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xarly

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Posts posted by xarly

  1. This continues happening on lastest revision, I have not found a real solution yet

    I post some new info about the problem

    Now I get this

    Screenshoot

    Also I know that testers coming from other servers, who never has played on my server, can crash the server when disconnect, when their macros are being saved.

    Also Windows Vista and Windows 7 players are really difficult to fix, it's not enough deleting their info in those tables

  2. I have done this

    bool ChatHandler::HandleGameObjectAddCommand(char* args)
    {
       // number or [name] Shift-click form |color|Hgameobject_entry:go_id|h[name]|h|r
       uint32 id;
       if (!ExtractUint32KeyFromLink(&args, "Hgameobject_entry", id))
           return false;
    
       if (!id)
           return false;
    
       int32 spawntimeSecs;
       -if (!ExtractInt32(&args, spawntimeSecs))
       -    return false;
       ...
    

    -if (spawntimeSecs)
    +if (ExtractInt32(&args, spawntimeSecs))
           pGameObj->SetRespawnTime(spawntimeSecs);
    

    and works well

  3. Could anyone confirm if command "gobject add" works in lastest rev?

    I'm using lastest rev with some patches so I don't know if is core problem or mine.

    Thank you

    For example you can test this to spawn a wooden chair

    .gobject add 101774

    When I write this I get the syntax, nothing else

  4. Really? I tell you what I see. YTDB has always used phasemask 64 for npc or gobjects that only has to be visible by horde players, and 128 for alliance.

    In rev for 322 this was working well, but now it doesn't, at least for me.

    Correction:

    Horde players can see npc in phase 64

    Alliance players don't see npc in phase 128

  5. Until now, if you set phaseMask to 128, npc was only visible for alliance players, and 64 for horde players.

    Now this is not working, both phasemasks are not visible for both factions. This happens in instances and world

    I have testest with 10202 with clean ytdb

    for example

    guid|id|map|spawnMask|phaseMask    
    136677|35594|571|1|128

    is not visible for alliance players

    I think those phases are correct, could be this a new bug?

  6. Also trinkets with "chance" Auras, doesn't works.

    For example, Phylactery of the Nameless Lich (50360) before this patch worked very well. Since this patch I have not seen it working anymore.

    Or staff Nibelung (49992), which has the chance of summon a Val'kyr with harmful spells, looks like the Val'kyr is on holidays

  7. I have tried and get errors like this

    ERROR:HandleMoveNotActiveMover: incorrect mover guid: mover is Player Efesto (Guid: 20312) and should be Player Efesto (Guid: 20312) instead of Player Efesto (Guid: 20312)

    and then world thread hangs

    "Efesto should be Efesto, not Efesto" xD

  8. I have been testing in lastest rev, patch posted above works up to a certain point, because for example:

    1. You are in Stealth form with Master of Subtlety

    2. Use Shadowdance............................................+

    ------------------------------------------------------------

    3. Shadowdance buff replace stealth buff, Master of Subtlety remains

    It looks like cannot be at the same time

  9. Thank you Vladimir

    I'm going crazy, really. I'm tryin to compile rsa's SD2. He compiles with gnu c in Linux and I with VS2008 in Windows

    Can be possible that gnu C could compile this?? I know this isn't a MaNGOS problem but grant me a question, If I cannot compile with VS because those functions are not exported, with gcc should be the same result, isn't it?

    Thank you again

  10. Hi!

    Compiling a source for SD2, i get some LNK2019 and LNK2001.

    i.e

    error LNK2001: external symbol "class Aura * __cdecl CreateAura(......

    error LNK2019: external symbol "public: __thiscall ObjectMgr::ObjectMgr(void)

    error LNK2019: external symbol "struct SpellEntry const *

    Source functions are there, in SpellAuras.h ObjectMgr.h etc..., I can see the definition just with a mouseover.

    I wonder why some functions can be found in mangosd.lib and some others, like these, sd2 is not able to find.

    Do you know a way to fix this?

    Thank you

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