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XdK

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Everything posted by XdK

  1. Nice one. You are doing great work on making MaNGOS faster, keep it up
  2. Same problem here. Clean mangos & every .learn crashes server. Debbuger says: bool allRanks = ExtractLiteralArg(&args, "all") != NULL; if (!allRanks && *args) // can be fail also at syntax error <----------------------------------------- HERE HERE HERE return false; In HandleLearnCommand
  3. May be should you make git branch for your patch ? It would become easily maintainable and more usable than letibit.
  4. I think this patch can be considered very stable since it's used with about 3k players at rush hours on Izidor's server and causes no crash.
  5. Nice job. Maybe provide a git branch too ?
  6. Okay, now I've got another problem. I don't understand how bank system works. I understood that: Client send CMSG_BANKER_ACTIVATE ->Server receive it -> Server calls HandleBankerActivateOpcode(&WorldPacket) -> Handler calls SendShowBank(uint64) -> Opcode SMSG_SHOW_BANK is sent to client. And then ? What happens ? Who does client know bank items list ? Thanks, Skynyrd.
  7. I voted for security but I think this is not very dangerous: - Making a custom client -> there are not much people who can do this. - Getting an access as a game master to mangos isn't the most dangerous thing. Most of the servers dump their databases and can import them if needed. I'm more anxious about emails than I'm about passwords. Even if he (hacker) gets SHA password hash he can't find the real password so he won't be able to get access to other sites.
  8. Shared memory seems to be a good way to do this but I think loading maps for each core instance doesn't use much memory.
  9. Hi ! What happened to Wyk3d's Prepared Queries branch ? Was it accepted in MaNGOS ? It seems to be a very nice patch. Can someone update it please ? Thanks, Skynyrd.
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