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wside420

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Posts posted by wside420

  1. Hi I have 9751 Rev.

    I Applied all Updates. My Realm flags are set to 4 (Show Build)

    You can choose which realm you wish to connect fine when first connecting to Server.

    However when you login to the game. Logout, and click "Change Realm" All the realms show up Grey...

    Anyone have ideas?

  2. Well I Reverted that specific Commit.

    Although The up time has been 12 Hours.

    I Received the Exact same Crash log.

    004ABA81 00000000 Group::CountTheRoll+31

    004ABA49 00000000 Group::EndRoll+69

    00491C21 00000000 Creature::Update+501

    Blah blah... So Looks like This Isn't a fix for the crash.

  3. Not sure if its related but I noticed the Roll Code Changed on January 9th.

    Happens every Hour or so.

    Registers:
    EAX:00011000
    EBX:F33A0A90
    ECX:F3008F00
    EDX:00000080
    ESI:00000000
    EDI:008A5FA0
    CS:EIP:0023:004ABA81
    SS:ESP:002B:0D6625C8  EBP:0D6627D0
    DS:002B  ES:002B  FS:0053  GS:002B
    Flags:00010206
    
    Call stack:
    Address   Frame     Function      SourceFile
    004ABA81  00000000  Group::CountTheRoll+31
    004ABA49  00000000  Group::EndRoll+69
    00491C21  00000000  Creature::Update+501
    004DCE1F  00000000  MaNGOS::ObjectUpdater::Visit+6F
    004DCDA2  00000000  VisitorHelper<MaNGOS::ObjectUpdater,Creature>+12
    004DC320  00000000  VisitorHelper<MaNGOS::ObjectUpdater,Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > >+10
    004DBDB3  00000000  VisitorHelper<MaNGOS::ObjectUpdater,GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > >+23
    004DB690  00000000  VisitorHelper<MaNGOS::ObjectUpdater,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > >+10
    004D6F2F  00000000  Map::Visit<MaNGOS::SingleThreaded<ACE_RW_Thread_Mutex>::Lock,MaNGOS::ObjectUpdater,TypeMapContainer<TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > > >+FF
    004D1386  00000000  Cell::Visit<MaNGOS::SingleThreaded<ACE_RW_Thread_Mutex>::Lock,MaNGOS::ObjectUpdater,TypeMapContainer<TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > > >+56
    004B899D  00000000  Map::Update+35D
    004BEE63  00000000  InstanceMap::Update+13
    0083D7FE  00000000  MapInstanced::Update+DE
    0067E558  00000000  MapManager::Update+128
    0062086E  00000000  World::Update+8BE
    0043079E  00000000  WorldRunnable::run+8E
    008A5FB9  00000000  ACE_Based::Thread::ThreadTask+19
    00B91B84  00000000  __WSAFDIsSet+FFFFFFFFFFFCCB4C
    78543433  00000000  _endthreadex+44
    785434C7  00000000  _endthreadex+D8
    7D4DFE37  00000000  FlsSetValue+13C
    
    Call stack:
    Address   Frame     Function      SourceFile
    7D61C846  00000000  NtWaitForSingleObject+15
    7D4D8C0D  00000000  WaitForSingleObject+12
    00B49C04  00000000  __WSAFDIsSet+FFFFFFFFFFF84BCC
    00BB64AA  00000000  __WSAFDIsSet+FFFFFFFFFFFF1472
    00BB266F  00000000  __WSAFDIsSet+FFFFFFFFFFFED637
    0063847A  00000000  WorldSocketMgr::Wait+4A
    F35AAC04  FFFFFFFF  0000:00000000 
    F35AAC04  FFFFFFFF  0000:00000000 
    6C696146  00000000  

  4. Hey Just Threw some Money your guys Way.

    Hope The Donation Will encourage you guys more.

    I'm Trembling Thinking about the 3.3 Patch...Hopefully you guys can take care of it.

    On side Note. The Reason I Decided To Donate is Because...

    I used Ascent/Aspire/Arcemu for 2 Years. They Dont even compare to What Mangos Is right now.

    I Fixed Another Crash bug on my Server Today and. On My 200 ppl Funserver 8hr Uptime and counting...Thats amazing. Thank you guys for Producing such a well Managed "Not Emulator".

  5. Also Remember you usually get what you pay for.

    I've Tried cheaper hosts. Never seemed to get The speed they advertise. Also my Server was Victim to

    Downtime Every few days or week They would have downtime of up to 1-5 Hours. With LiquidWeb 0 Downtime in the last Year. No security problems.

    Costumer Service is also a lot better as well they help and stuff

    Dont worry to much about bandwith consumption avg for 50player is < 1000gig

    Also you should realize that Generally your going to be Running/Doing a lot other stuff On your Server aswell...Compiling, Running web server.

    If your Compiling code your going to need A Looooooot of ram.

    I had 12gigs of ram...Then I went to 24gigs. I noticed a big difference. It sounds silly I know. So the more ram the better.

    The computer has never had a hikup its alllways nice and fast.

    Right now 200players using 1.3 Gigs..(I Dont unload maps(Less crashing for me)) 400mb when u unload maps.) Also my uptime is 23 Hours so im going to Assume Some memory is leaking...Its also a fun server

    and because its using 1.3gigs From my expierence does not mean you only need 1.5-2 Gigs.

    If you use linux...Then probably none of this applies to you :)

  6. Having exact same problem. It really results in vehicles being useless and more of a problem then anything. I spent like 3 Hours last night Doing some altercations to the code. Im pretty expierenced however had no luck With modifying the system to Function In a way thats not completly bugged.

    Im sure the mana problem isnt too hard to solve. Theres gotta be a way to rewrite the code so it only allows one passenger per vehicle. This way it doesnt create a problem. I mean You'll go in a vehicle. Then someone else will. It results in them hyjacking the vehicle. They somehow get control of it. Then When u try to leave vehicle movement doesnt work ect... Wouldnt it just be better so only One Person per vehicle? Cause result is much less buggy then how it is. Plus it would be cool to have like PvP battles with vehicles haha.

  7. I applied the patch to newest core.

    Compiles Good, Everything works with one person.

    If I spawn two vehicle objects in the game. How come if someone else is already Driving a similar vehicle that when i go to Enter in a different one It spawns me to the vehicle their driving. and it just glitches hardcore from there

    Ok i think im starting to discover that the player is rellocated to the vehicle on the same map as them. So there can only be one vehicle on one map at a time. Any way to change this so Players can have their own Vehicles

  8. I need help writing a Command to Whisper Everyone on the server with a message.

    This is what I have so far its not working it does compile fine

    bool ChatHandler::HandleWhisperAllCommand(const char* args)

    {

    std::string str = args;

    WorldPacket data(SMSG_MESSAGECHAT, (str.size()+1));

    BuildPlayerChats(&data, CHAT_MSG_WHISPER, str, LANG_UNIVERSAL);

    sWorld.SendGlobalMessage(&data);

    return true;

    }

    I created BuildPlayerChats which is an identical Function to BuildPlayerChat Found in Player.cpp

    I Can't call player::BuildPlayerChat because its not static and has modifiers.

    I've Succesfully did this with Arcemu.

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