of regeneration spawn case 3708: // Horde elixir of regeneration spawn case 3707: // Alliance elixir of berserk spawn case 3709: // Horde elixir of berserk spawn break; edit:nvm
  12. Anyone know what rev this stopped working in?
  13. I think your laptop's graphics chip is dieing and as nothing to do with MaNGOS
  14. Rev.9411 Will not build The error logs are on my other computer right now.
  15. Thank you! I will try it as soon as I can
  16. MaNGOS 9400 YTDB 534 SD2 1577 The npcs are not walking right. the stop go stop go and going in the wrong place was ok in 9345 now i am on 9400 and its bugged I think might of been commit 9400 that made this happen idk :confused:
  17. It is General Discussion but if this is the wrong place or if there is no place for this.. sorry My bad
  18. Using MaNGOS .npc playemote command and others to make a Machinima made in December and thought I would share it with the MaNGOS Community! [vladimir: at forum forbidden posting client screenshots and videos ofc also] edit: My Bad
  19. Here is the one I use http://wiki.udbforums.kicks-ass.net/index.php/Main_Page
  20. wow4

    [BUG]teleport

    Can you explain a little better what happens... If I got this right.. you enter instance, and a teleport npc you use sends you to the wrong area. and client crashs? If thats right.. What instance? What npc ? Is it a custom teleport npc? what area does it send you to when it crashs? thank you
  21. http://github.com/mangos/mangos/commits/v0.12
  22. They should work again now after http://github.com/mangos/mangos/commit/80a9ed0615223cfdc1fabf261adf91f10dca61f5 [9347] Restore wild gameobject casting. Most visible case: gameobject based teleports.
  23. Confirmed MaNGOS 9337 UDB 387 SD2 1571 MaNGOS 9327 YTDB 267 SD2 1571
  24. Try this http://filebeam.com/72b949bcf2779eeaf17732c3e1cef9cb untested but should work. If it does not work post the error please - m_creature->RemoveMonsterMoveFlag(MONSTER_MOVE_SPLINE_FLY); + m_creature->RemoveSplineFlag(SPLINEFLAG_FLYING); - m_creature->SetMonsterMoveFlags(MONSTER_MOVE_SPLINE_FLY); + m_creature->SetSplineFlags(SPLINEFLAG_FLYING);
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